Title: Presence and Flow: A heuristic framework to inform theory and design
1Presence and Flow A heuristic framework to
inform theory and design
Linda Greenwood Temple University ICA 2003
2Presence
- Presence in the real world constitutes a basic
state of consciousness - Presence in the virtual, computer-mediated worlds
is defined by Lombard and Ditton (1997) as the
illusion of non-mediation. - Conceptual confusion leads to difficulty in
theory development
3Flow Theory
- Flow is a construct that emerged from research
into intrinsic motivation. - It is a psychological state in which the
individual is fully engaged and involved in an
activity that is intrinsically enjoyable. - Csikszentmihalyi, considered the father of flow
theory, describes a flow experience as one of
complete psychological and affective
immersionthe optimal experience
4The Flow Experience
- My mind isnt wandering. I am not thinking of
something else. I am totally involved in what I
am doing. - My concentration is like breathing. I never
think of it - I am so involved in what I am doing. I dont see
myself as separate from what I am doing
5Presence and Flow
- evoke feelings of being transported into a new
reality - involve interaction with the environment
- involve states of consciousness
6Presence, Flow and Immersion
- Presence requires a minimal response to immersion
- Flow involves a high level response to immersion
- Flow refers to an optimal state of immersed
concentration in which attention is centered,
distractions are minimized
7Presence, Flow, and Attention
- Consciousness is shaped by what we attend to
- Presence is a basic sense of being present in an
environment that requires attention to aspects of
the environment - Flow is a state of effortless concentrationa
merging of action and awareness
8Millions of items of the outward order are
present to my senses which never properly enter
into my experience. Why? Because they have no
interest for me. My experience is what I agree to
attend to. Only those items that I notice shape
my mindwithout selective interest, experience is
an utter chaos (Vol. 1, p. 402). (William
James as quoted in Edwards, D.C., p. 297)
9A Dual Processing Framework
- To understand how presence and flow operate in a
virtual environment, a dual processing framework
is needed - Different states of consciousness require
parallel structures and cognitive processes
10System Interaction
- The experiential system encodes certain
events/objects - When similar events are encountered, the
experiential system makes a determination, based
on associative emotions, whether or not further
processing will occur - If the activated feelings associated with the
event/object are pleasant, they often motivate
further processing and more developed cognitive
schemas
11Presence, Flow and Consciousness
- To evoke a basic state of presence in a virtual
environment, sensory information activates
existing pre-conscious schemas of experiences of
me-in-the-world - To evoke a flow experience requires new conscious
construction of schemas and a super-presence
that requires ever-increasing complexity
12Presence Conceptualized as a Flow Experience
- Merging of the self and experience
- A heightened sense of awareness
- Being fully present in the moment
- The optimal experience
13Factors related to flow in a web-based environment
- Merging of action and awareness
- (Engagement of both the pre-conscious
experiential and conscious rational information
processing systems) - Concentration
- Sense of control
- Time distortion
- Presence
14Presence, Involvement and Emotion
- Presence is neither involvement or emotion
(Slater, 2003) - Involvement and emotion, in some contexts are
strongly related to presence (Botella, 2003) - Although involvement and emotion are not the same
as presence, they are required determinants of
state of presence
15- We cannot consciously exist in any world without
a minimal level of both involvement and emotion. - Flow is a state of conscious awareness in which
involvement and emotion are at peak levels
16A flow state contributes to increased learning
and to changes in attitude and behavior
(Skadberg, 2002)
17Research aimed at understanding the relationship
of presence and flow
- Will facilitate the design of virtual
environments conducive to learning - Will determine whether Flow is an extension of
presence - Will explain which dimensions of presence are
most important in a flow experience