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Games and Narrative

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Star Wars canon, Lord of the Rings canon. Fan-fiction. Community boards. Free-form role-playing ... I want to foster engagement. ... – PowerPoint PPT presentation

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Title: Games and Narrative


1
Games and Narrative
  • Jessica Hammer

2
A Historical Note
  • Ludology
  • Narratology

3
Epic Battles?
4
The Current Landscape
  • What questions are we asking?
  • Where are we looking?

5
What This Talk Is Not About
6
What This Talk Is About
  • (the nature of)
  • story
  • games
  • (the nature of)

7
Terminology
  • Mimesis
  • Diegesis

8
Mimesis and Diegesis
9
Terminology
  • Story (Fabula)
  • Plot (Syzhet)
  • Text (Style)

10
Little Red Riding Hood
  • What is the story?
  • What is the plot?
  • What is the text?

11
Little Red Riding Hood, II
  • Which element is different
  • from the prior version?

12
Little Red Riding Hood, III
  • Which elements are different
  • from the prior version?

13
Little Red Riding Hood, IV
14
Yeah,so what?
15
Where Is The Narrative?
16
Game-Authored Narrative
17
Emergent Narrative
18
Player-Authored Narrative
19
Meta-Play Narratives
20
Discussion
  • Narrative moments
  • in your gameplay experiences

21
Game-Authored Narrative
  • Navigable stories
  • Navigation in time
  • Navigation in space
  • Branching stories
  • Rejoining
  • Rhizomic
  • Multiple endings

22
GAN Examples
  • Zork
  • Final Fantasy
  • ICO

23
Benefits of GAN
  • Professional production team
  • Authorial control
  • Psychological depth
  • Sophisticated narrative production
  • In theory, anyhow .
  • Bringing other experience to bear
  • Novelistic
  • Filmic

24
Problems with GAN
  • Production
  • Production
  • Production
  • Nature of the medium
  • Linearity
  • Player attention

25
Emergent Narrative
  • Interaction between player and game
  • Narrative objects in the game
  • Rules that allow player interaction
  • The story of the gameplay
  • Space Invaders
  • Micronarratives
  • Players recounting in-game events
  • Does this count?

26
EN Examples
  • The Sims
  • Façade
  • Angband (?)

27
Benefits of EN
  • Production-efficient
  • More story goes out than went in
  • Different every time
  • Player ownership of narrative
  • Story changes, not just plot
  • Well, in theory .

28
Challenges of EN
  • Rules are hard!
  • Gustav Freytag
  • Walter Ong
  • Can only express what rules allow
  • Engagement issues
  • Investment
  • Vignettes vs. epics
  • Often doesnt feel like story

29
Player-Authored Narrative
  • Players making stories
  • Designing for narrative production
  • Player competence to produce in medium
  • Game mechanics about stories
  • Representation in rules
  • Balance what devolves to humans

30
PAN Examples
  • Once Upon A Time
  • Dungeons and Dragons
  • Lexicon

31
Case Study
  • Dungeons and Dragons
  • vs.
  • Dogs in the Vineyard

32
Benefits of PAN
  • People are good at stories
  • Vast possibility for novel stories
  • Rules and genre can structure results
  • Emotional engagement
  • Creative process
  • Creative product
  • Relatively small production costs

33
Challenges of PAN
  • Consistent diegetic reality
  • Group participation required
  • Because ?
  • Social coordination
  • Narrative coordination
  • Player-created content is hard
  • Dependent on player skill
  • Difficult to scale

34
Meta-Play Narrative
  • Narrative worlds
  • Star Wars canon, Lord of the Rings canon
  • Fan-fiction
  • Community boards
  • Free-form role-playing

35
Benefits of MPN
  • Highly engaging
  • Turns consumers into producers
  • And recruiters!
  • Extreme narrative freedom
  • Choice of medium
  • Offload production costs onto consumers
  • Extends narrative universe of your game

36
Challenges of MPN
  • All the challenges of PAN, plus
  • Communities defining their own rules
  • Continuity/consistency
  • Infinite Crises on Infinite Earths!
  • Searchability and accessibility
  • Where is the game?
  • Solitary production vs. group participation
  • Closer to other forms of media?

37
The Key Question
  • What is the role of narrative
  • in your game?

38
And You Might Answer
  • My game is about making stories.
  • I want players to have context for understanding
    my rules.
  • I want to foster engagement.
  • I want to set up a universe in which I can create
    cross-media properties.
  • Or ?
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