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Animation

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Animation. Animation. Illusion of motion created by consecutive ... Cartoons 12Hz. Types of Animation. Scripted. Procedural. Performance Driven/Motion Captured ... – PowerPoint PPT presentation

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Title: Animation


1
Animation
2
Animation
  • Illusion of motion created by consecutive display
    of static elements
  • Persistence of Vision

3
Framerates
  • CRTs 75Hz
  • LCDs 60Hz
  • Video 50/60Hz
  • Movie 24Hz
  • Cartoons 12Hz

4
Types of Animation
  • Scripted
  • Procedural
  • Performance Driven/Motion Captured

5
Key Frame Animation
  • KEY frames drawn by lead artist
  • In-betweening frames filled in
  • In Computer Animation
  • automatic in-betweening
  • Reuse of model data.

6
Interpolation
  • In CG Animation, in-betweening is done by
    interpolation

Keyframe 2
Keyframe 1
7
Interpolation
  • Simplest type of interpolation is Linear
    Interpolation

8
Interpolation
  • Simplest type of interpolation is Linear
    Interpolation

9
Interpolation
  • Piece-wise Linear Interpolation

10
Interpolation
  • Piece-wise Linear Interpolation

11
Interpolation
  • Spline Interpolation

12
Interpolation
  • Spline Interpolation

13
Rigid Body Animation
  • Translations/Rotations applied to Model
  • Can also extend to other transforms
  • Possibly in 3D

14
Rigid Body Animation
  • Translations/Rotations applied to Model
  • Can also extend to other transforms
  • Possibly in 3D

All New
MM112
15
Rigid Transformations on 3D
Futurama (1999)
16
Articulated Structures
  • Rigid Hierarchies

17
Skinning
  • Underlying skeletal mesh is rigid. Skin moves
    with bones.

18
Procedural Animation
  • Mathematical Models of Motion
  • The change in position and orientation of an
    object (or parts of an object) determined by a
    set of functions/rules.

19
Particle Animation
  • A form of procedural animation
  • Simple rules applied to individual objects
  • Collectively can result in useful emergent
    behaviours

20
The Genesis Effect - Star Trek II The Wrath of
Khan (1983)
21
Behavioural Animation
  • Semi-intelligent rules given to control the
    motion of agents
  • e.g
  • Run away from lions
  • Avoid obstacles
  • Avoid other wildebeest

22
  • Walk towards enemy
  • Keep away from walls
  • Keep away from friends

23
Motion capture
24
Physically-based Animation
  • Rules of Physics used to calculate motion
  • Collisions Forces

25
Overview of CG animation
  • Story

26
Overview of CG animation
  • Art

27
Overview of CG animation
  • Recording

28
Overview of CG animation
  • Modeling

29
Overview of CG animation
  • Layout

30
Overview of CG animation
  • Animation

31
Overview of CG animation
  • Shading

32
Overview of CG animation
  • Lighting

33
Overview of CG animation
  • Rendering

34
Why CG animation?
  • One medium of many
  • live action, classical animation, clay, puppets,
  • 3D has aspects of live film
  • Camera, cinematography
  • CG has aspects of classical animation
  • Stylization, fantasy, scripted motion,
  • Accessible
  • Computer editing.
  • Dont need to act, dont need to draw.
  • Need to understand acting, need to understand
    images

35
Animation in Max
  • Key Frames
  • IK
  • Motion Curve Editing
  • Particles
  • Space Warps

36
Lab Tasks 07/04/2006 (Optional)
  • Animation in MAX
  • Implement a rigid body transformation of an
    object moving in a non-linear curved trajectory
    (e.g. bouncing ball or lifting and placing a
    chess piece)
  • Implement an animation of a moving camera zooming
    and panning across a 3D scene (e.g. a chess
    board)
  • Implement a the robot arm hierarchy and animate
    it
  • Other things to try out
  • Physically based animations with Reactor
  • Particle animations
  • Animated Space warps
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