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ECE492 SENIOR ADVANCED DESIGN PROJECT

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Title: ECE492 SENIOR ADVANCED DESIGN PROJECT


1
ECE-492SENIOR ADVANCED DESIGN PROJECT
  • Course Coordinator (CC) Dr. Pachowicz
  • Faculty Supervisor (FC) (a full-time faculty
    at ECE Dept.)
  • Associate Chair (AC) Dr. Sutton
  • Course materials on the web
  • Pamphlet
  • Schedule
  • Sample Progress Report Table
  • Meeting presentations
  • Resources
  • Textbook
  • Design for Electrical and Computer Engineers by
    R.M. Ford and Ch.S. Coulston
  • Ppt presentations include material from the
    textbook

2
Motivation
  • This is a competitive effort watch out !!!
  • Remember, during the final presentation, your
    project will be compared against the other
    projects
  • Your project will be evaluated by many people
  • Teaming experience you can experiment with
  • Resume and job factor
  • Satisfaction
  • After two semesters you will be very fascinated
    about your project (my baby factor)
  • So hook up early do not waste time

3
Scheduled Meetings
  • Class meetings and workshops
  • See Schedule and Due Dates sheet
  • Meeting your FS
  • Coordinate with your FS
  • Proposal Presentation
  • Formal presentation in front of your FS and at
    least one more faculty
  • Team meetings
  • Meet at least once a week as the entire team !!!
    this is not only a recommendation but a formal
    requirement

4
ECE-492 Activities and Milestones
ACTIVITY TIME MILESTONE
Week 1 ? Class meeting 1 Week 2 ? Class
meeting 2 Week 3 ? Class meeting 3 Week 4
? Project selection deadline Week 5 Week 6 ?
Class meeting 4 Activity Report Week 7 Week
8 Week 9 ? Proposal and Oral
Presentation Week 10 ? Class meeting 5 Week
11 Week 12 ? Progress Report Week 13 Week 14
? Design Document
  • Project selection
  • Research
  • Research
  • Proposal preparation
  • Detail design
  • Testing parts
  • Early prototyping

5
Deliverables
  • Activity Report (6th week)
  • Format (report in narrative form)
  • Minimum 3-4 pages
  • Cover Page
  • Problem statement for a selected project
  • Brief requirements analysis
  • Design considerations
  • Research done, people contacted, etc.
  • Proposal (9th week)
  • Prototyping Progress Report (12th week)
  • Final Design Document (14th week)

6
Coaching Materials on the Course Page
  • Coaching materials are in form of meeting
    presentation slides
  • To serve as a guidance/advice for your team
  • To avoid mistakes made by previous teams
  • To provide essential information so you can
    benefit. Topics include
  • Engineering design
  • Teams and Teaming
  • Project selection
  • Requirements specification and analysis
  • Concept generation
  • System design
  • Presentations
  • Project management
  • Testing
  • Study textbook seriously

7
Selected Deficiencies to Overcome
  • Lack of early motivation (late start-up)
  • Problems with presentation skills
  • Some student do not listen / difficult to handle
    within a team
  • Delayed delivery of documents
  • Lack of understanding of some design principles
    e.g.
  • Simulation
  • Requirements analysis
  • Engineering design process
  • Testing plan
  • Lack of engineering imagination and planning

8
Grading
  • This is only an estimate guidance your FS may
    apply his/her own priorities
  • Components
  • Proposal (overall quality) (20 points max)
  • Proposal presentation (overall quality) (20
    points max)
  • Functional design, Requirements analysis, and
    System architecture (based on Design Document)
    (20 points max)
  • Detail design at circuit/algorithm level (based
    on Design Document) (20 points max)
  • Experimentation plan Task decomposition,
    description and scheduling for the ECE-493
    semester (based on Design Document) (20 points
    max)

9
Engineering Design
  • En-gi-neer (from American College Dictionary)
  • One versed in the design, construction, and use
    of machines
  • One who employs the innovative and methodical
    application of scientific knowledge and
    technology to produce a device, system, or
    process, which is intended to satisfy human needs
  • You have studied a great deal of math, science,
    and fundamental technology, but probably have had
    limited exposure to creative and innovative
    design
  • Innovative design vs. methodical design --- as a
    successful engineer you need to balance
    effectively between these two
  • In general, without experience, you lack an
    innovation in your design. So, you need to be
    involved in a number of innovative design
    projects to gain some experience
  • Design a new megatrend !!!

10
Design Process
  • Design processes
  • Embody the steps required to take an idea from
    concept to realization of the final system
  • Problem solving methodologies that aim to develop
    a system that best meets the customers need
  • Consider a hypothetical example You are hungry
    and need to eat
  • Constraints time, money, food, your tastes,
    nutritional values, your cooking knowledge and
    skills
  • You brainstorm and come up with alternatives
    dinner at home go to a restaurant buy something
    almost ready
  • Select one and decompose into a set of tasks,
    assign timetable, budget, tests, milestones
  • Now consider building a machine/device/gadget

11
Elements of the Design Process
  • Problem Identification (or Identification of a
    need)
  • What are the needs of my customer?
  • You need to understand them very well
  • Research phase
  • Understand the application domain, technology in
    that domain, existing solutions. You learn,
    learn, and learn.
  • Requirements Specification
  • Articulate what the system must do for it to be
    successful and be accepted by the customer
  • Requirements and mission statement that guide the
    entire project, when properly developed, provide
    flexibility for creativity and innovation in
    developing solutions

