Title: A Note on Repeated Games
1A Note on Repeated Games Trigger Strategies
- Recall calculation of utility over time
discounting - i gets payoff of a gt 0 today, a tomorrow, a the
day after, etc. - T
- EUit S(t0) at?t at0?t at1?t
at2?t atT?T - a ?0 ?1 ?2 ?T
- a 1/(1- ?)
- a/(1- ?) where ? ? 0,1
- ? ? 0 impatience, myopia
- ? ? 1 patience, far-sightedness
2Utility Streams over Time
3Trigger Strategies
- We know that NE of a PD is Defect, Defect
- Players wish to obtain the Pareto superior
outcome Co-op, Co-op - Repeated play can sometimes help
- Grim Trigger Strategy i says to j, Ill
cooperate as long as you do too, but if you
defect, then Ill defect and never again
cooperate.
4Trigger Strategies
- So i is offering j a stream of 3s from now
until forever - UjC 3 ?0 ?1 ?2 ?T
- 3/1- ?
T ?
5Trigger Strategies
- But if j defects at some point, then i ensures
j gets a stream of 2s after j gets her one-time
4 - UjC 4 2? 1 ?2 ?3 ?T-1
- 4 2? /(1- ?)
T ?
6Trigger Strategies
- To see how j responds partition js utility
stream into 4 parts - A js cooperative payoff up to defection
- B js big defection bonus at t
- C js stream of punishment utility from t 1
to T - D js stream of forgone cooperative utility
from t-1 to T
B
D
A
C
T ?
7Trigger Strategies
- A has no impact on js response its common to
both histories - Comparison is B C vs. D
- If D (B C) gt 0 ? j cooperates
B
D
A
C
T ?
8Trigger Strategies
- If D (B C) gt 0 ? j cooperates
- i.e., j cooperates iff 3/1-d gt 4 2d/(1-d)
- cooperate iff d gt .5
B
D
A
C
T ?
9Trigger Strategies
- Punishing j forever seems like overkill
- Could i punish j for just N periods?
- if, e.g., dj s.t. 3 3d 3d2 ? 4 2d 2d2 ,
then 2 period of punishment keep j cooperating
B
D
A
C
T ?
10Finite Games Backward Induction
- What if the game were finite, but when it ended
was uncertain? - j weight future payoffs by p, probability game
reaches t - If ps independent equal Pr(tT) 1 p p2
... pT - So every dt in js utility stream partnered
with a pt - EUj 1/(1-pd)
B
A
p
t T
11Finite Games Backward Induction
- What if there were no game after B for certain?
- Then j does not sacrifice future utility at t
T - To make up for the suckers payoff of 0 at t
T, i defects at T-1... - Knowing end of game leads to defection via
backward induction
B
A
t T