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Digital Learning for Continuous Innovation Societies Perspectivas de Innovacin en Educacin

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The Emergence of the Innovation Economy and the Innovation Society ... Software-Based Task Prompting. Software-Based Simulations. New Enablers ... – PowerPoint PPT presentation

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Title: Digital Learning for Continuous Innovation Societies Perspectivas de Innovacin en Educacin


1
Digital Learning for Continuous Innovation
SocietiesPerspectivas de Innovación en Educación
  • FLACSO Mexico, 2006 March 12
  • Arthur Harkins, Ph.D.
  • University of Minnesota

2
...Providing for the Growth ofPersonal and
Innovational Capital
  • The Emergence of the Innovation Economy and the
    Innovation Society

3
Leapfrogging From Schooling to
Software-Supported Continuous Innovation
  • The Emergence of the Innovation Economy and the
    Innovation Society

4
Preparing Innovative Students and Workers
  • TO THRIVE IN THE COMPLEXITY AND CHANGE OF THE
    21ST CENTURY

5
Preparing Innovative Students and Workers
  • TO CONVERT CHAOS TO CHAORDIA

6
THANK YOU, LEVThis presentation is offered
in Respectful Memory of Lev Vygotsky
7
THANK YOU, LEVfor your role in
helping to evolve Constructivismthe precursor
of Radical Constructivism
8
Some Technological History
9
Technological Eras
  • Agriculture (Now to -10000 years)
  • Industry (Now to -250 years)
  • -Early
  • Middle
  • Late

10
Technological Eras
Information (Now to -70 years) Knowledge
(Now to -20 years) Innovation (Now to -5
years) Chaordic (Now to 30-50 yrs)
11
Technological Changes
From quill and parchment From blackboard,
calculator and computer To Wireless intuitive
software (early AI)
12
Technological Requirements
  • Interactive
  • Responsive
  • Distributed
  • Easy/Natural to Use
  • Adaptable
  • Anticipatory
  • Portable
  • Networkable
  • Very, very fast

13
Technological Requirements
  • Context Sensitive
  • Self-Educating
  • Mixed Initiative Capable
  • Embedded
  • Non-Obtrusive
  • Customizable
  • Reconfigurable
  • Personalizable

14
Technological Requirements
  • Robust
  • Authentic (Not Fraudulent)
  • Ambiguity Reducing
  • Emotionally Compatible

15
Software Requirements
  • INTERACTIVELY CAPABLE
  • Help Me!
  • (Assistance)
  • How Do I Do This? (Demonstration,
    Advice, Explanation)

16
Software Requirements
  • INTERACTIVELY CAPABLE
  • Why Should I Do This?
  • (Explanation and Justification)
  • Let Me Try That!
  • Exploration, Practice, Simulation)

17
Software Requirements
  • INTERACTIVELY CAPABLE
  • Do That For Me!
  • (Task Conduct/Success Guarantor)
  • How Am I Doing?
  • (Monitoring and Assessment)

18
Software Requirements
  • INTERACTIVELY CAPABLE
  • Project for Me!
  • (Forecasts, Prognoses, Scenarios)
  • Tell Me Where I Am!
  • (Navigation, Mapping, Monitoring)

19
Performance Capabilities
  • CULTURALLY CAPABLE
  • Tell Me Who I Am!
  • (Defining, Affirming, Confirming)

20
Performance Capabilities
  • CULTURALLY CAPABLE
  • Tell Me You Like Working and Playing With Me!
  • (Collaborative, Affiliational)

21
Performance Capabilities
  • CULTURALLY CAPABLE
  • Tell Me You Like Me!
  • (Approving, Loving)

22
Performance Capabilities
  • CULTURALLY CAPABLE
  • Help Me Do Old Things in New Ways!
  • (Upgrading, Improving)

23
Performance Capabilities
  • CULTURALLY CAPABLE
  • Help Me Do New Things in Useful Ways!
  • (Innovating, Value-Adding)

24
Performance Capabilities
  • CULTURALLY CAPABLE
  • TELL ME THIS IS ALL WORTH IT!
  • (Guaranteeing, Parenting)

25
Performance Capabilities
  • CULTURALLY CAPABLE
  • TELL ME YOULL ALWAYS BE HERE FOR ME!
  • (Brothering, Sistering, Devoting)

26
Worker Changes Until Now
IN USA, KNOWLEDGE WORKERS ARE NOW 50 OF THE
WORKFORCE INNOVATIVE KN WORKERS 5-10 CHAODIC
WORKERS 1-5 SERVICES/INFORMATION
30-35 LABORERS 12 FARMERS 1-2
27
FORMAL EDUCATION IMPLICATIONS
28
MUCH LARGER NON-FORMAL EDUCATION
IMPLICATIONS
29
New Enablers
  • Mass Media
  • Software-Based Task Prompting
  • Software-Based Simulations

30
New Enablers
  • Borrowed Media (TV/Radio/Power Lines)
  • WiFi and UltraWideBand Access
  • Software-Based Learning Innovations
  • Software-Based Labor Replacement

31
New Enablers
  • Creative Networks and Cells
  • Self-Education mandated
  • Vendor resources faster changes
  • Internet better compression/bandwidth

32
New Enablers
  • Smart, intuitive, and intelligent artifacts
  • Collaborative contexts
  • Technology use leadership
  • THREAT who gets there first?

