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Experiments with the Sonic Browser

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A new approach to psychophysical experiments for scaling audio stimuli ... Rath, M. et al, An Introductory Catalog of Computer Synthesized Contact Sounds in Real-Time, ... – PowerPoint PPT presentation

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Title: Experiments with the Sonic Browser


1
Experiments with the Sonic Browser
  • Eoin Brazil, Mikael Fernström
  • Interaction Design Centre
  • University of Limerick, IRELAND
  • www.idc.ul.ie

Laura Ottaviani Università di Verona,
Dipartimento Scientico e Tecnologico, ITALY
2
Outline
  • Introduction
  • The Sonic Browser
  • Audio Similarity Rating Tool
  • Sound Designer Tool
  • Conclussions

3
Introduction 1
  • A new approach to psychophysical experiments for
    scaling audio stimuli
  • Browsing Sorting of a stimuli set
  • Interactive 2-dimensional interface for creating
    a similarity space for audio
  • Method can be used to supplement pairwise
    comparison

4
Introduction 2
  • Premix environment via the use of an Aura
  • Browsing Searching of a sound collection
  • Dynamic property filtering mechanisms
  • Tight Coupling
  • Objects under the Aura are high-lighted and
    played simultaneously
  • Changes in one visualisation are reflected in
    others

5
Sonic Browser
  • Screenscape and Soundscape
  • Multiple coupled visualisations
  • Direct sound representation
  • Data logging
  • Dynamic property filter using text filtering or
    AlphaSliders

6
Sonic Browser - Visual
  • Visual Representation
  • Star-field, TreeMap, HyperTree, TouchGraph
    visualisations
  • Arbitrary mapping, controlled by the user
  • shape, colour, size, horizontal and vertical
    location
  • Sounds playing are high-lighted.

7
Sonic Browser - Auditory
  • Audio Direct representation of sounds
  • Idea -gt use cocktail party effect to exploit
    ability to switch between sounds in auditory
    scene
  • Sounds are panned out in a stereo field
    controlled by the visual location of the sounds
    under the cursor / aura.
  • The aura is user controlled and can be reduced or
    increased in size
  • By reducing the aura allows for zooming in on a
    particular sound/s.

8
Sonic Browser Usage
  • Cursor on object - the object plays, max volume,
    centered.
  • Click - show dialogue box with details of the
    properties of the sounds
  • Double-click - access the object, e.g. show the
    details in the database, edit, etc.
  • Single-click Drag move the sound in display

9
Study - Overview
  • Explore an interactive method for gathering a
    audio similarity space
  • Explore if participants noticed any differences
    between sounds real versus synthesised
  • Examine the applications suitability for this
    type of scenario
  • Explore if the application provides an engaging
    interface for participant in this type of scenario

10
Users and Data set
  • Postgraduates in the CSIS at UL
  • contained 18 sounds, three types
  • 6 recorded sounds
  • 6 PD-modules modelling impact interactions of two
    modal resonators simplified to return only one
    mode
  • 6 PD-modules modelling impact interactions of two
    modal resonators as well as the dropping event

11
PD Module
Rath, M. et al, An Introductory Catalog of
Computer Synthesized Contact Sounds in Real-Time,
Colloquium on Musical Informatics 2003
12
Tasks
  • Familiarisation
  • practice tasks
  • Testing
  • similar way with a different sound data set and
    tasks
  • Post testing debrief questionnaire

13
Experiment Screenshot
perceived height of the object drop
Aura
perceived size of the dropped object
14
Users Perceived Scaling
15
Study Findings
  • detailed comparison without reference points is
    very difficult and would be much easier with only
    a single scale'
  • aura gives a comparison for similar sounds''
  • the longer I spent working with the sounds, the
    more difficult it was to sort them''
  • Easy to learn and understand how to use the
    application for the tasks

16
Study Conclusions
  • Synthesised sounds, even when found to be
    unrealistic, can still convey information in two
    dimensions and even if one mode sounds
  • Realism of a sound does not affect its ability to
    convey information about particular perceptual
    dimensions - sound cartoonification.

17
Future Work Reference
  • Development of zoom
  • Addition of mouse click context menu
  • Addition of audio scrubbing for swifter browsing
    of individual sounds
  • Inclusion of tagging or shading for files of
    interest linked to sound editor applications
  • Use of cue points to play sound areas/regions of
    interest
  • Website http//www.idc.ul.ie
  • Sonic Browser available from http//richie.
    idc.ul.ie/eoin/ or http//www.soundobject.org
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