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Project Management

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Title: Project Management


1
Introduction to Management Science 8th
Edition by Bernard W. Taylor III
Chapter 13 Project Management
2
Chapter Topics
  • The Elements of Project Management
  • The Project Network
  • Probabilistic Activity Times
  • Activity-on-Node Networks and Microsoft Project
  • Project Crashing and Time-Cost Trade-Off
  • Formulating the CPM/PERT Network as a Linear
    Programming Model

3
Overview
  • Uses networks for project analysis.
  • Networks show how projects are organized and are
    used to determine time duration for completion.
  • Network techniques used are
  • CPM (Critical Path Method)
  • PERT (Project Evaluation and Review Technique)
  • Developed during late 1950s.

4
Elements of Project Management
  • Management is generally perceived as concerned
    with planning, organizing, and control of an
    ongoing process or activity.
  • Project Management is concerned with control of
    an activity for a relatively short period of time
    after which management effort ends.
  • Primary elements of Project Management to be
    discussed
  • Project Team
  • Project Planning
  • Project Control

5
The Elements of Project Management The Project
Team
  • Project team typically consists of a group of
    individuals from various areas in an organization
    and often includes outside consultants.
  • Members of engineering staff often assigned to
    project work.
  • Most important member of project team is the
    project manager.
  • Project manager is often under great pressure
    because of uncertainty inherent in project
    activities and possibility of failure.
  • Project manager must be able to coordinate
    various skills of team members into a single
    focused effort.

6
The Elements of Project Management The Project
Network
  • A branch reflects an activity of a project.
  • A node represents the beginning and end of
    activities, referred to as events.
  • Branches in the network indicate precedence
    relationships.
  • When an activity is completed at a node, it has
    been realized.

Figure 13.2 Network for Building a House
7
The Project Network Planning and Scheduling
  • Network aids in planning and scheduling.
  • Time duration of activities shown on branches

Figure 13.3 Network for Building a House with
Activity Times
8
The Project Network Concurrent Activities
  • Activities can occur at the same time
    (concurrently).
  • A dummy activity shows a precedence relationship
    but reflects no passage of time.
  • Two or more activities cannot share the same
    start and end nodes.

Figure 13.4 Expanded Network for Building a House
Showing Concurrent Activities
9
The Project Network Paths Through a Network


Table 8.1 Paths Through the House-Building Network
10
The Project Network The Critical Path (1 of 2)
  • The critical path is the longest path through the
    network the minimum time the network can be
    completed. In Figure 13.5
  • Path A 1 ? 2 ? 3 ? 4 ? 6 ? 7, 3 2 0 3 1
    9 months
  • Path B 1 ? 2 ? 3 ? 4 ? 5 ? 6 ? 7, 3 2 0 1
    1 1 8 months
  • Path C 1 ? 2 ? 4 ? 6 ? 7, 3 1 3 1 8
    months
  • Path D 1 ? 2 ? 4 ? 5 ? 6 ? 7, 3 1 1 1 1
    7 months

11
The Project Network The Critical Path (2 of 2)
Figure 13.6 Alternative Paths in the Network
12
The Project Network Activity Scheduling
Earliest Times
  • ES is the earliest time an activity can start.
    ESij Maximum (EFi)
  • EF is the earliest start time plus the activity
    time. EFij ESij tij

Figure 13.7 Earliest Activity Start and Finish
Times
13
The Project Network Activity Scheduling
Earliest Times
  • LS is the latest time an activity can start
    without delaying critical path time. LSij LFij
    - tij
  • LF is the latest finish time. LFij Minimum
    (LSj)

Figure 13.8 Latest Activity Start and Finish Times
14
The Project Network Activity Slack
  • Slack is the amount of time an activity can be
    delayed without delaying the project.
  • Slack Time exists for those activities not on the
    critical path for which the earliest and latest
    start times are not equal.
  • Shared Slack is slack available for a sequence of
    activities.

Figure 13.9 Earliest and Latest Activity Start
and Finish Times
15
The Project Network Calculating Activity Slack
Time (1 of 2)
  • Slack, Sij, computed as follows Sij LSij -
    ESij or Sij LFij - EFij

Figure 13.10 Activity Slack
16
The Project Network Calculating Activity Slack
Time (2 of 2)
Table 8.2 Activity Slack
17
Probabilistic Activity Times
  • Activity time estimates usually can not be made
    with certainty.
  • PERT used for probabilistic activity times.
  • In PERT, three time estimates are used most
    likely time (m), the optimistic time (a) , and
    the pessimistic time (b).
  • These provide an estimate of the mean and
    variance of a beta distribution
  • mean (expected time)
  • variance

18
Probabilistic Activity Times Example (1 of 3)
Figure 13.11 Network for Installation Order
Processing System
19
Probabilistic Activity Times Example (2 of 3)

