Solid Modeling - PowerPoint PPT Presentation

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Solid Modeling

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To learn how to generate solid models with AutoCAD ... Box (Parallelepiped) Cylinder. Cone. Sphere. Wedge. Extrude a 2-D shape ... – PowerPoint PPT presentation

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Title: Solid Modeling


1
Solid Modeling
  • Engineering Graphics
  • Stephen W. Crown Ph.D.

2
Objective
  • To learn how to generate solid models with
    AutoCAD
  • To understand how to use solid modeling in the
    design process

3
Overview
  • Primitives
  • Extrude
  • Revolve
  • Solid Model Operators
  • Sectioning
  • Viewing Solid Models

4
Solid Models
  • Definition A 3-D model of an object that
    contains volumetric information
  • Mass can be represented
  • Interior surfaces are generated automatically as
    portions of an object are removed
  • Easily constructed using primitive shapes,
    extruding, and revolving

5
Solid Primitives
  • Box (Parallelepiped)
  • Cylinder
  • Cone
  • Sphere
  • Wedge
  • Extrude a 2-D shape
  • Revolve a curve about an axis

6
BOX
  • Gives a box with parallel sides
  • Specify two diagonal corners
  • Specify one corner and the height, width and
    depth
  • Positive height is always interpreted as the
    positive Z axis direction
  • Use object snap or type in exact coordinates to
    specify corners

7
CYLINDER
  • Specify the center point, the diameter, and the
    height
  • Positive height is defined in the positive Z axis
    direction
  • The centerline of solid cylinders is oriented
    with the Z axis
  • Change the user coordinate system to reorient the
    centerline of cylinders

8
CONE
  • Specify the center point of the base of the cone
    and the height
  • Positive height is defined in the positive Z axis
    direction
  • The centerline of cone is oriented with the Z
    axis
  • Change the user coordinate system to reorient the
    centerline of cones

9
SPHERE
  • Specify the center point and diameter of the
    sphere
  • A circle is drawn in each of the three principle
    planes (based on the current USC) to represent
    the solid sphere in non-rendered views

10
WEDGE
  • Gives an extruded right triangle
  • Specify two diagonal corners on the inclined
    surface of the wedge
  • The first point specified is a vertex which does
    not lie on the inclined surface
  • The second point is used to determine height,
    width and depth but is not located on the wedge
  • The triangular surfaces always lie in the X-Z
    plane

11
EXTRUDE
  • Two dimensional closed objects can be extruded to
    give solid objects
  • circles
  • polygons drawn with POLYGON
  • rectangles drawn with RECTANG
  • closed polylines
  • The direction and length of extrusion can be
    defined by a line or polyline
  • The height of extrusion in the positive Z axis
    direction can be specified

12
REVOLVE
  • Two dimensional closed objects can be revolved to
    give solid objects
  • circles, closed polylines, etc.
  • The axis of rotation can be defined several ways
  • object
  • x
  • y
  • two points
  • The angle of revolution is specified

13
Example Using Primitives
  • Box
  • Wedge
  • Different views can easily be generated
  • Use 3D-PROTO.DWG
  • top
  • front
  • side
  • iso

14
Solid Model Operators
  • Subtract
  • subtracts one solid from another
  • select a solid object then select the solids to
    subtract from it
  • Intersection
  • Gives the solid region that is in common to the
    selected solids
  • Union
  • Joins the selected solid so that it becomes a
    single entity

15
Example Solid Model Operators
  • Box
  • Cylinder
  • Subtract
  • Union

16
Example Offset Section
  • BOX
  • CYLINDER
  • SUBTRACT
  • Each Solid may be drawn in a different color

17
Example Offset Section
  • The outline of the part (top view) may be drawn
    and then extruded
  • The holes and the slot could be added using BOX,
    CYLINDER, and SUBTRACT
  • Always draw the base of the part in the X-Y plane
    of the world coordinate system

18
Using Solid Modeling for Design
  • Intersection of wedge and cylinders is not
    clearly defined
  • Construction of solid model forces resolution
    regarding details of construction

19
Sectioning With Solid Models
  • Slice
  • cuts the solid object at the specified cutting
    plane using the current color
  • breaks the objects into two parts
  • one part may be deleted or moved
  • Section
  • creates a 2-D drawing of the section
  • only draws the portion of the object that is cut
    (i.e. the portion of the object that has section
    lines)

20
Sectioning With Solid Models
  • SLICE command
  • SECTION command

21
Viewing Solid Models
  • RENDER
  • Destination
  • Viewport
  • Renders the object in the viewport
  • Can not print rendered object from viewport
  • Render window
  • Creates a bitmap that may be printed or saved
  • File
  • Saves rendered image as a GIF, TIFF, BMP, etc.
  • Select Objects or Render Scene

22
Viewing Solid Models
  • DVIEW
  • Gives perspective to 3-D objects
  • Select objects
  • Distance, Camera, Target, Etc.

23
Viewing Solid Models
  • LIGHTS
  • Distance, Point, Spotlight
  • Ambient light
  • Intensity
  • Modify (specify location of light)
  • FINISH
  • Specify roughness, color, sensitivity to ambient
    light
  • attach finishes to solid objects or change
    globally
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