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Making Good Designs or Making Design Good

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SFO Airport: Power Systems Design. MS Product Design (ME / Art) IDEO Product Development Inc. ... Personal Innovation Style Survey ... – PowerPoint PPT presentation

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Title: Making Good Designs or Making Design Good


1
Making Good Designs or Making Design Good?
  • Prof. David Owens
  • Owen Grad School of Management
  • david.owens_at_vanderbilt.edu

2
About Me
  • BS Electrical Engineering
  • PE EE (Professional Engineer)
  • SFO Airport Power Systems Design
  • MS Product Design (ME / Art)
  • IDEO Product Development Inc.
  • Product Design (Apple, HP, Steelcase, Coleman,
    Wine-in-a-Box, etc.)
  • PhD Management Science and Eng.
  • Management New Product Development
  • Vanderbilt LEGO Systems (SeriousPlay.com)

3
Homework
  • Compile the R/E survey results for your team
    members
  • Describe an example of an R-Type innovation
    (besides the ones used in class)
  • Describe an example of an E-Type innovation
    (besides the ones used in class)
  • Draw an S-Learning Curve with an arrow
    indicating where your team is right now on that
    curve.
  • Write a short paragraph explaining whether your
    team needs more R or more E control right now.

4
Which is the Better Design?
5
Personal Innovation Style Survey
  • Please answer the following 10 questions about
    your working habits in your design team

6
  • When I am working on a task, I tend to
  • E) Go along with a consistent level of work
  • R) Work with high energy at times and low energy
    other times
  • If there is a problem, I usually am the one who
    thinks of
  • R) Many solutions, some of which are unusual
  • E) One or two solutions that that other people
    will generally accept

7
  • When keeping records, I tend to
  • E) Be very careful about documentation
  • R) Be more haphazard about documentation
  • In meetings, I am often seen as the one who
  • E) Keeps the group functioning well and
    maintains order
  • R) Challenges ideas or authority

8
  • My thinking style could most accurately be
    described as
  • E) Linear thinker, going from A to B to C
  • R) Thinking like a grasshopper, jumping from one
    idea to another
  • If I have to run a project or group, I
  • R) Have the general idea and let people figure
    out how to do the tasks
  • E) Try to figure out goals, time lines, and
    expected outcomes

9
  • If there are rules to follow, I tend to
  • E) Generally follow them
  • R) Question whether those rules are meaningful
    or not
  • I like to be around people who are
  • E) Smart, stable and solid
  • R) Clever, stimulating, and change frequently

10
  • In my home or workspace, things are
  • R) Here and there in various piles
  • E) Laid out neatly or at least in a reasonable
    order
  • I usually feel the way people have done things
    in the past
  • E) Must have some merit and comes from
    accumulated wisdom
  • R) Can always be improved upon

11
Scoring I
  • Count the number of Es and Rs
  • If R is higher, you are Type R
  • If A is higher, you are Type E
  • Write this down
  • Subtract R from E
  • Write down the absolute value

12
Style Assessment
  • Type R with dif. 8-10 Strong R
  • Type R with dif. 5-7 Mid-Level R
  • Type R with dif. 2-4 Moderate R
  • Difference of 1 or less MID R/E
  • Type E with dif. 2-4 Moderate E
  • Type E with dif. 5-7 Mid-Level E
  • Type E with dif. 8-10 Strong E

13
Which of these is most important to the success
of innovative designs?
  • The Personality of the Innovator
  • A Smart or Brilliant Idea
  • A Good Problem that Needs Solving
  • Persistence of the Innovator
  • Expertise of the Innovator
  • The Process or Schedule

14
Creative People may be Characterized as...
  • ???

15
Creative Personality Indicators
  • Introvert or Extravert ?
  • Optimist or Pessimist ?
  • Others?...

16
Creativity Research Findings
  • Creativity Correlation
  • -0.10
  • 0.13
  • 0.17
  • 0.19
  • Trait
  • Neuroticism
  • Extraversion
  • Openness (to Experience)
  • Agreeableness
  • Conscientiousness

17
What does it take to generate a truly good idea?
  • Creativity?
  • Luck?
  • Familiarity with the problem?
  • Beer?
  • ??

