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Case Study

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Ubisoft more than 20 years of experience in the entertainment industry ... DFC identifies four high flyers: Activision, GameStop, Nintendo and Ubisoft ... – PowerPoint PPT presentation

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Title: Case Study


1
Case Study
Daniel Secareanu
2
Agenda
  • Introduction
  • Market Context
  • Project Overview
  • Branding
  • Positioning
  • Impact

3
Introduction
  • Ubisoft more than 20 years of experience in the
    entertainment industry
  • Focused on strong brands, in-house development
    and a global distribution network
  • New creations success long term growth
  • Assassins Creed more than 2.5 mil units sold
    worldwide in the first month
  • What drove Assassins Creed success?

4
Market Context 2007
  • 2007 high growth year for gaming industry
  • DFC identifies four high flyers Activision,
    GameStop, Nintendo and Ubisoft
  • Console market split among Sony PlayStation3,
    Microsoft Xbox 360 and Nintendo Wii
  • Games market proving successful for both epic, as
    well as casual games
  • Sequels or already established titles dominate

5
Project Overview
  • Assassins Creed next-get game redefining the
    action/adventure genre
  • Merges technology, game design, theme, and
    emotions into a unique and innovative world
  • Inspired by historical events and played having
    social rules in mind
  • Assassins Creed the right ingredients to
    create a top quality product

6
Branding
  • Assassins Creed a new intellectual property
    title
  • AC brought gaming to the next level through its
    unprecedented freedom of action and highly
    realistic environments
  • AC made the promises of a compelling story and an
    innovative gaming experience and delivered on
    them
  • Storyline framework for future sequels
  • Assassins Creed easily memorable brand name
  • Experience the power of the Assassin
  • Nothing is true, everything is permitted

7
Positioning
  • Assassins Creed new next-gen IP that redefines
    the action/adventure genre through an innovative
    gaming experience
  • Experience the power of the Assassin emotional
    experience
  • Nothing is true, everything is permitted power
    through freedom
  • Next-gen game on next-gen platforms

8
Communication
  • 4 years of continuous small reveals and well kept
    secrets building expectations and hype
  • Pre-launch and post-launch mechanics
  • Not just telling or showing, but involving the
    community (game play footage, community generated
    content, hands on events)
  • Pretty girls can sell anything

9
Impact
  • Assassins Creed won more than five industry
    awards in 2006
  • New IP actually worked
  • Generating hype worked as well
  • High quality graphics also worked
  • Innovative environment , story and controls
    worked
  • Company brand and marketing budget helped all
    these work
  • Assassins Creed sold 2.5 mil units in the first
    four weeks, surpassing all expectations
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