Video Game Genres - PowerPoint PPT Presentation

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Video Game Genres

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Require eye/hand coordination and quick reflexes. ... If player is forced to slog through the same area over and over again (Halo) ... – PowerPoint PPT presentation

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Title: Video Game Genres


1
Video Game Genres
2
Action
  • FPS (Halo), TPS (Gears of War), or beat-em-ups
  • Key ideas Excitement and pace! Require eye/hand
    coordination and quick reflexes. No deep
    thinking, but some tactical thought required.
  • Camera
  • First-person more immersive, cant see all
    around (more fear?)
  • Third-person more identification with character,
    wider view

3
Action
  • Level Design
  • is crucial!
  • If player is forced to slog through the same area
    over and over again (Halo), they know you're
    being lazy.
  • Weapons must be
  • Varied
  • Well Balanced
  • Powerful Feeling

4
Action
  • Ammo / Items
  • much or little? (conservation and fear or
    plenty?)
  • adaptive to their use?
  • Engine choice important

5
RPG (Role-playing Game)
  • Final Fantasy, Oblivion
  • Key ideas characters, character growth, and
    combat. Large worlds to explore.
  • Character growth (leveling up)
  • lord of the slimes
  • Several paths (build orders)
  • Several classes?
  • Design for both the role player and the roll
    player
  • similar to the rule we apply with application
    software like Microsoft Office

6
RPG (Role-playing Game)
  • Linearity vs non-linearity
  • japanese vs. american
  • Allow for non-linearity by grouping quests into
    story arcs
  • Combat - hack-and-slash or strategic?

7
Adventure
  • Legend of Zelda
  • Key ideas
  • Story
  • Exploration
  • Item Collection
  • Puzzle Solving
  • Increasingly a hybrid with action and/or RPG.
  • Story
  • This is key. Adventure games are all about
    characters and story.

8
Adventure
  • Item Collection
  • Avoid pointless key hunts
  • Puzzles
  • Must be intuitive, but not easy
  • Make them reasonable to be there!
  • Make them fit with theme, and villain, if
    applicable
  • Use each puzzle as a storytelling opportunity

9
Strategy
  • Civ, Dawn of War, Warcraft
  • Key ideas
  • Resource Management
  • Distinct teams
  • Balance
  • Resource Management
  • make resources relevant to story
  • make resources encourage the gameplay you intend
  • if resources run out from a certain location,
    users are forced to scout and roam
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