33
Projected Learning Impacts
No more classroom information downloads Classro
om used for research development Teachers and
students become RD colleagues
34
Projected Edubusiness Impacts
Market model for learning Uniqueness/diversity
of individuals 24/7 learning, performance
innovation
35
Projected Productivity Measures
From grades to software-supported
performance From failure risks to success risks
From book learning to software management
36
What Era Are Humans Moving Toward?
Depends on society or social class, but... the
Innovation Era is now emerging, and this is
creating an innovation divide
37
Assessment in Innovation Era
  • SOFTWARE MANAGEMENT SKILLS
  • PERSONAL WORK AND TEAM WORK
  • PERFORMANCE OVER MEMORY

38
What Are the New Subjects?
  • CONTINUOUS AUTOMATION
  • CONTINUOUS INNOVATION
  • INNOVATION IMPLEMENTATION
  • FUTURE SYSTEMS DESIGNS

39
What Are the New Subjects?
  • SELF-DEVELOPMENT
  • PERSONAL HEALTH/WELL-BEING
  • LIVING IN INSTANT CULTURES
  • WORKING ACROSS AGE LINES

40
What Are the New Subjects?
  • TECHNOLOGY AWARENESS
  • TECHNOLOGY SKILLS
  • TECHNOLOGY UPGRADES/FUTURES
  • BECOMING A CYBORG

41
Necessary Technologies
  • Wireless networks and cells
  • Highly improved batteries
  • Wide-band and Ultra-Wide-Band

42
Necessary Technologies
  • Self-writing/self-correcting software
  • Early artificial intelligence
  • User-friendly machine ecologies

43
Necessary Folkware Changes
  • New Visions and Attitudes
  • Learn to Create Living Museums
  • Requisite Variety MANDATE
  • Living Museums to Depict Pasts, Presents, and
    Futures

44
Necessary Structural Changes
  • Learning must be CHEAP
  • Learning must be CONTINUOUS
  • Learning must be 24/7

45
Necessary Outcomes
  • Performance over Memory
  • Innovation beyond Performance
  • Creating the Future while Archiving the Past

46
Necessary Outcomes
  • New Subjects are Automated as Software
  • People are INSTANTLY COMPETENT
  • Machines and People MERGE PARTNER

47
Must Every Society Do This?
  • NO! It is a choice!
  • But what if some do, and some dont?
  • Doesnt this divide already exist?

48
Must Every Person Do This?
  • Yes! If they wish to be in the lead
  • But what if some do, and some dont?
  • Doesnt this divide already exist?

49
What are the Biggest Worries?
  • Greater Technology gaps
  • Greater Information Gaps
  • Greater Performance Gaps
  • Greater Innovation Gaps
  • Greater Chaordia Gaps
  • Greater Dependency
  • Less Interdependency

50
More On Innovation Gaps
  • Greater Innovation Creativity Gaps
  • Greater Innovation Implementation Gaps
  • Continued Poor Development and Utilization of
    Human and Innovation Capital

51
Lets Say It Again
  • POOR DEVELOPMENT USE OF PERSONAL, HUMAN, AND
    SOCIAL CAPITAL, LEADING TO CONTINUED GLOBAL
    DIVIDES IN KNOWLEDGE, PERFORMANCE, AND INNOVATION

52
Necessary Value Changes
  • MUST MAKE EVERYONE COMPETENT
  • MUST MAKE ABILITY TO PAY IRRELEVANT
  • MUST ASSIST EVERYONE TO BECOME THE VERY BEST THEY
    CAN

53
Necessary Structural Changes
  • Traditional Schools Creatively Deconstructed
    By-Passed
  • Community Think Tanks Replace Schools
  • Resistance of Educators and Politicians Overcome
    by Working through the Private Sector

54
Can We Work Together?
  • SEVERAL NATIONS ARE DISCUSSING THE SHIFT TO
    CONTINUOUS INNOVATION, WITH ACCOMPANING EDUCATION
    CHANGES
  • PERHAPS WE CAN TALK MORE ABOUT THIS TOMORROW

55
Can We Work Together en el Futuro?
  • We hope so!
  • Please Contact Us Through
  • FLACSO Mexico U of Minnesota

56
FURTHER READING
  • THE IDEAS IN THIS PRESENTATION ARE TREATED AT
    LENGTH IN ARTICLES BY HARKINS, MORAVEC, KUBIK
  • GLOBAL LEAPFROG EDUCATION
  • ON THE HORIZON
  • JOURNAL OF VOCATIONAL EDUCATION RESEARCH

57
Thank You for Listening!
  • SHALL WE EXCHANGE IDEAS
  • FOR A FEW MINUTES?

58
This PowerPoint will be made available to
you.
59
Arthur Harkins
  • harki001_at_umn.edu
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