Title: James R. Holt, Ph.D., PE. Jholtwsu.edu http:www.vancouver.wsu.edufacholt
1James R. Holt, Ph.D., PE.Jholt_at_wsu.eduhttp//www
.vancouver.wsu.edu/fac/holt/
Constraints Management
The Theory of Constraints Physical Process Games
The Nickel Game Instructions (Watch these
instructions in to see
the animations)
Washington State UniversitysEngineering
Management Programhttp//www.cea.wsu.edu/engrmgt/
2Another Issue in Operations that Surfaces Batch
Size
- Often times, we focus on getting the most out of
our resources. - We tend to measure this by efficiency
- Amount of time working/Total Available Time
- This is a lagging measure that looks back in
time. - Lets Play and efficiency game. I call it the
Nickel Game
This also applies in projects where everyone
(engineers or workers) focus on being efficient
versus having an efficient delivery system.
3The Nickel Game
H
H
H
H
H
H
H
H
H
H
- You are bored in Staff Meeting.
- You start shuffling a bunch of nickels in your
hand. Finally, you catch the attention of a few
in the group. - You folks are pretty competitive. How about
playing a 3 minute game and see who is best? - Who can resist?
4The Nickel Play Time each person to do the flips
5New Nickel Play Time Each person again.
- Individual Efficiency Decreases
- System Efficiency Increases
And so on..
6Help the Group Understand Each Nickel was a
Project.
- First Scenario The impact of having every
individual work to their highest efficiency
delayed the projects (nickels) so they all came
out after a minute or so. - Second Scenario When individuals gave up their
own efficiency and focused on moving the projects
(nickels) the first project came out in 15
seconds and the last at 30 seconds (or so). - Ask the audience how many nickels were in the
queue when they received them from the first
Scenario (ten). - Ask the audience how many unfinished tasks they
have on their desk, in their file cabinets, in
their day planner, things they should be home
doing right now? (much more than 10). - Ask them if any one else is waiting for any of
the tasks they should have already performed? (of
course). - Ask them if they understand the impact of their
attempts at being efficient has on the whole
system they work in?
7Try the Dollar Game Uses Pennies, Nickels,
Dimes, Quarters, Dollar Coins
H
H
H
H
H
H
H
H
H
H
L
L
L
L
L
L
L
L
L
L
H
H
H
H
H
H
H
H
H
H
L
L
L
L
L
L
L
L
L
L
H
H
H
H
H
H
H
H
H
H
8Dollar Game Traditional Fashion
- Play the game with ten coins of each.
- Shuffle the coins and process as they come out of
the bag. - Pass the coins along after ten flips
- Record individual efficiency to do the 100 flips.
- Record the completion time for the last coin of
each type. - People already know how to WIN at getting the
projects done. Its hard to stop them from
passing the work until all ten flips are finished.
9Dollar Game Small Batch Fashion
- Pass each coin along as its flipped.
- Record Individual time to flip all 100
- Record Time last coin of each type finishes.
H
H
H
H
H
H
L
L
L
L
L
H
H
H
H
L
L
L
And so on..
H
H
10Dollar Game Based on Project Value
- The Dollar Coins represent a project worth 100
Million in value - The Quarter Coins represent a project worth 25
Million - The Dime Coins represent a project worth 10
Million - The Nickel Coins represent a project worth 5
Million - The Penny Coins represent a project worth 1
Million - What now?
- Would they change the sequence of which coin they
worked on?
11Advanced Dollar Game
- Consider the situation were some of the five
people in the Dollar Game is handicapped when
doing certain coins (can only flip with one
hand). - The first Person is slow with Dollars
- The second Person is slow with Quarters
- The third person is slow with Dimes
- The fourth person is slow with Nickels
- The fifth person is slow with Everything!
- How will you release work if the goal is to
minimize flow time (start to complete) of each
project?