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CHIME: A Metadata-Based Distributed Software Development Environment

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CHIME: A Metadata-Based Distributed Software Development Environment Stephen E. Dossick Dept. of Computer Science Columbia University sdossick_at_cs.columbia.edu – PowerPoint PPT presentation

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Title: CHIME: A Metadata-Based Distributed Software Development Environment


1
CHIME A Metadata-Based Distributed Software
Development Environment
  • Stephen E. DossickDept. of Computer
    ScienceColumbia Universitysdossick_at_cs.columbia.e
    du

2
An Introduction
  • Even small development efforts may involve
    hundreds of artifacts
  • Design Docs, Change Requests, Test Plans, Code
    Reviews, etc.
  • Sheer volume of data makes it difficult to find
    what you are looking for, hard for new project
    members to get started
  • Other research areas may offer us some hope
  • 3D Information Visualization
  • Hypermedia

3
CHIMEColumbia Hypermedia IMmersion Environment
  • XML-based framework allows software artifacts to
    reside in their original locations
  • Source Code in SCM system
  • Design Docs in a Document Management System
  • Email archives on Corporate Intranet
  • Users interact with project artifacts (and each
    other) by walking around a 3D Multi-User-Domain
    environment
  • Novice users collaborate with experts who may
    be in different physical locations

4

5
Conceptual Model
  • Groupspaces
  • Persistent collaborative virtual space in which
    participants work
  • Project artifacts as well as tools used to
    create, modify, and maintain them
  • Artifacts continue to reside in their original
    repositories
  • SCM systems, legacy databases, rationale capture
    systems, etc.

6
Conceptual Model (2)
  • Groupviews
  • Multiuser, scalable user interfaces used to
    navigate and work in a Groupspace
  • Help users find and access relevant information
    quickly
  • Keep users up to date on activities of other
    participants
  • Virtual Environment rooms created from
    artifacts residing in the Groupspace
  • Example Code module becomes a room, source files
    become furnishings in the room. Corridors might
    link a modules room to a room containing design
    docs, etc.
  • Selective Awareness of other users actions

7
Conceptual Model (3)
  • Software Immersion
  • Virtual space defined by structure of artifacts
  • Built semi-automatically from artifacts,
    relationships
  • Architecture, organization of overall system can
    be inhabited, virtually toured

8
Conceptual Model (4)
  • Challenges
  • Artifacts added, modified, deleted, moved in
    underlying Groupspace
  • How to reflect this accurately in Groupview?
  • Remote repositories for Groupspace data
  • May not support transactions, locking
  • May be temporarily unavailable
  • Complexity of underlying software project
  • How to design a Software Immersion which users
    can understand?

9
CHIME Architecture

10
CHIME Architecture (2)
  • Xanth Data Service
  • Data organized into multi-rooted tree hierarchy
    of XML dataElements
  • Each dataElement describes a single piece of data
    residing in a remote repository
  • Xanth maintains an XML document which completely
    describes the contents of the Groupspace

11
CHIME Architecture (3)
ltdataElementnameREADMEid1000protocolhtt
pserverlibrary.psl.cs.columbia.eduport80
path/linux-2.0.36/READMEhiddenfalseparent
0behaviorGET /gt
12
CHIME Architecture (4)
  • Xanth Protocol Plugins
  • Implement retrieval protocols needed to
    communicate with data repositories
  • May provide behaviors to perform actions on the
    data
  • E.g. for HTTP, behaviors are GET, POST, PUT
  • Xanth Link Service
  • Provides typed, n-ary, bi-directional hypertext
    links among dataElements

13
CHIME Architecture (5)
  • Virtual Environment Modeler (VEM)
  • Parameterize each dataElement according to a set
    of Virtual Environment Types
  • Base Types Component, Container, Connector
  • VEM Types extensible for customization to
    underlying data
  • VEM does not hardwire a user interface
  • Provides only hints on how artifacts are related

14
CHIME Architecture (6)
  • Theme Service
  • Responsible for display, format, UI of Virtual
    Environment inhabited by users
  • Theme Plugins
  • Downloaded from server at runtime by clients
  • Handle UI representation of Virtual Environment
    for user 3D, text based, etc.
  • MUD Service
  • Keep track of user locations, handle user
    authentication, communications between users, etc.

15
Where do we go from here?
  • How can we easily populate and manage a
    Groupspace?
  • Versioning and Transaction support for Virtual
    Environments
  • Personal Software Process Experiment
  • Methodology Immersion?

16
Related Work
  • MUD/MOO Systems
  • Software Development Environments
  • Groupware systems
  • Software Visualization/Algorithm Animation

17
Conclusions
  • CHIME Architecture flexible, scalable
  • Linux 2.0.36 kernel source experiment
  • Methodology Immersion likely to be as useful as
    Software Immersion
  • Upcoming User Studies at Columbia and USC
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