12
Identification of Need
Concept Generation (System Feasibility Analysis)
Requirements Specification and Analysis
Research
Preliminary Design
Detail Design
Implementation
Testing
System Integration
Maintenance
13
  • Concept Generation
  • Many possible solutions to the problem are
    developed
  • Creativity and innovation is encouraged the most
  • Selection of the target solution
  • Design phase
  • Two phases Preliminary Design followed by Detail
    Design
  • Iterative process of developing a technical
    solution
  • All major systems and subsystems are identified
    and described
  • Implementation phase
  • Prototyping and Construction
  • Different elements of the system are constructed
    and tested
  • System Integration
  • All subsystems are brought together to produce a
    complete working system
  • Its time consuming
  • Closely tided to the Testing phase

14
  • Testing
  • Very important for checking system functionality
    at different implementation and integration
    stages
  • Frequently neglected and a cause for engineering
    disasters this also applies to the ECE-493
  • Maintenance phase
  • Maintained and upgraded to new functionalities
  • Design problems are corrected

Cost to implement changes
Project lifetime
15
Teams and Teaming
  • Motivation
  • Engineering projects are far too large to be
    carried out by a single person ? You must work on
    a team
  • High-performance teams can outperform equal
    number of individuals working in isolation
  • Employers desire it consistently listed as one
    of the top skills required of engineers!
  • What is a team?
  • A small group of people with complementary
    skills, who are committed to a common
    performance, performance goals, and approach for
    which they hold themselves mutually accountable,
    Katzenbach and Smith

16
ECE-492/3 is a Group Project !!!
  • Teams of 3-4 students to be formed at a time of
    topic selection
  • Team members should complement their skills and
    knowledge
  • All members required to switch into friendly
    pro-active mode not always easy due to a
    personality factor
  • Respect each other by
  • Doing your part without delays
  • Being available
  • Helping other members without being asked
  • Keep contacting each other do not disappear for
    days
  • Organize yourself
  • Learn to overcome frustration

17
  • Plan ahead, as agroup
  • Planning will help you to run a project faster
    and safer
  • Do not stick to one solution/approach - consider
    alternatives (designs, implementations, etc.)
  • Think what can go wrong and always have a Plan
    B
  • Use engineering tools during design process
  • Mathematical modeling
  • Simulation, etc.
  • Employ a system approach
  • Requirements analysis
  • Modular design
  • Interface design
  • Integration
  • Experiment planning
  • Testing and evaluation

18
Characteristics of an Effective Team
  • Select team members based upon skills
  • Technical and functional skills
  • Problem solving skills
  • Interpersonal skills
  • Identify and agree upon objectives
  • You need to define what the team is going to
    achieve end goal
  • This goal/objective must be aggressive, yet
    achievable to stay motivated through the course
  • All team members must be committed to achieving
    the objectives
  • Make it clear how the team will make decisions
  • (See chapter 9)

19
  • Hold effective meetings
  • Keep a formal part of a meeting as short as
    possible
  • All members must keep notes
  • Have an agenda (in writing) have a plan, list
    of issues to be discussed/resolved, ahead of
    meeting date
  • Show prepared and on time
  • Pay attention no person should monopolize the
    conversation and all points of view should be
    heard
  • Agree upon a meeting time and place
  • Summarize have one list of decisions made and a
    list of actions for the next week
  • Determine team roles
  • Members should settle into different roles, upon
    their skills
  • Assign tasks and responsibilities
  • Nothing creates problems more than when team
    members do not have clearly defined
    responsibilities and tasks
  • PM keeps track of tasks and project progress

20
  • Spend a lot of time together
  • Teams that spend a lot of time together are
    generally more successful
  • It takes time to form a bond
  • Respect each other
  • Do not dominate others
  • Listen actively
  • Consider how you respond to others
  • Constructively criticize ideas, not people stay
    positive
  • Respect those not present
  • Nothing creates divisions and factions in a team
    faster than personally criticizing members not
    present
  • Communicate your ideas

21
  • Manage conflicts constructively
  • Real teams do encounter conflicts, but they are
    adept at resolving them
  • Do not escalate conflicts into personal conflicts
  • Strategies for resolving conflicts
  • Focus on performance and ideas, not on
    personality
  • Listen to others and stay calm
  • Identify concerns do not hide them
  • Apply the teams process guidelines
  • Develop a plan to resolve the conflicts
  • Mediation

22
Boeing Code of Cooperation/Conduct
  • Every member responsible for teams progress and
    success
  • Attend all meetings, be on time
  • Come prepared
  • Carry out assignments on schedule
  • Listen to and show respect for the contributions
    of others be an active listener
  • Constructively criticize ideas, not persons
  • Resolve conflicts constructively
  • Pay attention avoid disruptive behavior
  • No disruptive side conversations
  • Only one person speaks at a time
  • Everyone participates no one dominates
  • Be on point avoid long anecdotes and examples
  • No rank in the room
  • Respect those not present
  • Ask questions when you do not understand
  • Have fun

23
For the Next Meeting
  • Read textbook
  • Look at a list of faculty suggested topics
  • Research, research, research topics of potential
    interest you should have a grasp of what it
    will take to succeed at the end
  • Talk to topic FS
  • Next meeting is dedicated to the project
    selection process
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