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Multimedia

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Case 1: The audio is present in the same directory as the compiled application. Case 2: if you add the ding.wav audio file with the resource name Ding – PowerPoint PPT presentation

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Title: Multimedia


1
Multimedia
  • Rujchai Ung-arunyawee
  • Department of Computer Engineering
  • Khon Kaen University

2
Multimedia
  • Image
  • Sound
  • Videos

3
The Image
4
The SoundPlayer
  • Appeared in .NET 2.0
  • The easiest, most lightweight way to add audio to
    an application
  • Only play audio WAV files
  • Doesnt support playing more than one sound at
    once
  • Doesnt provide the ability to control

5
Case 1 The audio is present in the same
directory as the compiled application
Case 2 if you add the ding.wav audio file with
the resource name Ding
6
The SoundPlayerAction
  • New feature that WPF introduces to make it more
    convenient to use the SoundPlayer class
  • Allows you to use it in response to any event
  • Uses a single property, Source
  • Cannot play the audio in an embedded resource

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System Sounds
  • Based on the MessageBeep Win32 API
  • Provides access only to the following generic
    system sounds
  • Asterisk
  • Beep
  • Exclamation
  • Hand
  • Question
  • For example, to sound a beep in your code

9
The MediaPlayer
  • Not only play WAV audio, but also play MP3 audio
    or MPEG video
  • Note
  • The MediaPlayer is created outside the event
    handler
  • You supply the location of your file as a URI.
  • Theres no exception handling code

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Using these members, you could build a basic but
full-featured media player. However, WPF
programmers usually use another quite similar
element, which is defined in the next section
the MediaElement class.
12
The MediaElement
  • Wraps all the functionality of the MediaPlayer
    class.
  • Used as audio or video player
  • Placed a tag directly in your user interface
  • Declaratively supported.

13
Simple Audio Player
  • Adding this markup to your user interface, the
    test.mp3 audio will be played as soon as its
    loaded (which is more or less as soon as the
    window is loaded).

14
Playing Audio Programmatically
  • To play audio programmatically, you must begin by
    changing the LoadedBehavior
  • Interact with the media element in code
  • Generally, interaction consists of the
    straightforward Play(), Pause(), and Stop()
    methods

15
Handling Errors
16
Control media declaratively
  • By using the Trigger, Storyboard and
    MediaTimeline
  • The following markup demonstrates a simple
    example. It uses the BeginStoryboard action to
    begin playing a sound when the mouse clicks a
    button

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Controlling playback
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Playing Multiple Sounds
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Synchronizing an Animation with Audio
  • Simpler way is to segment the audio into
    separate files
  • The other way is to use key frame animation by
    wrapping this key frame animation and your
    MediaTimeline into a single storyboard
  • When using key frame animation, its important to
    set the Storyboard.SlipBehavior property to Slip
  • See text for example.

23
Playing Video
  • MediaElement class supports all the video formats
    that are supported by Windows Media Player
  • Most important, the Stretch and StretchDirection
    properties determine how the video window is
    scaled to fit its container

24
Video Effects
  • You can use a MediaElement as the content inside
    a content control, such as a button.
  • You can also combine video with transformations
    through the LayoutTransform or RenderTransform
    property. This allows you to move your video
    window, stretch it, skew it, or rotate it.
  • You can set the Clipping property of the
    MediaElement to cut down the video window to a
    specific shape or path
  • You can set the Opacity property to allow other
    content to show through behind your video window

25
Video Effects (Cont.)
  • You can use an animation to change a property of
    the MediaElement (or one of its transforms)
    dynamically.
  • You can copy the current content of the video
    window to another place in your user interface
    using a VisualBrush, which allows you to create
    specific effects like reflection.
  • You can place a video window on a 3-D surface and
    use an animation to move it as the video is being
    played

26
See text for the code
27
Speech Synthesis
  • A feature that generates spoken audio based on
    text you supply
  • Speech synthesis isnt built into WPFinstead,
    its a Windows accessibility feature.
  • Narrator use speech synthesis to help blind users
    to navigate basic dialog boxes
  • More generally, speech synthesis can be used to
    create audio tutorials and spoken instructions
  • All you need to do is create an instance of the
    SpeechSynthesizer class from the
    System.Speech.Synthesis namespace and call its
    Speak() method with a string of text

28
Use PromptBuilder for more controlable
29
Speech Recognition
  • A feature that translates user-spoken audio into
    text
  • As with speech synthesis, speech recognition is a
    feature of the Windows operating system.
  • Allows users with disabilities to interact with
    common controls by voice
  • Allows hands-free computer use, which is useful
    in certain environments.

30
To use speech recognition
  • The most straightforward way to use speech
    recognition is
  • Create an instance of the SpeechRecognizer class
    from the System.Speech.Recognition namespace
  • Then attach an event handler to the
    SpeechRecognized event, which is fired whenever
    spoken words are successfully converted to text
  • Retrieve the text in the event handler from the
    SpeechRecognizedEvent-Args.Result property

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