Development and Redevelopment of a More Realistic Sailing Dinghy Simulator - PowerPoint PPT Presentation

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Development and Redevelopment of a More Realistic Sailing Dinghy Simulator

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Development and Redevelopment of a More Realistic Sailing ... Cockpit/boat in a roll swing. Pneumatic ram and pressure regulators. Encoders. Data acquisition ... – PowerPoint PPT presentation

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Title: Development and Redevelopment of a More Realistic Sailing Dinghy Simulator


1
Development and Redevelopment of a More Realistic
Sailing Dinghy Simulator
Jonathan R. Binns, Australian Maritime
College, Frank W. Bethwaite, Bethwaite Design Pty
Ltd, Norman R. Saunders, University of
Melbourne, Mark Habgood, University of Melbourne
2
Development of the Simulator
  • Began as a marine treadmill, studying athletes
    performance
  • University of Tasmania developed a system
  • Virtual Sailing redesigned and rebuilt the
    hardware
  • VS1
  • Virtual Sailing and the Australian Maritime
    College rewrote the software
  • VS2
  • VS and AMC redesigned hardware
  • VS-C1

3
The old software and hardware VS1
4
The New SoftwareVS2
5
New Software and HardwareVS-C1
6
What is the Simulator?
  • A human-in-the-loop sailing simulation

7
OLD Simulator Hardware VS1, VS2
  • Boat in a roll frame
  • Pneumatic rams and pressure regulators
  • Transducers
  • Data acquisition

8
NEW Simulator Hardware !! VS-C1
  • Cockpit/boat in a roll swing
  • Pneumatic ram and pressure regulators
  • Encoders
  • Data acquisition

9
New to old software
  • Cost 60k
  • Modular design allows for program to be changed
  • Strict separation of program elements allows
    development of program without secondary
    influences
  • Revisions can be backwardly compatible

10
New to old hardware
  • gt10k saving, gt100 kg weight saving, lt0.5 x size
  • Faster data rates (9.6k bps -gt 33k bps, still
    very low)
  • All three transducers are the same, none require
    calibration ever
  • Lost ability to provide programmable tiller
    feedback

11
The Old Simulator VS1
12
The New Simulator VS-C1
13
Some Simulator Uses
  • Entry level training
  • Higher level fitness and skill evaluation and
    sports specific exercise programs
  • Training during poor weather
  • Fun
  • Try-before-you-buy programs for potential
    buyers, leading to happier clients and selling
    more boats

14
Skills required to make a simulator
  • Programming high level of efficient graphics
    and easy simulation
  • Data acquisition and control large cost savings
    and speed advances possible
  • Mechanical design simple tough mechanisms used
    throughout
  • Simulation efficient and quick algorithms to
    provide correct dynamic feel

15
THE Force and Moment Balance
  • Essentially 4 degree of freedom (surge, sway,
    heel and yaw)
  • Done in time domain, results in Fma, MI?,
    simple explicit Euler step used
  • Dynamics are assumed Eulerian (but should be
    Lagrangian!!!)
  • Simple force/moment decomposition with 3D vectors
    makes for realistic feel

16
Some Problems with the Old Software
  • Righting moment had a few bugs did virtually
    nothing
  • No transverse force balance
  • Yaw moment balance had no real physical link
  • Rendering was quite clumsy
  • All drag elements were too high
  • meant all boat speeds were very slow

17
Upright Drag
18
Sail Lift
19
Sail Drag
20
Centreboard Lift
21
Centreboard Drag
22
Polar Comparison, Old to New program
23
Basic Sim Data
24
Extra Sim Data
25
The New Boats, the Optimist
26
The New Boats, the Byte
27
The New Boats, the Laser, 3 sail options
28
The MegaByte, and The Liberty (a two sail boat!!)
29
Polar Comparison, New Boats
30
Conclusions from Upgrades
  • Steady state performance prediction greatly
    improved
  • Dynamic performance prediction greatly improved
  • Modular coding allows for many different upgrade
    possibilities
  • Hardware refinements have saved 30 off cost
    price and made better machine
  • Sailing industry has an alternative

31
Conclusions from Engineers Perspective
  • A yacht designer has to do everything
  • MUST consider technologies/methods outside naval
    architecture
  • Approximations can be massive, but usefulness of
    predictions can still be high
  • Little can be achieved with non-scientific basis

32
Future developments
  • More training tools
  • More multiple sail dinghies
  • Better dynamic prediction for apparent wind
    sailing

33
Simulator can be used by anyone
34
Exercise
  • Alter simulation parameters to make dinghy as
    fast as possible in 12 knots TWS
  • Teach someone to sail
  • See which boat is fastest, and think why?

35
Sailing Glamourtake advantage, dont get fooled
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