Measuring Congestion Responsiveness of Windows Streaming Media - PowerPoint PPT Presentation

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Measuring Congestion Responsiveness of Windows Streaming Media

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Not having server limits possible data set of content to study ... Build NS simulation model of streaming media for use in future research. 34. Questions ... – PowerPoint PPT presentation

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Title: Measuring Congestion Responsiveness of Windows Streaming Media


1
Measuring Congestion Responsiveness of Windows
Streaming Media
James Nichols
Advisors Prof. Mark Claypool Prof. Bob
Kinicki Reader Prof. David Finkel
Thesis Presentation PEDS - 12/8/03
2
Network Impact of Streaming Media
  • Unlike file transfer or Web browsing, Streaming
    Media has specific bitrate and timing
    requirements.
  • Typically, UDP is the default network transport
    protocol for delivering Streaming Media.
  • UDP does not have any end-to-end congestion
    control mechanisms.

3
The Dangers of Unresponsiveness
  • Flows in the network which are unresponsive to
    congestion can cause several undesirable
    situations
  • Unfairness when competing with responsive flows
    for limited resources
  • Unresponsive flows can contribute to congestion
    collapse
  • Some Streaming Media applications use UDP, but
    rely on the application layer to provide
    adaptability to available capacity
  • Performance of these application layer mechanisms
    is unknown

4
Intelligent Streaming
  • Application layer mechanism of Windows Streaming
    Media (WSM) to adapt to network conditions
  • Can thin streams by sending fewer frames
  • If the content producer has encoded multiple
    bitrates into the stream, IS can choose an
    appropriate one
  • Chung et al. suggests that technologies like IS
    may provide responsiveness to congestion, even
    TCP-friendliness
  • Performance of Intelligent Streaming is unknown

5
Research Goals
  • No measurement studies have been completed where
    researchers had total control over
  • The streaming server
  • Content-encoding parameters
  • Network conditions at or close to the server
  • We seek to characterize the bitrate response
    function of Windows Streaming Media in response
    to congestion in the network.
  • Want to precisely quantify relationship between
    content encoding rate and performance.

6
Outline
  • Introduction
  • Related Work ?
  • Methodology
  • Results Analysis
  • Conclusions
  • Future Work

7
Related Work
  • Some research has been done in the general area
    of Streaming Media
  • Traffic characterization studies VAM02, dMSK02
    performed through log analysis
  • Empirical studies using custom tools CCZ03,
    WCZ01, LCK02
  • Characterization of streaming content available
    on the Web MediaCrawler
  • None had control of the server, client, and
    network conditions

8
Need control over the server
  • Not having server limits possible data set of
    content to study
  • For example, LCK02, measured IP packet
    fragmentation when streaming WSM clips but packet
    size can be tuned server-side
  • Other research CCZ03 had to stream over the
    public Internet while measuring network
    performance

9
Outline
  • Introduction
  • Related Work
  • Methodology ?
  • Results Analysis
  • Conclusions
  • Future Work

10
Methodology
  • Construct testbed
  • Create/adapt tools
  • Encode content
  • Systematic control
  • Examine SBR clip
  • Range of SBR clips
  • MBR clips
  • Vary loss and latency

11
Results and Analysis
  • Single Bitrate Clip

12
Experiments
  • Single bitrate (SBR) clip in detail ?
  • Range of SBR clips
  • Multiple bitrate (MBR) clips
  • Additional experiments performed but not
    discussed here

13
Single Bitrate Clip Experiment
  • Hypothesis SBR clips are unresponsive to
    congestion
  • Latency 45 ms
  • Induced loss 0
  • Bottleneck capacity 725 Kbps
  • Start a TCP flow through the link
  • 10 Seconds later stream a WSM clip
  • Measure achieved bitrates and loss rates for each
    flow

