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I hope that you:

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4) Modeling I: Parametrics and Implicits. 5) Modeling II: Mesh ... ALMOST ANYTHING instructive is fair game; - Still images, Interactive demo, animated movie, ... – PowerPoint PPT presentation

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Title: I hope that you:


1
CS395/495 Advanced Computer GraphicsIntro
Course Topics Overview
Jack Tumblin jet_at_cs.northwestern.edu
  • I hope that you
  • Look at book website
  • Want to stay in this class (no? change by
    Friday!)
  • Participate! Ask Questions! Get Inspired

2
Choose One Presentation Topic,
  • 1) Intro (this week)
  • 2) 2D Images Mappings
  • 3) Non-photorealistic Rendering (NPR)
  • 4) Modeling I Parametrics and Implicits
  • 5) Modeling II Mesh Subdivision, Simplification
  • 6) Global illumination Light Transport .
  • 7) Physical Animations Smoke, Water, Collisions
    and Breaking
  • 8) Light Fields and IBMR
  • 9) Point-based Modeling and Rendering
  • 10) Project Demos (whole class evaluates)

3
AND Choose A Project Topic
  • From any presentation topic, or any of these
  • Shader Languages for Graphics (Cg, Sh, etc.)
  • Shadow-Making, Light Design, Visibility
  • Tone-Mapping and Vision(Tumblin's specialty)
  • Panoramic Image Stitching, HDR photography
  • Human Facial Model, Animation, Recognition
  • Human Figure Movement and Animation 
  • Motion-Capture and Object Tracking
  • Light Refraction, Dispersion Fluorescence
  • Haptics and Modeling Deformable Objects
  • Human-Computer Interface for Graphics Tasks
    ('Teddy', GT Twister for modeling, etc.)
  • Or anything else I missed (just ask!)

4
SEND
  • 1st, 2nd, 3rd presentation topic prefs to
  • ankit_at_cs.northwestern.edu
  • before 9AM Monday Jan 12.
  • First come, first served. Otherwise youll be
    ASSIGNED a topic.
  • 1-Page Graphics Project Proposals
  • before 9AM Monday Feb 9.
  • Whats a graphics project? (Heckburt3aAnim2
    001.mov)

5
2 2D Image Mappings
  • Warp
  • Morph
  • (heckburt movie)

http//www.axlrosen.net/warp/alexwarplarge.html
Kutulakis
Nvidia2001
6
3 Non-Photorealistic Rendering
3D vector field, shaded
Painterly rendering
7
4 Models 1 Parametrics Implicits
  • Parametric Patches
  • vary u,v to find all surface points
  • x xfcn(u,v)
  • y yfcn(u,v)
  • z zfcn(u,v)

Ian Stewart, Michael McCool, 1998
  • Implicit Functions
  • surface x,y,z points satisfy f(x,y,z)0.

8
5 Models 2 Subdivision, Simplification
  • Mesh Simplification

Pixar1998
Mesh Subdivision entire hand in ONE surface
patch!
Watson2001
9
6 Real Materials Light Transport
Surface Properties Why Phong shading is not
enough
Global Illumination Methods Physically accurate
simulation of light transport like this? or.
10
Like this!
11
7 Differential Animations
  • Fire, Water, Smoke
  • Cloth, Fracture

Stam 1999
OBrien1999
12
8 Light Fields IBMR
  • .http//graphics.stanford.edu/projects/lightfield/
  • http//www.intel.com/research/mrl/research/lfm/

Malzbender,2000
13
9 Point-Based Models Rendering
  • .

Surfels Pfister et al., SIGG2000
14
10 Graphics Projects Demo
  • Your attendance is important--- Students decide
    the grades!
  • ALMOST ANYTHING instructive is fair game
  • - Still images, Interactive demo, animated
    movie,
  • - Programming project or Application project
  • - Show results on a webpage in class
  • Try to amaze us all!

Of course, I have to agree with the them too
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