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Proposal: The Formation of a Game Technologies Task Force

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Title: Proposal: The Formation of a Game Technologies Task Force


1
ProposalThe Formation of a Game Technologies
Task Force
  • For the IEEE Computer Society
  • Technical Activities Board (TAB) O1 November
    2006

2
Video/Computer Games
  • Entertainment
  • Communication
  • Advertising
  • Medicine
  • Education/Training

3
Video/Computer Games
  • Video games are a new and distinct medium.
  • Technology includes many topics in computer
    engineering/Computer Science.
  • As a business, worth 10s of billions each year,
    many thousands of developers.

This is a significant sector of the economy and
of the base of technical workers.
4
Why a Task Force? (1)
5
Why a Task Force? (2)
6
Why a Task Force? (3)
7
Why a Task Force? (4)
8
Why a Task Force? (5)
9
Why a Task Force? (5)
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What Does Game Engineering Add?
  • - Specific focus on real-time rendering.
  • Audio display, storage, synthesis.
  • Special interest and skill in portable computer
    systems.
  • Its a Multidisciplinary application area and
    research/development focus that is currently
    pushing the design of desktop PCs, portables,
    cell phones, PDAs, processors, AI and graphics
    methods.

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but mainly
14
Serious Games
15
Serious Games
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Serious Games
17
Is It Really All This?
  • PC/Desktop computer games
  • No two PCs are the same! Games play the same
    on multiple computers, even when in
    communication. Speed is constant, quality ditto.
  • Consoles Playstation, Xbox, Wii
  • Focus on high speed, high-resolution
    rendering, new interface technology. Dedicated
    computer system. Near instant boot.
  • Massively Multiplayer hundreds of thousands of
    players simultaneously.
  • The technical problems are huge and
    obvious here. We have significant experience with
    creating and maintaining large online
    communities.
  • Portables
  • 200 million Game Boy devices cell phones, PDAs.

18
Activities
CONFERENCES - Initially, we will sponsor Game
Engineering sessions within existing IEEE
Computer Society conferences, focused on
relevant aspects of graphics, audio, video,
artificial intelligence, networking,
human-computer interaction, education and those
other fields already supported within the IEEE
CS community. This will help establish linkages
within the IEEE CS and will help to connect the
new game TF members to established IEEE CS groups.
19
Activities
CONFERENCES We will sponsor Game Engineering
technical conferences in both traditional and
virtual on-line conference formats. We propose
to begin by assisting and enhancing a few
existing Conferences (E.G. Futureplay)
20
Activities
PUBLICATIONS We propose explicit sections in
existing journals to group Game related
articles. Publication of an online journal with
an optional hardcopy format. Publication of a
reference tool consisting of a table of contents
of IEEE CS articles related to Game Engineering.
Books related to game technology and design.
(Sawyer, Parker, and others already have books
in this area)
21
Other
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23
People - Coordinating
  • We would like to help with the Coordinating
    Committee
  • TCCC Computer Communications
  • TCLT Learning Technology
  • TCMC Multimedia Computing      
  • TCVG Visualization and Graphics
  • IEEE Computational Intelligence Society Games
    Technical Committee
  • Here today
  • TFHIS Human Centered Info. Systems Nahum
    Gershon, TFHIS n.gershon_at_computer.org
  • Also Suggested
  • TCCA Computer Architecture
  • TCCGM Computer Generated Music
  • TCDP Distributed Processing
  • TCSIM Simulation Systems
  • TCWEAR Wearable Information Systems

24
People Executive (initial)
  • Executive Committee Acting Chair
  • Dr. J.R. Parker, University
    of Calgary, Canada
  • Executive Committee Members
  • Mr. Ben Sawyer, Co-founder of Serious Game
    Movement, Digital Mill
  • Dr. Ian Bogost, School of Literature,
    Communication, Culture, Gerogia Tech
  • Dr. Nahum Gershon, The MITRE Corp. IEEE
    TAB
  • Ms. J.C. Herz, Joystick Nation Inc.
  • Mr. Lawrence Holland, Founder, President and
    Creative Director, Totally Games
  • Dr. Michael Macedonia, Director, Disruptive
    Technology Office, Entertainment Computing Column
    Editor, IEEE CS Computer Magazine

25
People Executive (initial)
  • Executive Committee Members (continued)
  • Dr. Andrew Phelps, RIT
  • Dr. Michael Van-lent, Institute for Creative
    Technologies
  • Mr. Doug Whatley, CEO, BreakAway
  • Mr. Bill Fisher, CEO, Quicksilver
  • Mr. Don Black, Founder, Digital
    ChoreoGraphics
  • Mr. Gene Alexander, Founder and CEO, MaMoCa,
    Inc.

26
Budget
  • We expect that Game Industry sponsors will defray
    costs.
  • - Advertising and web site development.
  • - Meetings and videoconferences for executive,
    advisory, and coordinating committees.
  • - Need to begin fund raising for game engineering
    conference and symposia.
  • - Encouraging local chapter activities.

27
Next Steps
  • 1. Get approval of official executive committee.
  • 2. Have a meeting of the official executive
    elect a permanent chair.
  • 3. Form subcommittees, start on agenda
  • Fundraising - local SIGs
  • Web site - activities

28
Questions/Comments
Jim Parker Don Black Nahum Gershon
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