Title: SCORM 2'0: Is it Time to Grow Up
1SCORM 2.0 Is it Time to Grow Up?
- Atsusi 2c Hirumi, Ph.D.
- Associate Professor and Co-ChairInstructional
Technology - University of Central Florida
- hirumi_at_mail.ucf.edu
- August 27, 2008
2Context
- SCORM 1.1 (Jan. 2001) - The first production
version. Used Course Structure Format XML file
based on AICC specifications to describe content
structure.
SCORM 1.2 (Oct. 2001) - First version that got
wide usage. Added the ability to package
instructional material and metadata for import
and export.
SCORM 2004, Eds. 1-3 (Jan. 2004-Oct. 2006) -
Based on new IEEE standards for API , includes
ability to specify adaptive sequencing and to
share information content objects and courses.
3Context
- SCORM 2.0 (Oct. 2009) LETSI leading process to
generate next version. Requesting white papers
informal context submissions discussing issues
and alternatives .
?
Purpose
To identify challenges and discuss alternatives
for achieving goals (reusability and
effectiveness) and realizing the potential of
SCORM as LETSI, ADL and others work to establish
Version 2.0.
4Contents
- Challenges and Issues
- Monitoring Measuring SCORM Goals
- Does Size Matter?
- Composition of Objects
- Applying Instructional Theories Research
- What about Games and Neurobiology?
5SCORM Goals
- Accessibility Learning content is accessible
anywhere, from anywhere - Interoperability Courseware is independent from
authoring tools and operating environments - Durability Designed for operation regardless
technological advancements - Reusability Developed once and applied in
various ways - Adaptability Ability to adapt content to
learner needs - Affordability Increase in effectiveness for
less time and money
6SCORM Goals
7SCORM Goals
- Questions to consider
- How do we know if SCORM is successful?
- Should we quantify and qualify progress and
achievement? - How and when do we quantify and qualify progress
and achievement? - Are goals still appropriate?
- Are goals measurable?
- How will data be gathered, compiled, analyzed and
used?
8Contents
- Challenges and Issues
- Monitoring Measuring SCORM Goals
- Does Size Matter?
- Composition of Objects
- Applying Instructional Theories Research
- What about Games and Neurobiology?
9Does Size Matter?
Hodgins, W. (n.d.). Content Object Model. Figure
retrieved 08-12-2008 from http//www.tektank.it/w
p-content/uploads/www/oftfo/ui/img/context-reusabi
lity.jpg
10Does Size Matter?
- Size inversely related to reuse smaller the
size, greater potential reuse - Standards neither specify size, nor composition
- Size depends on nature of the objectives, subject
matter, instructional strategy and delivery tools - Size and composition defined by designers/
developers.
11Does Size Matter?
- Broad definitions any entity, digital or
non-digital, that may be used for learning,
education or training (IEEE, 2002, p. 5). - Varied and broad definitions lead to
complications. If everything is an object, then
nothing is a learning object (Merrill, cited in
Welsch, 2002, p. 17). - Military does specify size but definitions not
consistent across branches (Hirumi, 2007).
12Does Size Matter?
- Questions to consider
- What is the central tendency of SCOs in
repository in terms of size? - Are there direct correlations or causal
relationships between size, reuse (and other
SCORM goals)? - Should we establish guidelines and/or standards
for size to facilitate reuse? - What should such guidelines/standards look like
and who publish them?
13Contents
- Challenges and Issues
- Monitoring Measuring SCORM Goals
- Does Size Matter?
- Composition of Objects
- Applying Instructional Theories Research
- What about Games and Neurobiology?
14Composition of Objects
- Content Object Model (slide 9)
- Raw Assets (e.g., audio, video, text, graphic,
simulation) - Information Blocks (e.g., overview, concept,
principle, procedure, summary). - Application Objects (e.g., learning object,
support object, marketing, reference). - Aggregate Assemblies (e.g., lessons, chapters,
units, modules, brochures). - Collections (e.g., Courses, Stories, Movies,
Books).
15Composition of Objects
- Metadata ( Education element/Learning
Resource child element)
- table
- narrative text
- exam
- experiment
- problem statement
- self assessment
- lecture
- exercise
- simulation
- questionnaire
- diagram
- figure
- graph
- index
- slide
16Composition of Objects
- Simple Sequencing Templates
- Asset
- Objective
- Question
- Assessment
- Test Item
- html, mpg, jpeg, gif
- SCO
- Pre-test
- Post-test
- Instruction
- Remediation
17Composition of Objects
- Questions to consider
- What is the central tendency of SCOs in
repository in terms of composition? - Are there direct correlations or causal
relationships between composition, reuse (and
other goals)? - Should we establish further guidelines and/or
standards for composition to facilitate reuse
and/or other goals (e.g. standardized naming
convention)? - What is the relationship between Size and
Composition?
