Processor Input/Output (I/O) - PowerPoint PPT Presentation

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Processor Input/Output (I/O)

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Rotating platters with ... rigid larger, multiple platters. more precise control ... (stack) divided into tracks (concentric circles on platter) ... – PowerPoint PPT presentation

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Title: Processor Input/Output (I/O)


1
Processor Input/Output (I/O)
  • Processors need to communicate with other devices
    comprising the computer, such as
  • main memory
  • magnetic disks (floppy and hard drives)
  • keyboard, mouse
  • printer, graphic display
  • network

2
Impact of I/Oon System Performance
  • Example (PH, p.639)
  • Benchmark takes 100sec (90sec CPU, 10sec I/O).
    If CPU time improves 50/year for 5 years, but
    I/O doesnt improve, how much faster will program
    run at end of 5 years?

3
Impact of I/Oon System Performance
After n years CPU time I/O time Elapsed time I/O time
0 90 sec 10 sec 100 sec 10
1 10 sec 70 sec 14
2 10 sec 50 sec 20
3 10 sec 37 sec 27
4 10 sec 28 sec 36
5 10 sec 22 sec 45
4
I/O Performance MeasuresExamples
  • Supercomputer I/O benchmarks
  • primarily concerned with data throughput
  • Transaction Processing I/O benchmarks
  • primarily concerned with reliability, response
    time, throughput
  • File System I/O benchmarks
  • variety of access patterns (application workload
    dependent)

5
I/O Device Variety
Device Behavior Partner Data rate (KB/sec)
Keyboard input human 0.01
Mouse input human 0.02
Voice input input human 0.02
Scanner input human 400.00
Voice output output human 0.60
Line printer output human 1.00
Laser printer output human 200.00
Graphics Display output human 60,000.00
Modem input or output machine 2.00-8.00
Network/LAN input or output machine 500.00-6000.00
Floppy disk storage machine 100.00
Optical disk storage machine 1000.00
Magnetic tape storage machine 2000.00
Magnetic disk storage machine 2000.00-10,000.00
6
Magnetic Disks
  • Rotating platters with magnetic surface
  • Nonvolatile data preserved without continuous
    electrical power
  • Hard Drive vs. Floppy Drive
  • made of metal (glass?)
  • more rigid ? larger, multiple platters
  • more precise control ? higher density
  • spins faster ? higher data rate

7
Magnetic DisksHard Drives
  • Composed of platters (stack)
  • divided into tracks (concentric circles on
    platter)
  • divided into sectors (arc-region of track)
  • Constant speed
  • each track stores same number of bits
  • density decreases as head moves to outer tracks
  • Constant bit density
  • requires disk to spin slower for outer tracks

8
Magnetic DisksHard Drives
  • Data access process
  • Move head to correct track (seek time)
  • Wait for correct sector to rotate in(rotational
    latency/delay)
  • Read the sector (transfer time)
  • Administrative (disk controller)
    overhead(controller time)

9
NetworksCharacteristics
  • Distance 0.01 to 10,000 km
  • Speed 1 KB/sec to 100 MB/sec
  • Topology Bus, ring, star, tree
  • Shared Lines None (point-to-point) or shared
    (multi-drop)

10
NetworksExamples
  • RS232 Terminal Network
  • Distance 10-100 m
  • Speed 0.3-19.2 Kbit/sec
  • Topology star
  • Shared Lines point-to-point
  • Ethernet/Local Area Network (LAN)
  • Distance 10m-10km (with repeaters)
  • Speed 10-1000 Mbit/sec
  • Topology bus (but switching possible)
  • Shared Lines multi-drop

11
NetworksExamples
  • Internet/Long-Haul Network
  • Distance 10-10,000km
  • Speed 100-1000(?) Mbit/sec
  • Topology multi-star
  • Shared Lines multi-drop

12
Buses
  • Shared medium for communication
  • everyone directly connected
  • Connecting
  • processor and memory
  • processor/memory to other devices

13
BusesTypes
  • Processor-memory
  • short, customized, synchronous
  • I/O
  • longer, standardized (need to support variety of
    devices), asynchronous
  • tend not to connect directly to processor-memory
    bus
  • Backplane
  • hybrid
  • built into motherboard

14
BusesSynchronicity
  • Synchronous
  • communication happens on clock ticks
  • risk of clock skew limits length
  • Asynchronous
  • requires handshaking protocol
  • communicating subsystems like finite state
    machines

15
BusesHandshaking protocol
  • Example Reading a word from memory
  • Device signals ReadReq, puts address to read on
    data line
  • Memory reads address from data line, signals Ack
  • Device drops ReadReq and drops data line
  • Memory sees ReadReq release, drops Ack
  • Memory puts data on data line, raises DataRdy
  • Device sees DataRdy, reads data from data line,
    signals Ack when done
  • Memory sees Ack, drops DataRdy, releases data
    line
  • Device sees DataRdy drop, drops Ack
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