18
Creativity Research Findings
  • Creativity Correlation
  • -0.10
  • 0.13
  • 0.17
  • 0.19
  • 0.26
  • Trait
  • Neuroticism
  • Extraversion
  • Openness to Experience
  • Agreeableness
  • Conscientiousness
  • General Cognitive Ability

19
Ranking all the factors
  • The Personality of the Innovators
  • A Smart or Brilliant Idea
  • A Good Problem that Needs Solving
  • Persistence of the Innovators
  • Expertise of the Innovators
  • The Process or Schedule

20
Ranking the Innovation Factors
  • Trait Creativity
  • Neuroticism
  • Extraversion
  • Openness to Experience
  • Agreeableness
  • Conscientiousness
  • General cognitive ability
  • Task motivation
  • Domain-relevant skills
  • Use Creative Processes
  • Indiv.
  • -0.10
  • 0.13
  • 0.17
  • 0.19
  • 0.26
  • 0.41
  • 0.46
  • 0.62

21
So What Happens in Teams?
  • Trait Creativity
  • Neuroticism
  • Extraversion
  • Openness to Experience
  • Agreeableness
  • Conscientiousness
  • General cognitive ability
  • Task motivation
  • Domain-relevant skills
  • Use of Creative Process
  • Indiv.
  • -0.10
  • 0.13
  • 0.17
  • 0.19
  • 0.26
  • 0.41
  • 0.46
  • 0.62

Team 0.11 0.37 0.52
22
Whats this about PROCESS?
23
S-Curve Learning Process
4
3
Performance
2
1
Time
1 Exploration
2 Innovation
3 Implementation
4 Exploitation
24
S-Curve Design Process
25
So What?
  • The group cannot jump ahead in the process
  • The group must have different goals at different
    times
  • The group must have different behaviors at
    different times
  • The group must agree it is time to switch!

26
If only it were that easy.
27
Your Creative Personality?
  • Type E ?
  • Type R ?

28
Styles Unveiled
  • Revolutionary Innovators
  • less disciplined
  • manipulate problems
  • work in short bursts
  • take control
  • challenge rules
  • seek radical change
  • Evolutionary Innovators
  • prefer precision
  • resolve problems
  • work steadily
  • act as authority
  • work within rules
  • seek implementation.

29
S-Curve Design Process
30
Which is a Better Design?
Type E
Type R
31
Paper Clip Innovation
32
Paper Clip Type R
33
Gem Clip Machine ca. 1899
34
Paper Clip Type E
35
Evolutionary Innovations
36
Final Points About Process
  • You cant ideate forever (and still get done)
  • Rev. 2.0 will always be better (so leave
    perfection for then)
  • Groups need processes for making decisions
    (before they need to make decisions)
  • Control your group process(and then let someone
    else control it)
  • A schedule is the only way to live (for routine
    innovators)

37
Homework
  • Compile the A/R survey results for your team
    members
  • Describe an example of an A-Type innovation
    (besides the ones used in class)
  • Describe an example of an E-Type innovation
    (besides the ones used in class)
  • Draw an S-Learning Curve with an arrow
    indicating where your team is right now on that
    curve.
  • Write a short paragraph explaining whether your
    team needs more E or more R guidance right
    now.

38
New Product Design InnovationMgt 541 / 542
(Spring 2005)
  • Identifying Customer Needs
  • user research
  • Concept Generation and Selection
  • generating good concepts
  • Concept Testing and Costing
  • choosing features and setting price
  • Prototyping
  • models with meaningful information
  • Industrial Design
  • usability and aesthetics
  • Product Architecture and Specifications
  • design for manufacturing

39
Sudden Infant Death Syndrome (SIDS) Monitor
Design Project
Sleep happy
Sentries against threat
Small and Intricate
Its how we market it
Two kinds of kids
This isnt really it
40
Contact me if you are interested
  • MGT 541 / 542
  • 4 Credit MBA Project Class
  • Youll be on a team of MBA students
  • Email david.owens_at_vanderbilt.edu

41
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