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Professional Development in the Internet2 Age

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Title: Professional Development in the Internet2 Age


1
Professional Development in the Internet2 Age
  • Kim Carter
  • kcarter_at_mrsd.org

2
Professional Development
  • The mission of professional development is to
    prepare and support educators to help all
    students achieve to high standards of learning
    and development.Building Bridges,
    www.ed.gov/G2K/bridge.html

3
Internet2
  • Led by 200 U.S. universities working in
    partnership with industry and government,
    Internet2 is developing and deploying advanced
    applications and technologies, accelerating the
    creation of tomorrows Internet.
  • www.internet2.edu/html/about.html

4
Communities of Practice
  • Bond by exposure to common problems
  • Common practices and language
  • Common sense of purpose
  • Groups that learn
  • Members evolve more creative practice
  • From water coolers to commitment

5
Educause
  • The mission of EDUCAUSE is to advance higher
    education by promoting the intelligent use of
    information technology.
  • www.educause.edu

6
Professional Learning Community
  • Collective focus on student learning
  • Reflective dialogue
  • Making practice public
  • Collaboration
  • Shared norms and values
  • Kruse, Seashore, Louis, and Bryk Building
    Professional Community in Schools

7
Tapped In
  • A multi-user virtual environment (MUVE) developed
    for educators professional development.
  • Develop an online identity, use text to
    communicate affective positions, manage tools
    such as office, whiteboard, tape recorders to
    collaboratively organize the flow of dialogue and
    communication of information.
  • www.tappedin.org (Room 1409)

8
Distributed Learning
  • Educational experiences that combine the use of
    face-to-face (F2F) teaching with synchronous and
    asynchronous mediated interaction. (Dede, Brown
    LBahy, Whitehouse, 2002)

9
T502 Learning Media That Bridge Distance and
Time
  • Provide students with learning experiences via
    seven different interactive media, illustrating
    appropriate tasks and exemplary instructional
    design in each
  • Help students develop an understanding of how
    each of these media shapes the cognitive,
    affective, and social dimensions of their own
    learning and the learning of others.
  • www.gse.harvard.edu/dedech/502/

10
T502 Learning Media That Bridge Distance and Time
  • Groove, TI, threaded discussions, Active Worlds -
    several weeks
  • Videoconferencing
  • F2F -final 2 sessions
  • iCommons
  • F2F - week 1,2
  • Tapped In (TI) - wk 3
  • Small groups meet in virtual conferences
  • F2F - Handheld wireless - week 4,5 Groove - week 6

11
Class Rankings of Media
  • To maximize your learning in the course, which
    media would be most efficient and effective,
    which least? Focus primarily on how each medium
    shapes the quality of information and interaction
    you receive and contribute.

12
(No Transcript)
13
MC2 Virtual Community
14
MC2 Virtual Community
15
MC2 Virtual Community
16
MC2 Virtual Community
17
Internet2 K20 Initiative
  • Exploring the use of high-speed Internet
    connections and digital video as important tools
    for fostering teacher growth and development, for
    bringing new rich resources to the classroom, and
    for increasing student achievement.
  • www.internet2.edu

18
Hands-On Universe Project (HOU)
  • Enables students to acquire and use professional
    grade astronomy images from a growing network of
    global telescopes.
  • Teacher cadre of 25 master teachers who regularly
    hold moderated online teacher training courses
    over the Internet - in process of incorporating
    Internet video for teacher professional
    development activities.
  • Over 500 schools in the U.S. and 500 schools in
    Europe and other countries.
  • hou.lbl.gov

19
Communities of Practice/Professional Learning
Communities
  • Collective focus on student learning
  • Reflective dialogue
  • Making practice public
  • Collaboration
  • Shared norms and values
  • Bond by exposure to common problems
  • Common practices and language
  • Common sense of purpose
  • Groups that learn
  • Members evolve more creative practice
  • From water coolers to commitment
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