Table 8.3 Activity Time Estimates for Figure 13.11
20
Probabilistic Activity Times Example (3 of 3)
Figure 13.12 Network with Mean Activity Times and
Variances
21
Probabilistic Activity Times Earliest and Latest
Activity Times and Slack
Figure 13.13 Earliest and Latest Activity Times
22
Probabilistic Activity Times Earliest and Latest
Activity Times and Slack
Table 8.4 Activity Earliest and Latest Times and
Slack
23
Probabilistic Activity Times Expected Project
Time and Variance
  • The expected project time is the sum of the
    expected times of the critical path activities.
  • The project variance is the sum of the variances
    of the critical path activities.
  • The expected project time is assumed to be
    normally distributed (based on central limit
    theorem).
  • In example, expected project time (tp) and
    variance (vp) interpreted as the mean (?) and
    variance (?2) of a normal distribution
  • 25 weeks
  • ?2 6.9 weeks

24
Probability Analysis of a Project Network (1 of 2)
  • Using normal distribution, probabilities are
    determined by computing number of standard
    deviations (Z) a value is from the mean.
  • Value is used to find corresponding probability
    in Table A.1, Appendix A.

25
Probability Analysis of a Project Network (2 of 2)
Figure 13.14 Normal Distribution of Network
Duration
26
Probability Analysis of a Project Network Example
1 (1 of 2)
  • Z value of 1.90 corresponds to probability of
    .4713 in Table A.1, Appendix A. Probability of
    completing project in 30 weeks or less (.5000
    .4713) .9713.
  • ?2 6.9 ? 2.63
  • Z (x-?)/ ? (30 -25)/2.63 1.90

27
Probability Analysis of a Project Network Example
1 (2 of 2)
Figure 13.15 Probability the Network Will Be
Completed in 30 Weeks or Less
28
Probability Analysis of a Project Network Example
2 (1 of 2)
  • Z (22 - 25)/2.63 -1.14
  • Z value of 1.14 (ignore negative) corresponds to
    probability of .3729 in Table A.1, appendix A.
  • Probability that customer will be retained is
    .1271

29
Probability Analysis of a Project Network Example
2 (2 of 2)
Figure 13.16 Probability the Network Will Be
Completed in 22 Weeks or Less
30
Probability Analysis of a Project
Network CPM/PERT Analysis with QM for Windows
Exhibit 13.1
31
Activity-on-Node Networks and Microsoft Project
  • The project networks developed so far have used
    the activity-on-arrow (AOA) convention.
  • Activity-on-node (AON) is another method of
    creating a network diagram.
  • The two different conventions accomplish the same
    thing, but there are a few differences.
  • An AON diagram will often require more nodes than
    an AOA diagram.
  • An AON diagram does not require dummy activities
    because two activities will never have the same
    start and end nodes.
  • Microsoft Project handles only AON networks.

32
Activity-on-Node Networks and Microsoft
Project Node Structure
This node includes the activity number in the
upper left-hand corner, the activity duration in
the lower left-hand corner, and the earliest
start and finish times, and latest start and
finish times in the four boxes on the right side
of the node.
Figure 13.17 Activity-on-Node Configuration
33
Activity-on-Node Networks and Microsoft
Project AON Network Diagram
Figure 13.18 House-Building Network with AON
34
Activity-on-Node Networks and Microsoft
Project Microsoft Project (1 of 4)
Exhibit 13.2
35
Activity-on-Node Networks and Microsoft
Project Microsoft Project (2 of 4)
Exhibit 13.3
36
Activity-on-Node Networks and Microsoft
Project Microsoft Project (3 of 4)
Exhibit 13.4
37
Activity-on-Node Networks and Microsoft
Project Microsoft Project (4 of 4)
Exhibit 13.5
38
Project Crashing and Time-Cost Trade-Off
Definition
  • Project duration can be reduced by assigning more
    resources to project activities.
  • Doing this however increases project cost.
  • Decision is based on analysis of trade-off
    between time and cost.
  • Project crashing is a method for shortening
    project duration by reducing one or more critical
    activities to a time less than normal activity
    time.
  • Crashing achieved by devoting more resources to
    crashed activities.

39
Project Crashing and Time-Cost Trade-Off Example
Problem (1 of 5)
Figure 13.19 Network for Constructing a House
40
Project Crashing and Time-Cost Trade-Off Example
Problem (2 of 5)
Crash cost and crash time have linear
relationship total crash cost/total crash time
2000/5 400/wk
Figure 13.20 Time-Cost Relationship for Crashing
Activity 1?2
41
Project Crashing and Time-Cost Trade-Off Example
Problem (3 of 5)
Table 8.5 Normal Activity and Crash Data for the
Network in Figure 13.19
42
Project Crashing and Time-Cost Trade-Off Example
Problem (4 of 5)
Figure 13.21 Network with Normal Activity Times
and Weekly Activity Crashing Costs
43
Project Crashing and Time-Cost Trade-Off Example
Problem (5 of 5)
  • As activities are crashed, the critical path may
    change and several paths may become critical.

