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Suzie a chessprogramm which plays Go

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Title: Suzie a chessprogramm which plays Go


1
Suziea chessprogramm which playsGo
  • Chrilly Donninger
  • Nimzowerkstatt OEG

2
Suzie Contributors
  • Peter Woitke
  • Chrilly Donninger
  • Stefan Mertin
  • Gert Schnider
  • Disclaimer This lecture reflects the opinion of
    Chrilly. Peter, Stefan and Gert will see things
    different.

3
Chess programm Hydrasponsored by Pal-Computing
UAE
  • Same architecture as Deep Blue
  • 64-processor cluster
  • Special purpose hardware (FPGAs)
  • Evaluation is based on sophisticated
    mobility-concept
  • gt 3000 Elo, never lost to human
  • Hydra-M.Adams 5.5 0.5.
  • Game over

4
Suziefirst plan
  • Replace mobility with influence
  • Use Hydra search
  • Make prototype in C
  • Find Go-Sheikh
  • Implement it in FPGAs and build Cluster
  • Small Problem Influence is not sufficient
  • Big Problem There is NO Go-Sheikh

5
Branching Factor ist NO problem
  • Chess programms do NOT search brute-force. Search
    is selective
  • Hydra Depth 18 7-40 Plies
  • Optimal exponential factor 6-7
  • Real with extensions 3-4
  • Without extensions 2-3
  • 9x9 Go has similar branching-factor
  • 19x19 Real branching factor lt 10
  • The problem is the efficiency of the search and
    NOT the branching factor. 12x12 chess would be
    easy.

6
Technical problems
  • Subtile differences to chess.E.g. Hashcode gt
    nasty bugs
  • There are several rule sets.
  • Symmetry of board is in chess no topic, in Go it
    is.
  • Chess Board-representation and efficient
    data-structures are an own science.
  • Go No topic at all. Speed does not matter. One
    has to start at AdamEve.
  • Nasty special cases at border and corner. Go on a
    sphere would be much easier.
  • For humans simple questions are difficult to
    programm in an efficient way. E.g. Is point
    within area or outside.

7
A knight is a knight
  • Chess A bad knight is worth 3 pawns, a good
    knight is 4 pawns, but a knight is a knight.
  • Go Material value of a stone pointless
  • Which pieces aka groups are on the board at all?
  • Search efficiency depends on move-ordering.
    Chess Capture highest piece.
  • Quiescence-Search. Do all profitable captures and
    stop if nothing to capture.
  • There is not such a simple rule in Go gt Search
    is much less efficient.

8
The kermis problem(on can only dance on one)
  • Several local games/fights.
  • Who moves in which subgame first?
  • Value of the right to move?
  • Mathematical SubGame Theory is useless.
  • Evaluation needs local tactic-solver. Makes Eval
    slow. No problem in FPGA. Can be done in
    parallel.

9
The shark problem
  • White Group B can kill black Group A. B can be
    killed by black C... Who will survive?
  • Rules like counting liberties have many
    exceptions. In fact effective liberties.
  • Determination of group strength must be done
    recursive. Slow and no fix-point.

10
Handling the bizarre
  • Most positions generated by an Alpha-Beta search
    are bizarre. E.g. quattro-pawn in chess happens.
  • Evaluation must handle the bizarre cases. E.g. A
    long ladder is worse (for the prey) than a short
    one. Otherwise the program knows it is in a
    ladder, but it does not worry.
  • Conventional programms generate only moves which
    the programm understands. Ladder-move is only
    played if ladder-breaker exists.

11
Horizon-effect
  • Chess Greatest problem in punchcard-age.
    Programm sacrificies smaller pieces to push the
    capture of a major one over the search-horizon.
    But delaying moves have severe costs.
  • Go Delaying move has almost no cost. Plays
    Auto-Atari-Atari in opponents territory.
  • Programm pushes not only heavy tactical problems
    over horizon, but also positional ones.
  • Looks terrible and gives away many small
    advantages.

12
A Ply is still a Ply
  • An additional ply of search is in Go at least as
    effective than in chess.
  • There are just too less plies. The advanced
    search techniques of chess work only in deep
    trees.
  • Current conventional hardware is too slow for
    Alpha-Beta.
  • There is existing hardware around which is fast
    enough (e.g. Hydra Cluster with FPGAs).
  • One could build within 3 years and a budget of
    500.000 Euro a Deep Go
  • Deep-Go would beat all humans in 9x9 and the best
    Austrian player on 19x19.

13
UCT - the balance of stupidity
  • 2 apes are playing many games from a position. If
    the black ape is winning more games, the black
    position is better.
  • Apes do not like a waste of time, replace them by
    random player.
  • Try all moves, let aps play. Move with highest
    winrate is best.
  • Concentrate effort on most promising moves,
    replay from time to time also bad moves. Maybe
    they had just bad luck.
  • Do the same recursively in a game tree.
  • We have an UCT Go-Engine.
  • UCT is currently the most successfull approach.
  • Plain-vanilla UCT (like UCT-Suzie) is very easy
    to programm.
  • The knowledge is the search. Speed is very
    important.
  • Complete Antithesis to AI-approach Yet another
    Drosophila lost.

14
The real problem
  • There is no money in computer Go.
  • Industrial programming 60 Euro/h.
  • 2000h x 60E 120.000 E.
  • This equation is on both sides wrong
  • 20.000E/5000h 4E/h.
  • Austrian minimal wage is 6E/h.
  • There is no interest for Deep Go or Hydra-Go.
  • Working for 4 instead of 60E/h is professionally
    completly stupid.

15
The real real problem
  • Number of Go players in Japan (Shukan Igo
    Shimbun) 1981 12 Million 2005 3,5 Million
  • Chrillys Hypothesis Slow games like chess, go,
    bridge will disappear from the social mainstream.
    They do not fit to the ever faster rythmn of
    life. Waste of time.
  • Every mainstream creates a counter-stream. The
    slow games will survive within a
    subculture-elite.
  • Poker fits much better to the modern times.
  • Technology is driven by action-game playing kids
    Cell processor in Playstation 3, NVIDIA-graphics
    card. These new technologies will have great
    impacts on a number of fields (e.g.
    Computer-Tomography).

16
Conclusion
  • Computer-Go is a waste of time for professional
    programmers.
  • Go is the next big challenge is the usual
    AI-blabla.
  • There are for programmers - much more
    interesting fields around.
  • In Europe Go was never Mainstream, it has a
    bright future as an elitist-cult-game.
  • Best of all The players will not be disturbed by
    programms and their ignorant programmers.
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