Abandonment and lack of adoption in the first place - PowerPoint PPT Presentation

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Abandonment and lack of adoption in the first place

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Doesn't become incorporated into daily life because its easier to do it for them ... Kids jump right in. Difficulties for the User. Difficult to use ... – PowerPoint PPT presentation

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Title: Abandonment and lack of adoption in the first place


1
Abandonment(and lack of adoption in the first
place)
  • Why technology designed to help, fails to do so

2
Expectations
  • Expectations of the user are too high by either
    or both the caregivers and the user.
  • One may need to acknowledge that the users may
    not be as smart as they had dreamed. (H.s mom
    made me take communication wall away because it
    was starting to show that H. didnt know
    everything).

3
Expectations
  • Expectations are too low and the user is either
    board by the device and/or doesnt use it because
    it is not useful to them.

4
Expectations
  • Doesnt do what you expected it to do.
  • Not adaptable enough to meet specific needs.

5
Expectations
  • Expectations of the device and what it can do are
    to high by either or both the caregivers and
    users.
  • A single device can not meet every sensory,
    cognitive and physical need.
  • People (often specialists) get comfortable with
    one thing and try and make it work for all their
    clients. Companies promise the sky.

6
Social Aspects -
  • Isolation - because the user can now do something
    independently, they dont get the human contact
    they received before.
  • People do not understand the device (e.g.
    difficult voice to understand, complex system
    like Mores code or icons that represent different
    things to different people).

What does this mean to you?
7
Social Aspects
  • Fear of success
  • Things will change and change is scary -
    independence is scary.
  • They wont need me anymore
  • Fear of failure
  • Fear can make users unwilling to give it their
    all
  • Fear can make caregivers unwilling to give their
    child are real chance because they cant deal
    with another failure.

8
Social Aspects
  • Families are used to the way things are.
  • Your replacing what already works (I know what
    they mean, even if no one else can).
  • Learned helplessness
  • Not all members buy-in
  • Doesnt become incorporated into daily life
    because its easier to do it for
    them in the short run.

9
Social Aspects
  • Fear that the device will provide their child a
    crutch and they will stop working towards
    self-sufficiency.

10
Social Aspects - Attitude
  • Dont believe it will work.
  • Feel isolated from the decision making process.
  • Cultural differences
  • Different cultures have different solutions

11
Social Aspects - Cosmetic
  • It makes me/my child look different
  • Its not me - Its not really them





12
Social Aspects - Cultural
  • Device uses wrong sex or wrong ethnic group
    icons. Icons are usually designed for people with
    light skin. For a long time there was only one
    voice for communication devices and it was male.
    Now there are more of choices.

13
Social Aspects - Cultural
  • Wrong language (e.g. H. learning to use English
    communication device at school, but goes home to
    Spanish speaking family).

14
Difficulties for the Caregiver
  • To many, technology is intimidating.
  • Not everyone knows (or wants to know) how to use
    it.
  • Programming difficulties (e.g. Dynovox or
    Liberator) The more a device can do, and the more
    adaptable it is, the harder it is to program.
  • Not enough tech. Support (e.g. Words)

15
Difficulties for the User
  • Technology is intimidating - this is particularly
    true for the elderly. Kids jump right in.

16
Difficulties for the User
  • Difficult to use
  • Sensory (cant see it well because of glare)
  • Physically (its to hard to hit
    the small buttons)
  • Cognitively (I cant
    remember all those representations)

17
Difficulties for the User
Motivation to Complete a Task ____________________
____________ Physical Effort Cognitive Effort
Linguistic Effort Learning Effort Memory
Effort Time Load A.T. success
King, 1999
18
Difficulties for the User
  • There are no instant results. This can lead to
    disillusionment with the device.
  • Prevention of errors - users become frustrated if
    all they do is make mistakes at the beginning.
    Many need an errorless teaching approach.

19
Difficulties for the User
  • Safety - if something goes wrong there needs to
    be a safety mechanism (e.g panic button on MAPs,
    a way back to the last page on imail so you can
    make the correct choice, or an oops I didnt
    mean to say that on a communication device).

20
Difficulties for the User
  • Device does not provide enough feedback. (e.g. I
    cant tell if I pressed the button hard enough -
    I need a sound that lets me know).

21
Difficulties for the User
  • Users abilities change
  • Their abilities improve
  • Their abilities decrease
  • Their abilities vary from day to day
  • Children get older
  • Device no longer age appropriate
  • Device no longer fits into the curriculum

22
Difficulties for User
  • User with a severe congenital physical disability
    didnt learn cause and effect relationships.
    (e.g. Their movements were never tied to things
    that happened around them so they dont
    understand that they have any power).
  • Caregivers didnt teach such children about their
    effects.