Figure 13.22 Revised Network with Activity 1?2
Crashed
44
Project Crashing and Time-Cost Trade-Off Project
Crashing with QM for Windows
Exhibit 13.6
45
Project Crashing and Time-Cost Trade-Off General
Relationship of Time and Cost (1 of 2)
  • Project crashing costs and indirect costs have an
    inverse relationship.
  • Crashing costs are highest when the project is
    shortened.
  • Indirect costs increase as the project duration
    increases.
  • Optimal project time is at minimum point on the
    total cost curve.

46
Project Crashing and Time-Cost Trade-Off General
Relationship of Time and Cost (2 of 2)
Figure 13.23 A Time-Cost Trade-Off
47
The CPM/PERT Network Formulating as a Linear
Programming Model
  • The objective is to determine the earliest time
    the project can be completed (i.e., the critical
    path time).

General linear programming model Minimize Z
?xi subject to xj - xi ? tij for all
activities i ? j xi, xj ? 0 Where xi
earliest event time of node i xj earliest
event time of node j tij time of activity i ? j
48
The CPM/PERT Network Example Problem Formulation
and Data (1 of 2)
Minimize Z x1 x2 x3 x4 x5 x6
x7 subject to x2 - x1 ? 12 x3 - x2 ? 8 x4 -
x2 ? 4 x4 - x3 ? 0 x5 - x4 ? 4 x6 - x4 ?
12 x6 - x5 ? 4 x7 - x6 ? 4 xi, xj ? 0
49
The CPM/PERT Network Example Problem Formulation
and Data (2 of 2)
Figure 13.24 CPM/PERT Network for the
House-Building Project with Earliest Event Times
50
The CPM/PERT Network Example Problem Solution
with Excel (1 of 4)
Exhibit 13.7
51
The CPM/PERT Network Example Problem Solution
with Excel (2 of 4)
Exhibit 13.8
52
The CPM/PERT Network Example Problem Solution
with Excel (3 of 4)
Exhibit 13.9
53
The CPM/PERT Network Example Problem Solution
with Excel (4 of 4)
Exhibit 13.10
54
Probability Analysis of a Project Network Example
Problem Model Formulation
xi earliest event time of node I xj earliest
event time of node j yij amount of time by
which activity i ? j is crashed Minimize Z
400y12 500y23 3000y24 200y45 7000y46
200y56 7000y67 subject to y12 ? 5 y12 x2 -
x1 ? 12 x7 ? 30 y23 ? 3 y23 x3 - x2 ? 8
y67 ? 1 y24 ? 1 y24 x4 - x2 ? 4 x67 x7 -
x6 ? 4 y34 ? 0 y34 x4 - x3 ? 0 xj, yij ? 0
y45 ? 3 y45 x5 - x4 ? 4 y46 ? 3 y46 x6 -
x4 ? 12 y56 ? 3 y56 x6 - x5 ? 4
55
Probability Analysis of a Project Network Example
Problem Excel Solution (1 of 3)
Exhibit 13.11
56
Probability Analysis of a Project Network Example
Problem Excel Solution (2 of 3)
Exhibit 13.12
57
Probability Analysis of a Project Network Example
Problem Excel Solution (3 of 3)
Exhibit 13.13
58
PERT Project Management Example Problem Problem
Statement and Data (1 of 2)
  • Given the following data determine the expected
    project completion time and variance, and the
    probability that the project will be completed in
    28 days or less.

59
PERT Project Management Example Problem Problem
Statement and Data (2 of 2)
60
PERT Project Management Example Problem Solution
(1 of 4)
Step 1 Compute the expected activity times and
variances.
61
PERT Project Management Example Problem Solution
(2 of 4)
Step 2 Determine the earliest and latest times
at each node.
62
PERT Project Management Example Problem Solution
(3 of 4)
Step 3 Identify the critical path and compute
expected completion time and
variance. Critical path (activities with no
slack) 1 ? 2 ? 3 ? 4 ? 5 Expected project
completion time (tp) 24 days Variance v 4
4/9 4/9 1/9 5 days
63
PERT Project Management Example Problem Solution
(4 of 4)
Step 4 Determine the Probability That the
Project Will be Completed in 28 days or
less. Z (x - ?)/? (28 -24)/?5
1.79 Corresponding probability from Table A.1,
Appendix A, is .4633 and P(x ? 28) .9633.
64
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