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Macromedia Director 8.5

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By adopting these familiar metaphors, director allows animators and graphics ... TOOL PALETTE uses icons to represent the function of each button ... – PowerPoint PPT presentation

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Title: Macromedia Director 8.5


1
Macromedia Director 8.5
  • Director originated from a team of developers who
    were from an animation background
  • Director uses metaphors from the movie and
    theatre industries
  • By adopting these familiar metaphors, director
    allows animators and graphics artists to create
    multimedia with little or no programming
    experience

2
Macromedia Director 8.5
  • A director file is called a Movie
  • It plays back on the Stage
  • The actors which populate the movie are stored
    in the Cast
  • Information which controls how the movie plays is
    stored in the Score

3
Macromedia Director 8.5
  • The Director 8.5 Interface
  • Menu bars and toolbars
  • The menus contain common Microsoft functions as
    well as those found specifically in Director
  • The toolbar provides an easy way to access the
    many different windows in Director as well as
    saying and exporting your Movie, publish your
    finished Movie and control the playback of the
    movie
  • Saving and exporting icons
  • Window icons

4
Macromedia Director 8.5
  • Director Windows
  • Director has 6 primary windows (these can be
    shown/hidden using the Window menu)
  • STAGE displays your movie visually. Here you
    determine the positioning of the media elements
    in your Movie
  • CONTROL PANEL controls for playing, stopping,
    rewinding the movie etc
  • CAST holds the media elements, which have been
    added to the movie
  • Cast members are the assets you use in your
    score and some (scripts are not visible) appear
    visually on the stage
  • You can create cast members in Director or you
    can import external media files into your cast

5
Macromedia Director 8.5
  • SCORE the backbone of the movies. It holds what
    is shown visually on the Stage
  • The score window consists of rows called
    Channels and columns called Frames
  • The small rectangular areas created by the
    interaction of channels and frames are called
    Cells
  • The red rectangle above the visual channels is
    the Playback Head it indicated which frame is
    being displayed on the stage at any particular
    point in time

6
Macromedia Director 8.5
  • PROPERTY INSPECTOR - Director uses a convenient
    way to view and change the attributes of any
    selected object
  • Once an object(cast member or sprite) is
    selected, the relevant tabs for it appear on the
    Property Inspector
  • TOOL PALETTE uses icons to represent the
    function of each button
  • These buttons represent all the media types you
    can create within Director and some other
    functions to help position sprites on the stage

7
Macromedia Director 8.5
  • CREATING SPRITES
  • You create sprites by placing cast members on
    the Stage or in the Score
  • Each time you drag a cast member onto the stage
    you are in fact creating a sprite an instance
    or copy of the cast member which you can
    manipulate (change its shape, size etc.) without
    affecting the cast member from which it is
    derived
  • Cast members therefore act as templates
    allowing you to create multiple sprites from the
    same cast member

8
Macromedia Director 8.5
  • Each sprite can have its own properties and most
    changes do not affect the Cast Member
  • Most changes to the Cast member, however, will
    change sprites created from that cast member

9
Macromedia Director 8.5
  • SIMPLE ANIMATION
  • Animation is the appearance of an image changing
    over time. The most common type of animation
    involves moving a sprite on the Stage called
    tweening animation
  • Tweening is a traditional animation term that
    describes the process in which an animator draws
    the animation frames where major changes take
    place, called keyframes
  • The Program Director 8.5 draws the in-between
    frames

10
Macromedia Director 8.5
  • LINGO
  • Is Directors scripting language
  • Permits direct control of items in director such
    as sprites, images, movies and sound
  • Allows control that is not possible with the
    score alone
  • Permits navigation through the score
  • Behaviours are implemented using lingo
  • Permits the use of MIAW (Movie in a Window)
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