Complexity and Emergence in Games (Ch. 14) - PowerPoint PPT Presentation

About This Presentation
Title:

Complexity and Emergence in Games (Ch. 14)

Description:

Deterministic Games. Every player's action has a single pre-determined outcome? ... (We don't know apriori which until action is performed) Perfect Information Games ... – PowerPoint PPT presentation

Number of Views:33
Avg rating:3.0/5.0
Slides: 14
Provided by: cseLe
Category:

less

Transcript and Presenter's Notes

Title: Complexity and Emergence in Games (Ch. 14)


1
Complexity and Emergence in Games(Ch. 14)
2
Deterministic Games
  • Every players action has a single pre-determined
    outcome?
  • Yes Deterministic game

3
Chance Games
  • Every players action has a single pre-determined
    outcome?
  • No Chance game

4
Perfect Information Games
  • Does the player knows all information about the
    current state of the game?
  • Yes perfect information game

5
Imperfect Information Games
  • Does the player knows all information about the
    current state of the game?
  • No imperfect information game

6
Categories of Digital Games (from Artificial
Intelligence perspective)
Chance
Deterministic


Chess
Perfect information
Chutes and Ladders
Civilization
Imperfect information
FPS
  • Borderline games that could be classified either
    way?
  • It is going to happen unless we use math
  • As usual just provide a clear explanation

7
Seven Schemas
  • Schema Conceptual framework concentrating on one
    aspect of game design
  • Schemas
  • Games as Emergent Systems
  • Games as Systems of Uncertainty
  • Games as Information Theory Systems
  • Games as Systems of Information
  • Games as Cybernetic Systems
  • Games as Game Theory Systems
  • Games as Systems of Conflict

8
Have You Ever Been Surprised in a Game?
  • Was it scripted?
  • Was it a result of Game Design?
  • Could a game developer be surprised from emerging
    behavior?

9
Systems and Complexity
(this is not quite computational complexity, but
its related)
  • Reminder
  • What is a system?
  • Why can game be viewed as systems?
  • Systems Complexity ways in which parts interact
    within a system
  • Elevator example
  • Four categories of systems complexity
  • Fixed
  • Periodic
  • Complex
  • Chaotic

10
Complexity and Meaningful Play
  • Are these two related?
  • What happens if there is no interaction between
    play elements?
  • Example Grid game
  • Lets add complexity relations between play
    elements
  • Does it achieves meaningful play?

11
Emergence
  • Behavior of the overall system is greater than
    its parts
  • Example simple operational rules yet
    unpredictable results are attained
  • Obvious example complex operational rules and
    operational rules
  • However complex rules doesnt make game harder.
    Example?
  • Chess last century versus current century
  • Warcraft
  • Chess
  • Go

12
Classes of Object Interactions
  • Coupled objects are linked or affect with one
    another
  • Non-gaming Example ant colony
  • Game example?
  • Context-dependent changes are not the same over
    time
  • Non-gaming example behaviors of the colony under
    attack versus harvesting
  • Game example?
  • Emergence in a system occurs when interactions
    are coupled and context-dependent
  • To achieve emergent behavior in a game Tuning
    (or iterative design) is needed

13
Example of Emergence Game of Life
  • http//www.bitstorm.org/gameoflife/
  • Note It is coupled and context-dependant
  • But is it a game?
Write a Comment
User Comments (0)
About PowerShow.com