Orphan Object (Bill) PowerPoint PPT Presentation

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Title: Orphan Object (Bill)


1
Orphan Object (Bill)
  • Current texture object behavior
  • Bind ID in context 1
  • Bind same ID in context 2 and start rendering
    against it
  • Delete object in context 1.
  • Object un-bound from all texture stages ONLY in
    context 1.
  • Object is deleted once no longer bound in any
    context.
  • After deletion name will be marked as available.
  • In single context case, delete will un-bind,
    refcount goes to zero, therefore is deleted.

2
Orphan Object (Pat)
  • Current texture object behavior
  • Bind ID in context 1
  • Bind same ID in context 2 and start rendering
    against it
  • Delete object in context 1.
  • Object un-bound from all texture stages ONLY in
    context 1.
  • Object ID no longer exists. Therefore same ID is
    available to create a new object.
  • Old object is deleted once no longer bound in any
    context. (But cannot be referenced by ID anymore)
  • In single context case, delete will un-bind,
    refcount goes to zero, therefore is deleted.

3
GLX 1.3 spec
  • The results of changing a texture object while
    another context is using it are undefined.
  • All modifications to shared context state as a
    result of executing glBindTexture are atomic.
    Also, a texture object will not be deleted until
    it is no longer bound to any rendering context.
  • In general, OpenGL commands are not guaranteed to
    be atomic. The operation of glEndList and
    glDeleteLists are exceptions modifications to
    the shared context state as a result of executing
    glEndList or glDeleteLists are atomic.
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