18Composition of Objects
- Questions to consider
- What should such guidelines/standards look like
and who publish them? - How about other classes of objects (e.g.,
programming scripts, subroutines, sequencing
skeletons)? - What about Simulations?
19Contents
- Challenges and Issues
- Monitoring Measuring SCORM Goals
- Does Size Matter?
- Composition of Objects
- Applying Instructional Theories Research
- What about Games Neurobiology?
20Instructional Theories Research
- Instruction is defined as the, deliberate
arrangement of events to promote learning and
facilitate goal achievement (Driscoll, 2000, p.
25). - Difference between systematically designed
instruction versus SME approach to instruction. - Arrangement (design sequencing) of events
should be grounded in theory and research, and
based on specified learning outcomes. - What does theory and research say?
21Instructional Theories Research
Grounded Strategies
- 9 Events of Instruction
- 8 Events for Student-Centered Learning
- Simulation Model
- WebQuests
- Interplay Strategy
- Inquiry Training
- Problem-Based Learning
- Direct Instruction
- Inductive Thinking
- 5E Instructional Model
22Instructional Theories Research
- Grounded Events
- Verbal Information
- Concepts
- Procedures, Rules and Principles
- Problem Solving
- Cognitive Strategies
- Attitudes
23Instructional Theories Research
- Questions to consider
- Should we establish guidelines/standards for
applying grounded strategies and events? If so,
how and at what level(s)(e.g., course or lesson
level)? - Should (simple) sequencing templates apply
grounded strategies and events? - Should we include process oriented guidelines/
standards for selecting and applying grounded
strategies and events? - Should we establish consistent naming conventions
for instructional events? If so, how?
24Contents
- Challenges and Issues
- Monitoring Measuring SCORM Goals
- Does Size Matter?
- Composition of Objects
- Applying Instructional Theories Research
- What about Games Neurobiology
25Games Neurobiology
- Serious games reemerged as outgrowth of video
game industry. - Why play Games?
- use action instead of explanation,
- create personal motivation and satisfaction,
- accommodate multiple learning styles and skills,
- reinforce mastery skills, and
- provide interactive and decision making context
- (Charles McAlister, 2004 Holland, Jenkins
Squire, 2002 Sheffield, 2005).
26Games Neurobiology
- People acquire new knowledge and complex skills
from game play, suggesting gaming could help
address one of the nations most pressing needs
strengthening our system of education and
preparing workers for 21st century jobs. - Federation of American Scientists, 2006, p. 3
27Games Neurobiology
- Fundamental Challenge
- Edutainment like Dinner Theater
- If Ed/ID dominant, learning requirements may
undermine flow of story and disrupt interactions
of gameplay. - If GD dominant, entertainment requirements may
overlook importance of contents and vital
instructional events. - Mutual respect and integration of GD ID
processes required to balance education
entertainment. - ID must understand GD process, know when/how ID
tasks contribute, and bring strong pedagogical
foundation.
28Games Neurobiology
- Neurobiology (some highlights)
- Revolutionized surgery and understanding of human
brain behavior. - Brain structure organization changes throughout
life. - Different experiences lead to different brain
structures. - Enriched environment enhance dendritic branching
and cognitive development, - Brain cells constantly replenished.
29Games Neurobiology
- Neurobiology (some highlights)
- Understanding mechanisms of attention to make
most use of available capacity. - Frontal lobe and cerebral catecholamines control
attention. - Subcortical mechanisms govern allocation of
attention. - Readers can attend to 10 items right, but only
3-4 items left of fixation point.
30Games Neurobiology
- Neurobiology (some highlights)
- Stories stimulate both hemispheres.
- Emotion stimulates amygdala that codes
information differently. - Neurobiology, cognitive neuroscience and
brain-based learning theories may better explain
predict game-based learning.
31Games Neurobiology
- Questions to consider
- Should we integrate instructional, game and SCO
development processes? If so, how? - Can games be broken down into reusable objects?
- What components of games should be considered an
object (e.g., multimedia assets subroutines for
interactions, animations and simulations)? - Should be establish pedagogical standards?
- Should/can standards be written to ensure
advances in neuroscience (and other fields) are
incorporated into objects overtime? -
32Conclusion
- Challenges and Issues
- Monitoring Measuring SCORM Goals
- Does Size Matter?
- Composition of Objects
- Applying Instructional Theories Research
- What about Games and Neurobiology?
33Conclusion
Challenge to LETSI Consider and address
questions regarding measurement, size,
composition, instructional theories and research,
games and neurobiology to achieve SCORM goals and
grow into powerful, mature young adult.
?
SCORM 1.1
SCORM 1.2
SCORM 2004
SCORM 2.0