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Terror on the Lake

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You and your girlfriend Sara, also a counselor, have come out to camp early this ... Then you realize your girlfriend is still in her cabin, completely ... – PowerPoint PPT presentation

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Title: Terror on the Lake


1
Terror on the Lake
2
Executive Summary
3
Abstract of Game Story
  • The story begins at a summer camp on the lake.
    Your name is Zack and you are a camp counselor.
    You and your girlfriend Sara, also a counselor,
    have come out to camp early this summer to help
    out. Its only the two of you and the head
    counselor, and youre heading over to her cabin
    as night sets in.

4
Abstract of Game Story
  • You take a walk through the woods, a shortcut to
    the other side of camp. Hearing a noise, your
    turn just in time to see a masked man with two
    large knives lunge from behind a tree. Diving to
    the ground, you dodge his initial attack and
    scramble to your feet running.

5
Abstract of Game Story
  • Almost too panicked to think, and running as
    quickly as humanly possible, your first instinct
    is to flee the camp. Then you realize your
    girlfriend is still in her cabin, completely
    helpless and unaware. You must save her from
    this killer on the loose!

6
Game Play
  • Look and Feel

7
Appearance
  • The game is viewed from an third person
    perspective, overhead and angled.
  • It will be nighttime at the lake, and there are
    two small cabins, for the guys and girls. There
    is also a larger where meals are served,
    entertainment events are held, and the head
    counselor resides.

8
Appearance
  • There will be a gate at one end of the camp, and
    docks with a boat on the lake itself, both
    providing possible exit routes.

9
   Player Roles and Actions
  • To finish the game, you must recruit your
    girlfriend and escape from the camp.
  • Youd initially like to warn the counselor, but
    youll eventually find that its a little too
    late for him.

10
   Player Roles and Actions
  • Finding items along the way will help you to
    defend yourself or to reach other areas.
  • Ranged objects
  • Pistol
  • Misc.
  • Key to Equipment Cage
  • Key to Boat
  • Melee objects
  • Shovel
  • Baseball bat

11
The Enemy
  • The killer will be lurking around every corner,
    surprising the player. Possibilities for this
    type of encounter include
  • surprise appearance when the player opens a
    closet door
  • emerging from beneath a bed after a player has
    spent a certain amount of time in one room
  • emerging from behind a shower curtain
  • at the docks by the boat
  • around certain corners.

12
The Enemy
  • The killer chases relentlessly and attacks
    whenever in range, lunging at the player with
    both knives. There is a short recovery time
    after each miss.
  • If you gain enough distance between yourself and
    the killer, he will no longer continue to chase
    you, but instead wait to appear at the next
    surprise location.

13
  Strategies and Motivations
  • Searching every area will help you find all that
    the game has to offer.
  • Finding a melee object can help you by stunning
    the killer and giving you time to run. The
    pistol will allow you to kill the maniac.
  • The keys to the boat will help you escape on the
    boat.

14
  Strategies and Motivations
  • The keys to the equipment cage will help you find
    the bat.
  • The pistol can be found in the head counselors
    living area.
  • The shovel can be located outside one of the
    buildings.
  • Locating something to protect your self quickly
    is the key to survival.

15
  Strategies and Motivations
  • Once you locate your girlfriend, she will tag
    along beside you. Now you have another duty
    DONT LET HER GET KILLED! All shell do is
    follow you, or run for her life from the killer
    is she spots him.

16
Level Summary/Story Progression
  • You begin on the run. From here on out, the
    story in non-linear, depending on where you go
    first.
  • The mess hall has a one large room, and a few
    small accessible rooms that are living areas.
    The equipment cage is in the large room, holding
    the bat. The pistol is in the head counselors
    living area. The killer is sure to make an
    appearance here.

17
Level Summary/Story Progression
  • The girls cabin is where you can recruit your
    girlfriend. She has the mess hall key in there
  • You cant find much of interest at your cabin.
  • The shortcut is through the woods nearby, but you
    might not want to risk crossing through.

18
Level Summary/Story Progression
  • The docks are a place to escape, but you need to
    find the key to the boat in the living areas
    first.
  • The gate is an open area to escape.

19
Development Specification
20
Hardware / Software
  • The hardware you will need is that required to
    run the Unreal engine smoothly.
  • For software, we will be using the Unreal 2004
    engine.

21
Algorithm Style
  • The killers AI will be relatively simple, with
    each of his appearances requiring certain
    circumstances and his attacking routine being
    pretty basic.
  • The girlfriends AI will be broken down into two
    modes, following you and trying to run from the
    killer.

22
Algorithm Style
  • The programming style and flow will be similar to
    that used in the Unreal examples, as it will
    utilize the same engine.
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