Do Business Students Benefit From Playing Economics Classroom Games? - PowerPoint PPT Presentation

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Do Business Students Benefit From Playing Economics Classroom Games?

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Project assessed if games improved the learning experience, and if students ... Two workshop groups & 1 control group. Lectures. Introduce a concept. Run games ... – PowerPoint PPT presentation

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Title: Do Business Students Benefit From Playing Economics Classroom Games?


1
Do Business Students Benefit From Playing
Economics Classroom Games?
  • Economics Network Mini Project
  • Mike Walsh
  • Coventry University
  • Ref DEE conf 09 TCs and games business v4

2
(1) Introduction
  • Students state a preference for active learning
  • Classroom games and experiments help
  • Promote active learning
  • Introduce / embed economic concepts
  • Address differing learning styles
  • Business students find economics relatively
    difficult

3
  • Project assessed if games improved the learning
    experience, and if students acquired selected
    threshold concepts
  • Consider year 1 Business students on a compulsory
    economics module
  • No economics beyond year1
  • Promote understanding and working knowledge
    (Salami 2005)
  • YOU WILL PLAY THE PRODUCTION GAME

4
(2) Method
  • Two workshop groups 1 control group
  • Lectures
  • Introduce a concept
  • Run games
  • Give limited feedback in lecture
  • Follow up exercises with two research groups

5
  • Evaluation
  • Short answer questions in summative assessment
    (EXAM)
  • Student questionnaires to evaluate student
    satisfaction with the learning process

6
(3) Games
  • Game Production game
  • Simplified Tennis Ball Game
  • Threshold concepts considered Marginality and
    economic modelling.
  • Resources developed
  • Worksheet focusing on cost rather than production
    theory, particularly understanding of AC MC
  • Problematic in the past
  • Linking results to perfect competition exit of
    BA from regional air routes
  • http//www.economicsnetwork

7
Number of workers (L) Output(Q) (bricks) Total Fixed Cost Total Variable Cost Total Cost Marginal Cost (?TC/?Q) Average Variable Cost Average Fixed Cost Average Cost
0

1
 
2
 
3

4
 
5
 
6

7
8
  • Game Deal or no deal.
  • Threshold concept considered Opportunity cost
  • Deal or No deal
  • Game International Trade Game
  • Threshold concepts considered Elasticity,
    opportunity cost, partial equilibrium
  • http//www.economicsnetwork
  • Game Exchange Rates
  • Threshold concepts considered Partial
    equilibrium and economic modelling

9
(4) Results
10
(a) Economics Network Questionnaire April-May
2008
  • Student satisfaction with games high

11
I found the economics classroom games useful
4 or 5 on the Likert scale - strongly / very
strongly agreeing with the statement N 51
12
The classroom games helped link economics to
business issues
13
Which game was most useful (score of 4 or 5)?
  • Production Game 80
  • International Trade Game 74
  • Exchange Rate Game 65
  • Deal or No Deal 44

14
(b) Coventry University Module Questionnaire May
2008)
  • Selected student answers to the question What
    were three good things about the module?
  • Games explain the real world
  • The use of games and case studies to emphasis
    points
  • Action learning is also included within lectures
    (games, videos etc)
  • Students are able to get more involved in
    lectures. The lectures keep my attention

15
(c) Summative Assessment
  • May 2008 Exam
  • Students had to identify and explain threshold
    concepts that were relevant to business
    situations

16
Threshold concept Study group marks (n54) Control group marks (n24)
Opportunity cost marginal question 24 26
Economic modelling question 58 38
Overall exam mark 48 45
17
(5) Conclusions
  • Games made economics more interesting
  • Need follow up activities
  • No clear evidence from exam questions regarding
    acquisition of threshold concepts
  • Games take up valuable time, but benefits can
    outweigh the costs

18
Bibliography
  • Emerson T and Taylor B, Comparing Student
    Achievement Across Experimental and
    Lecture-Orientated Sections of a Principles of
    Microeconomics Course, Sothern Economic Journal,
    70 (3)
  • Hedges M, (2004), Case study Tennis Balls in
    Economics, Economics Network
  • Holt C, (1999), Teaching Economics With
    Classroom Experiments, Southern Economic
    Journal, 65 (3)
  • Meyer J and Land R, (2002), Threshold Concepts
    and Troublesome Knowledge (1) linkages to ways
    of thinking and practicing within the
    disciplines, ISL 2002 Conceptual Paper
  • Salami M, (2005) Teaching Economic Literacy
    Why, What and How', International Review of
    Economics Education, vol 4, issue 2
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