Title: Proposal: The Formation of a Game Technologies Task Force
1ProposalThe Formation of a Game Technologies
Task Force
- For the IEEE Computer Society
- Technical Activities Board (TAB) O1 November
2006
2Video/Computer Games
- Entertainment
- Communication
- Advertising
- Medicine
- Education/Training
3Video/Computer Games
- Video games are a new and distinct medium.
- Technology includes many topics in computer
engineering/Computer Science. - As a business, worth 10s of billions each year,
many thousands of developers.
This is a significant sector of the economy and
of the base of technical workers.
4Why a Task Force? (1)
5Why a Task Force? (2)
6Why a Task Force? (3)
7Why a Task Force? (4)
8Why a Task Force? (5)
9Why a Task Force? (5)
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12What Does Game Engineering Add?
- - Specific focus on real-time rendering.
- Audio display, storage, synthesis.
- Special interest and skill in portable computer
systems. - Its a Multidisciplinary application area and
research/development focus that is currently
pushing the design of desktop PCs, portables,
cell phones, PDAs, processors, AI and graphics
methods.
13 but mainly
14Serious Games
15Serious Games
16Serious Games
17Is It Really All This?
- PC/Desktop computer games
- No two PCs are the same! Games play the same
on multiple computers, even when in
communication. Speed is constant, quality ditto. - Consoles Playstation, Xbox, Wii
- Focus on high speed, high-resolution
rendering, new interface technology. Dedicated
computer system. Near instant boot. - Massively Multiplayer hundreds of thousands of
players simultaneously. - The technical problems are huge and
obvious here. We have significant experience with
creating and maintaining large online
communities. - Portables
- 200 million Game Boy devices cell phones, PDAs.
18Activities
CONFERENCES - Initially, we will sponsor Game
Engineering sessions within existing IEEE
Computer Society conferences, focused on
relevant aspects of graphics, audio, video,
artificial intelligence, networking,
human-computer interaction, education and those
other fields already supported within the IEEE
CS community. This will help establish linkages
within the IEEE CS and will help to connect the
new game TF members to established IEEE CS groups.
19Activities
CONFERENCES We will sponsor Game Engineering
technical conferences in both traditional and
virtual on-line conference formats. We propose
to begin by assisting and enhancing a few
existing Conferences (E.G. Futureplay)
20Activities
PUBLICATIONS We propose explicit sections in
existing journals to group Game related
articles. Publication of an online journal with
an optional hardcopy format. Publication of a
reference tool consisting of a table of contents
of IEEE CS articles related to Game Engineering.
Books related to game technology and design.
(Sawyer, Parker, and others already have books
in this area)
21Other
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23People - Coordinating
- We would like to help with the Coordinating
Committee - TCCC Computer Communications
- TCLT Learning Technology
- TCMC Multimedia Computing
- TCVG Visualization and Graphics
- IEEE Computational Intelligence Society Games
Technical Committee - Here today
- TFHIS Human Centered Info. Systems Nahum
Gershon, TFHIS n.gershon_at_computer.org - Also Suggested
- TCCA Computer Architecture
- TCCGM Computer Generated Music
- TCDP Distributed Processing
- TCSIM Simulation Systems
- TCWEAR Wearable Information Systems
24People Executive (initial)
- Executive Committee Acting Chair
- Dr. J.R. Parker, University
of Calgary, Canada - Executive Committee Members
- Mr. Ben Sawyer, Co-founder of Serious Game
Movement, Digital Mill - Dr. Ian Bogost, School of Literature,
Communication, Culture, Gerogia Tech - Dr. Nahum Gershon, The MITRE Corp. IEEE
TAB - Ms. J.C. Herz, Joystick Nation Inc.
- Mr. Lawrence Holland, Founder, President and
Creative Director, Totally Games - Dr. Michael Macedonia, Director, Disruptive
Technology Office, Entertainment Computing Column
Editor, IEEE CS Computer Magazine
25People Executive (initial)
- Executive Committee Members (continued)
- Dr. Andrew Phelps, RIT
- Dr. Michael Van-lent, Institute for Creative
Technologies - Mr. Doug Whatley, CEO, BreakAway
- Mr. Bill Fisher, CEO, Quicksilver
- Mr. Don Black, Founder, Digital
ChoreoGraphics - Mr. Gene Alexander, Founder and CEO, MaMoCa,
Inc.
26Budget
- We expect that Game Industry sponsors will defray
costs. - - Advertising and web site development.
- - Meetings and videoconferences for executive,
advisory, and coordinating committees. - - Need to begin fund raising for game engineering
conference and symposia. - - Encouraging local chapter activities.
27Next Steps
- 1. Get approval of official executive committee.
- 2. Have a meeting of the official executive
elect a permanent chair. - 3. Form subcommittees, start on agenda
- Fundraising - local SIGs
- Web site - activities
28Questions/Comments
Jim Parker Don Black Nahum Gershon