14
340 Kbps Clip - Bottleneck Capacity 725 Kbps
TCP- Friendly?
lt 0.001 packet loss After 15 seconds
15
548 Kbps Clip - Bottleneck Capacity 725 Kbps
Not TCP- Friendly!
0.003 packet loss for WSM 0.006 packet loss
for TCP after 15 seconds
16
1128 Kbps Clip - Bottleneck Capacity 725 Kbps
Responsive!
17
Network Topology
18
Measuring Buffering Performance
  • Parse packet capture for RTSP PLAY message
  • Examine MediaTracker output and measure how long
    it took from the start of streaming to when the
    buffer is reported to be full
  • PLAY interval buffering period

19
Experiments
  • SBR clip in detail
  • Range of SBR clips ?
  • MBR clips

20
Comparison of Single Bitrate Clips
  • Want to precisely quantify relationship between
    content encoding rate and performance
  • Repeat the previous experiment, but for a range
    of single bitrate clips
  • 28, 43, 58, 109, 148, 282, 340, 548, 764, 1128
    Kbps
  • Vary network capacity 250, 750, 1500 Kbps
  • Measure performance during and after buffering

21
SBR Clips - Bottleneck Capacity 725
KbpsBuffering Period
22
SBR Clips - Bottleneck Capacity 725 KbpsPlayout
Period
23
Results and Analysis
  • Multiple Bitrate Clips

24
Multiple Bitrate Clips
  • Hypothesis Multiple Bitrates make WSM more
    responsive to congestion
  • Same experiment as before, but with different
    encoded content
  • Vary network capacity 250, 725, 1500 Kbps
  • Created two sets of 10 multiple bitrate clips
  • Experiments with lots of other MBR clips

25
Multiple Bitrate Content
  • First set of clips (adding lower)
  • 1128 Kbps
  • 1128-764 Kbps
  • 1128-764-548 Kbps
  • 1128-764-548-340-282-148-109-58-43-28 Kbps
  • Second set of clips (adding higher)
  • 28 Kbps
  • 28-43 Kbps
  • 28-43-56 Kbps
  • 28-43-58-109-148-282-340-548-764-1128 Kbps

26
Adding lower bitrates to clip - 250 Kbps
Bottleneck Capacity - Buffering Period
27
Adding lower bitrates to clip - 250 Kbps
Bottleneck Capacity - Playout Period
28
Adding lower bitrates to clip - 725 Kbps
Bottleneck Capacity
Buffering
Playout
29
Adding higher bitrates to clip - 725 Kbps
Bottleneck Capacity
Buffering
Playout
30
Additional experiments
  • Not enough time to discuss all the results
  • Different bottleneck capacities
  • Carefully choose 2 or 3 bitrates to include in
    MBR clips
  • Vary loss rate
  • Vary latencies
  • Also look at other network level metrics
    interarrival times, burst lengths, and IP
    fragmentation

31
Conclusions
  • Prominent buffering period means WSM cannot be
    modeled as a simple CBR flow
  • WSM single bitrate clips
  • During buffering WSM responds to capacity only
    when the encoding rate is less than capacity
  • Otherwise, high loss rates are induced
  • During playout WSM responds to available capacity
  • Thin if necessary
  • If rate is less then capacity, will still be
    responsive to high loss rates (5)

32
Conclusions
  • WSM multiple bitrate clips
  • During buffering WSM responds to capacity only
    when content contains a suitable bitrate to
    choose
  • Chosen bitrate is largest that capacity allows
  • Otherwise, still tries to fit the smallest
    available, again resulting in high amounts of
    loss
  • During playout WSM is responsive to available
    capacity
  • Either because it chose the proper rate, or
    because it thins if proper rate isnt encoded in
    clip
  • However, the chosen bitrate probably isnt fair
    to TCP

33
Future Work
  • Run the same experiments with other streaming
    technologies RealVideo and Quicktime
  • Examine the effects of different content types
  • Build NS simulation model of streaming media for
    use in future research

34
Questions
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