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Modles de Tlapprentsisage

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INSTRUCTIONAL ENGINEERING FOR LEARNING OBJECTS REPOSITORIES ... Towards multi-actor functional interfaces (LORNET/TELOS) Playing an IMS-LD Method in Explor_at_-2 ... – PowerPoint PPT presentation

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Title: Modles de Tlapprentsisage


1
CALIE-04 Conference Grenoble, February 17, 2004
INSTRUCTIONAL ENGINEERING FOR LEARNING OBJECTS
REPOSITORIES NETWORKS
Gilbert Paquette Centre de recherche CIRTA
(LICEF) Télé-université du Québec www.licef.teluq
.quebec.ca/gp
2
Research Path at LICEF-CIRTA
AGD
Virtual Campus
1992-1995
3
1- The Learning Objects Paradigm
  • Not Just a new trend
  • Knowledge Management
  • Increasing Learning/Training Needs
  • The Programmable (Semantic) Web
  • Interoperating Learning Objects Repositories
  • Referencing, Finding, Repurposing
  • Still a challenge
  • Using Learning Objects Repositories
  • Simple Sequencing (SCORM) is not the last word
  • Using LORs with Pedagogical Efficiency
  • Educational Modeling Tool Set
  • Instructional Engineering Principles

4
eduSource Architecture Overview
5
Integrating International Specifications
eduSource User Interface
Search Tools
Tagging Tools
Design Packaging Tools
Rights Mgmt Tools
ERS
6
eduSource Infrastructure
7
eduSource Actors and Use Cases
8
2- Educational Modeling Specifications
Learning System
(LS)
9
What is IMS-LD ?
  • A specification for units of learning as
    interoperable learning components composed of
    actors, resources and activity descriptions
  • An XML file that a LMS, LCMS, platform can view
    and/or play
  • Describing an instructional method as a
    multi-actor activity process
  • An effort to integrate previous standards MD,
    QTI, RDCEO, CP, SS
  • Inspired by Instructional Design Theories and
    Principles

10
A simple IMS-LD Method
11
Leaning Design Edition A Case Study
VERSAILLES
ACT8 REFLECT
ACT1
C
ON OUTCOMES
C
OVERVIEW
C
P
P
C
C
P
VERSAILLES-1
ACT2 INTRO
ACT7 REVIEW
TO PREPARATORY
NEGOTIATION
PHASE
C
C
P
P
C
C
ACT3
ACT6 MAIN
OFFLINE STUDY
NEGOTIATIONS
P
P
ACT4
ACT5 INTRO TO MAIN
STRATEGY
PREPARATION
P
NEGOTIATION
12
Learning Design Use Cases
13
A Graphic LD Editor Based on MOTplus
  • Designers should be exempted from XML
    editing/reading
  • An alternative to UML graphs proposed in the
    IMS-LD best practice
  • All of a IMS-LD should be designed in one graphic
    model
  • Specializing MOT to IMS-lD
  • Graphic models can give additional degree of
    freedoms
  • Each element can be specified by the desginer
    only once (a parser can complete redundant
    aspects of the specification)

14
IMS-LD Packager/DePackager
  • Separate the editing tool from the content
    packaging tool
  • Need for a specialized LD viewer or a LD-aware
    LCMS players that can
  • The Explor_at_-II system help define any number of
    actors environments.
  • Additional functionalities to exploit the
    multi-actor capabilities
  • Read an IMS-LD package in the Explor_at_-II activity
    editor
  • Import directly a graphic model, built with the
    MOT editor
  • Towards multi-actor functional interfaces
    (LORNET/TELOS)

15
Playing an IMS-LD Method in Explor_at_-2
16
Explor_at_-2/LORNET Future LD Player
17
3- Need for LD Instructional Engineering
  • Build a LD as a solution to learning needs,
    competency building and educational context
  • Produce a LD model through a systemic methodology

18
MISA 4.0 Instructional Engineering Method
19
An integrated skills taxonomy
  • An expandable taxonomy from general to specific
  • Based on Bloom, KADS, Pitrat
  • Ordering skills from simple to complex (on the
    first two layers)
  • Adding Performance Criteria to define competencies

