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2.1.1 Example Matching Pennies

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You should also know what a saddle point is by now... 1.3 Saddle Points ... This solution is given by the saddle point. ... – PowerPoint PPT presentation

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Title: 2.1.1 Example Matching Pennies


1
Saddle Point
2
You should know by now
  • The security level of a strategy for a player is
    the minimum payoff regardless of what strategy
    his opponent uses.
  • A player tries to choose among all strategies
    available to him, the strategy that maximises the
    security level.
  • That is, the option that gives the least worst
    outcome.

3
You should also know what a saddle point is by
now
  • A solution (ai, Aj) to a zero-sum
    two-person game is stable (or in
    equilibrium) if Player I expecting Player II
    to Play Aj has nothing to gain by
    deviating from ai
  • AND
  • Player II expecting Player I to Play ai
    has nothing to gain by deviating from
    playing Aj.

4
Principle II
  • The players tend to strategy pairs that are in
    equilibrium, i.e. stable
  • An optimal solution is said to be reached if
    neither player finds it beneficial to change
    their strategy.

5
1.3 Saddle Points
  • Let L denote the best (largest) security
    level of Player I, and let U denote the
    best (smallest) security level of Player II.
  • We shall refer to L as the lower value of
    the game and to U as the upper value of
    the game.
  • If UL we call this common value the
    value of the game.

6
1.3.1 Example
A
A
s
1
2
i
a
0
2
0
1
a
3
1
1
L
2
S
3
2
j
U
  • L U

7
1.3.2 Example
L
U
  • Value of game is 2

8
1.3.1 Theorem
  • For any zero-sum 2-person game we have L U.
  • Proof.
  • Consider the ith row and jth column of the payoff
    matrix for some arbitrary choice of i and j.
  • By definition si is the smallest element of row
    i, hence si vij.
  • Similarly, by definition Sj is the largest
    element in column j, hence Sj vij.
  • This implies that
  • si vij Sj , for all i and j

9
  • By definition
  • L max si
  • si for some i
  • and
  • U min Sj
  • Sj for some j,
  • hence L si vij Sj U, so L U.

si
vij
Sj
10
1.3.1 Lemma (Page 12)
  • For any zero-sum 2-person game, L U implies the
    existence of a pair (i, j) such that vij
    si Sj.
  • i.e. There is an entry in the matrix that is both
    the smallest in its row AND the largest in its
    column.
  • Proof By definition, L si for some i, call it
    i, and
  • U Sj for
    some j, call it j.
  • Hence L U implies the existence of a pair (i,
    j) such that si Sj.
  • From the definition of min it follows that
  • vij min vij j1,2,...,n ( si)
  • and from the definition of max we have that
  • vij max viji1,2,...,m (Sj)

11
  • We therefore conclude that
  • si vij Sj
  • But since we already established that
  • si Sj we conclude that vij si Sj.

12
1.3.1 Definition Saddle Point(Page 13)
  • An entry (i, j) of the payoff matrix is said
    to be a saddle point iff vij si Sj.
  • I.e. A saddle point is BOTH the smallest in its
    row and the largest in its column .

13
  • 1.3.2 Theorem
  • For any 2-person zero sum game, the lower value
    of the game is equal to the upper value of the
    game if and only if the payoff matrix possesses a
    saddle point.
  • Proof.
  • Necessity (LU implies the existence of a saddle
    point) is provided by Lemma 1.3.1.

14
  • Sufficiency (existence of a saddle point implies
    that LU)
  • Assume that there is a saddle point, say vij.
    By definition then,
  • Sj vij si .
  • Since by definition L si and U Sj ,
  • U Sj vij si L
  • But Theorem 1.3.1 claims that U L.
  • Hence it follows that U L.

15
Saddle Point
16
Summary
  • If the players follow the two Principles (Best
    Security Level and Equilibrium) and the payoff
    matrix has a saddle point, then there is a pair
    of pure strategies (one for each player) which is
    a stable solution to the game. This solution is
    given by the saddle point.
  • When we say a pure strategy we mean the player
    uses one row (or one column) all the time.

17
Example
  • Solve the 2person zerosum game whose payoff
    matrix is below. ie. Find saddle points, if any.
    Find the value of the game. State the strategies
    the players should use, based on the philosophy
    given earlier.
  • See lecture for solution.

18
Example
  • For the two-person zero-sum game whose payoff
    matrix is given below, find the values of x for
    which there is a saddle point. Solve the game for
    these values of x.
  • See lecture for solution.

19
Twoperson Constantsum Games
  • A twoperson constantsum game is a two player
    game in which, for any choice of both players
    strategies, the row players payoff and the
    column players payoff add up to a constant
    value, c.
  • A twoperson zerosum game is a special case of
    this.
  • A twoperson constantsum can be approached in
    the same way as a twoperson zerosum game.

20
Example In a certain time slot, two TV
networks are vying for 100 million viewers.
They each have the same three choices for that
time slot. Surveys suggest the following numbers
of viewers would tune in to each network (in
millions).
Soap Opera
Western
Comedy
(15,85)
(60,40)
Western
(35,65)
Network 1
(50,50)
(45,55)
Soap Opera
(58,42)
(14,86)
(70,30)
(38,62)
Comedy
Network 2
21
  • As with zerosum games we could just enter the
    payoffs to Player 1, with the understanding that
    Player 2 gets
  • (100 Player 1s payoff)
  • By subtracting 50 from all entries we can convert
    this to a zerosum game.
  • In general by subtracting c/2, a twoperson
    constantsum game (where c is the constant sum)
    can be converted to a twoperson zerosum game
    and thus the same ideas can be used.

22
Question
  • What happens if we do not have a saddle point?

23
We cannot guarantee
the existence of a solution satisfying both
principlesOne idea in this case is to think of
playing the game repeatedly and looking at
expected payoffs, rather than the actual payoff
on any one play of the game.
So, what do we do?
24
The BIG Fix
Mixed Strategies Each player
will mix his/her decisions using some probability
distribution. Thus on one play of the game Player
1 may use strategy a2, on the next play a4, then
a2, then a2, then a1, ??? but .
25
Randomise your decisions, mate!
New Game
How should I randomise?
Payoff Table
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