Title: Development and Redevelopment of a More Realistic Sailing Dinghy Simulator
1Development and Redevelopment of a More Realistic
Sailing Dinghy Simulator
Jonathan R. Binns, Australian Maritime
College, Frank W. Bethwaite, Bethwaite Design Pty
Ltd, Norman R. Saunders, University of
Melbourne, Mark Habgood, University of Melbourne
2Development of the Simulator
- Began as a marine treadmill, studying athletes
performance - University of Tasmania developed a system
- Virtual Sailing redesigned and rebuilt the
hardware - VS1
- Virtual Sailing and the Australian Maritime
College rewrote the software - VS2
- VS and AMC redesigned hardware
- VS-C1
3The old software and hardware VS1
4The New SoftwareVS2
5New Software and HardwareVS-C1
6What is the Simulator?
- A human-in-the-loop sailing simulation
7OLD Simulator Hardware VS1, VS2
- Boat in a roll frame
- Pneumatic rams and pressure regulators
- Transducers
- Data acquisition
8NEW Simulator Hardware !! VS-C1
- Cockpit/boat in a roll swing
- Pneumatic ram and pressure regulators
- Encoders
- Data acquisition
9New to old software
- Cost 60k
- Modular design allows for program to be changed
- Strict separation of program elements allows
development of program without secondary
influences - Revisions can be backwardly compatible
10New to old hardware
- gt10k saving, gt100 kg weight saving, lt0.5 x size
- Faster data rates (9.6k bps -gt 33k bps, still
very low) - All three transducers are the same, none require
calibration ever - Lost ability to provide programmable tiller
feedback
11The Old Simulator VS1
12The New Simulator VS-C1
13Some Simulator Uses
- Entry level training
- Higher level fitness and skill evaluation and
sports specific exercise programs - Training during poor weather
- Fun
- Try-before-you-buy programs for potential
buyers, leading to happier clients and selling
more boats
14Skills required to make a simulator
- Programming high level of efficient graphics
and easy simulation - Data acquisition and control large cost savings
and speed advances possible - Mechanical design simple tough mechanisms used
throughout - Simulation efficient and quick algorithms to
provide correct dynamic feel
15THE Force and Moment Balance
- Essentially 4 degree of freedom (surge, sway,
heel and yaw) - Done in time domain, results in Fma, MI?,
simple explicit Euler step used - Dynamics are assumed Eulerian (but should be
Lagrangian!!!) - Simple force/moment decomposition with 3D vectors
makes for realistic feel
16Some Problems with the Old Software
- Righting moment had a few bugs did virtually
nothing - No transverse force balance
- Yaw moment balance had no real physical link
- Rendering was quite clumsy
- All drag elements were too high
- meant all boat speeds were very slow
17Upright Drag
18Sail Lift
19Sail Drag
20Centreboard Lift
21Centreboard Drag
22Polar Comparison, Old to New program
23Basic Sim Data
24Extra Sim Data
25The New Boats, the Optimist
26The New Boats, the Byte
27The New Boats, the Laser, 3 sail options
28The MegaByte, and The Liberty (a two sail boat!!)
29Polar Comparison, New Boats
30Conclusions from Upgrades
- Steady state performance prediction greatly
improved - Dynamic performance prediction greatly improved
- Modular coding allows for many different upgrade
possibilities - Hardware refinements have saved 30 off cost
price and made better machine - Sailing industry has an alternative
31Conclusions from Engineers Perspective
- A yacht designer has to do everything
- MUST consider technologies/methods outside naval
architecture - Approximations can be massive, but usefulness of
predictions can still be high - Little can be achieved with non-scientific basis
32Future developments
- More training tools
- More multiple sail dinghies
- Better dynamic prediction for apparent wind
sailing
33Simulator can be used by anyone
34Exercise
- Alter simulation parameters to make dinghy as
fast as possible in 12 knots TWS - Teach someone to sail
- See which boat is fastest, and think why?
35Sailing Glamourtake advantage, dont get fooled