23
Difficulties for the User /or the Caregiver
  • The device is not intuitive in either how it is
    programmed or how it is used - They use
    unnatural patterns of mapping (King, 1999)

24
Mechanical Difficulties
  • Cumbersome to take around (many devices need to
    be big and durable for kids with vision, physical
    or behavioral problems, but this can cause them
    to be heavy. If its not light, theyre not going
    to lug it around).
  • Power supply drains to quickly (e.g M. cant
    bring her device anywhere because the batter only
    lasts an hour).

25
Mechanical Difficulties
  • Breaks easily so you cant rely on it. You need
    to have back-up system in place. (e.g. E.s
    Dynovox getting erased from a low battery. A.
    just spilled O.J. into her Dynovox and now its
    out for a couple of months being repaired).

26
Mechanical Difficulties
  • It does not interface with other technologies
    because either it is to old, to new or a P.C. (in
    this district). (e.g. B.H.s computer has no
    CD-Rom drive so I couldnt give them Boardmaker).

27
Solutions
28
Who can help?
  • Assistive technology specialists
  • Company spokespeople
  • Developers
  • Community

29
Assistive Technology Specialists
  • Dont say this is the one.
  • Make sure users and their caregivers are part of
    the decision making process.
  • Dont raise expectations to high
  • Dont try to solve every problem at once
  • Show, dont just tell, families and teachers how
    the technology can be integrated into daily life.

30
Assistive Technology Specialists
  • Provide on-going training and support to all
    caregivers involved.
  • Try to make the device mean less work rather than
    more work for the caregiver

31
Assistive Technology Specialists
  • Start with the basics. You may know that a child
    has all the potential in the world but they need
    to understand cause and effect relationships and
    their effect on the
    environment before they can
    reach that potential.
  • Start with simple to use devices, even if they
    limit the user to make it less intimidating to
    caregivers and users.

32
Assistive Technology Specialists
  • Start simple so results can be seen immediately.
  • Make technology show off strengths before it
    shows off weaknesses.
  • Provide errorless instruction so the user doesnt
    make mistakes and avoids frustration
  • Make sure you set-up a way out if the user makes
    a mistake.

33
Assistive Technology Specialists
  • Start slowly so families can adapt and see the
    benefits of change.
  • Be patient with caregivers.
  • Go slow because change can be scary - let the
    user and his family set the pace.

34
Assistive Technology Specialists
  • Make sure the technology is adding to a persons
    life from their perspective and is not merely
    replacing.

35
Assistive Technology Specialists
  • Be sensitive to gender and ethnic differences.
    You can now get icons which represent people of
    different backgrounds.
  • Talk to families about what sort of icons make
    sense to them.
  • Be sensitive to coolness and age
    appropriateness of a device.

36
Assistive Technology Specialists
  • Make sure the device is going to meet the need
    that the user wants to meet.
  • Make sure the device is going to be adaptable to
    work with that user
  • Look visual, physical and cognitive loads
    involved - simultaneously!
  • Does the device provide enough feedback?

37
Assistive Technology Specialists
  • Look at things like weight, durability and power
    supply

38
Assistive Technology Specialist
  • Have several systems in place when things dont
    work or users abilities change from day to day.
  • Realize their isnt one lifetime solution.
  • Make sure that when your organizing someones
    communication board, Intellikeys overlay or what
    not, you dont use unnatural patterns of
    mapping..

39
Assistive Technology Specialist
  • Provide feedback to developers

40
Company Representatives
  • Dont promise the answer to all their problems.
  • Be honest about what the machine can and cant
    do.
  • Be there for technical support.
  • Dont force a fit just to make a sale. (D.
    became a sales rep. for multiple products to
    avoid this).

41
Company Representatives
  • Dont make it look so easy.
  • Repair devices quickly.

42
Developers
  • Dont try to help all users with all their
    problems in one device.
  • Need to be sensitive and think about the
    social/emotional aspects that go into using such
    a device.

43
Developers
  • Design it so users can have instant gratification
    and success.
  • Design it so users and caregivers cant make
    mistakes when the start.
  • Make it intuitive.
  • Build in safety mechanisms if a user or
    programmer makes a mistake.

44
Developers
  • Be sensitive to cosmetic aspects of devices.
  • Design it with multi-cultural icons and voices.
  • Design it with male and female icons and voices.
  • Design it to be useful in multiple languages.

45
Developers
  • Keep programming simple.
  • Allow for interface cross-over from other
    systems.
  • Make it like regular computer interfaces.
    vs
  • Keep it highly customizable.
  • Sensory issues
  • Cognitive load
  • Physical load
  • Feedback

46
Developers
  • Make it hard to break
  • Have a good power supply

47
Developers
  • Design it so people in the community can
    understand it.

48
Developers
  • Dont impress people by sounding sophisticated.

49
Community
  • Become knowledgeable about assistive technology
    and peoples abilities.
  • Be helpful
  • Be open to different ways of doing things.

50
Questions?
  • What does the research say?
  • Percentage abandoned
  • Average time spent trying
  • Number of devices tried
  • Do certain devices provide a crutch which reduces
    learning?
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