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Title:

Impossible Gladiators

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Obstacle course mix between high riser scaffolding and complex maze ... Knock off. Slow down. Speed up (unfavorably) Inverse controls ... – PowerPoint PPT presentation

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Title: Impossible Gladiators


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Impossible Gladiators
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Impossible Gladiators
  • Gladiators will cross obstacle and balancing
    course while being pushed off by projectiles
  • Obstacle course mix between high riser
    scaffolding and complex maze
  • Winner rewarded with land access
  • Loser doesnt die because its Second Life!
  • Sport thus, no finite end
  • Gravity exists
  • Allows multiple player options

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Formal Elements
  • Cooperative team vs team competition
  • Single player option with player vs game
  • Max players dependent on map / level

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  • Turret ammunition
  • Each of the turrets on the playing field will
    shoot a different projectile
  • Effects upon impact
  • Knock off
  • Slow down
  • Speed up (unfavorably)
  • Inverse controls
  • Only one item per player at one time

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Objectives
  • To take the flag/ball to the goal at the end of
    the maze

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Player Roles
  • Ball carrier get the ball to the goal
  • Offense use the turrets to distract the other
    teams ball carrier
  • Defense take the bulk of the hits and protect
    the ball carrier

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Map Design / Layout
  • An elevated maze of girders
  • Various ramps and ladders
  • Ramps and ladders will serve as transition to
    next level as mazes
  • Platforms on the corners help with defense and
    with turning
  • Turrets on the bottom of the maze to limit
    offensive abilities
  • Each turret will be placed in such a way they
    have a limited target zone forcing the player to
    constantly move from turret to turret

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Impossible Gladiators Potential
  • More levels may be added
  • Replay specific levels without full gravity
  • Throw objects that attach to players and pull,
    not just physically push, i.e. balloons
  • Objects within levels boost or slow down players
    so that they fit in the right hole or obstacle,
    gravity may be activated
  • Raising platforms and airplanes

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Point and Scoring System
  • Ten minute timer on game
  • As soon as goal is scored, point is tallied to
    team that scored the goal
  • Similar to a relay race
  • Single player scored by fastest time
  • Highest score at the end of the time wins

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