20
Graph Generic Skills for Scenarios
21
Principles for Pedagogy-Based Learning Designs
  • Self-management Interactions
  • Information processing Interactions
  • Collaborative Interactions
  • Assistance Interactions

22
A. Self-Management Interactions
Activity 6
Produce a report on the simulation of the
processes
Activity 4
Execute an Operation from the Process
Activity 5
If Process Incomplete Loop Back
23
A. Self-Management Interactions
  • Principle 1 - Large grain knowledge objects to be
    scaffolded (learner builds knowledge maps)
  • Principle 2 Competency and outcomes as goals
    knowledge related to skills
  • Principle 3 - Learning scenarios built upon a
    skills generic process (to practice the
    competency)
  • Principle 4 - Open scenarios different learning
    paths, to address learning style, delivery
    situations, different initial competencies
  • Principle 5 - Adaptable scenarios to give more
    freedom to learn (Rodgers)

24
B. Information Processing Interactions
Activity 6
Produce a report on the simulation of the
processes
Activity 4
Execute an Operation from the Process
Activity 5
If Process Incomplete Loop Back
25
B. Information Processing Interactions
  • Principle 6 - Learning scenarios proposing rich
    and diversified information sources
  • Principle 7 - Information resources providing for
    bi-directional communication (some active
    content)
  • Principle 8 - Learning scenarios associate to
    clear knowledge goals, to orient search and
    adaptation
  • Principle 9 - Scenarios offering tools for
    information search, annotation, and aggregation
  • Principle 10 - Production tools well adapted to
    the generic tasks in a learning scenario

26
C. Collaborative Interactions
I/P
Information on Lab Operations
Documents
on the scientific
Activity 6
I/P
domain
Produce a report on the simulation of the
processes
I/P
Activity 4
Execute an Operation from the Process
I/P
FAQ on presentation norms
Activity 5
If Process Incomplete Loop Back
Presentation and Discussion of Completeness Princi
ples
I/P
27
C. Collaborative Interactions
  • Principle 11 - Collaborative and individual
    activities sustaining and building on one another
    - learning is a personal and social process
  • Principle 12 - Collaboration adapted to the
    generic process defining a learning unit
  • Principle 13 - Well-coordinated synchronous and
    asynchronous interactions
  • Principle 14 - Management activities and tools
    for coordination of peer learners

28
D. Assistance Interactions
R
I/P
Information on Lab Operations
Documents
R
on the scientific
Activity 6
I/P
domain
Produce a report on the simulation of the
processes
I/P
Activity 4
Execute an Operation from the Process
R
I/P
R
FAQ on presentation norms
Activity 5
If Process Incomplete Loop Back
Presentation and Discussion of Completeness Princi
ples
I/P
29
D. Assistance Interactions
  • Principle 15 - Provide assistance scenarios with
    multiple facilitators
  • Principle 16 - Assistance should be given
    carefully, mainly at the learners initiative
    risk management by facilitators persons or
    agents
  • Principle 17- Assistance system should provide
    mainly heuristic and methodological guidance
    instead of mini-lectures
  • Principle 18 - Assistance interactions
    corresponding to principles regulating a skills
    generic process

30
To conclude
  • The Learning Object Paradigm
  • Proposes to aggregate and repurpose educational
    materials in open, flexible eLearning systems
  • Focus out of media authoring and broadcasting
  • Opens the way to collaboration between groups
  • The Learning Design Approach
  • Puts more emphasis on design, on pedagogy what
    to do with the learning objects
  • Values instructional methods as learning objects
    to adapt, fill with content and share
  • Leads to dynamic workflows as contextual
    multi-actor interfaces
  • IMS-LD is not enough
  • Need for an instructional engineering methodology
  • Integrate a semantic Web view (AIInternet)

31
CALIE-04 Conference Grenoble, February 17, 2004
INSTRUCTIONAL ENGINEERING FOR LEARNING OBJECTS
REPOSITORIES NETWORKS
Gilbert Paquette Centre de recherche LICEF
(CIRTA) Télé-université www.licef.teluq.quebec.ca
/gp
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