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Software Architecture

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Title: Software Architecture


1
  • Software Architecture
  • Alan Kelon Oliveira de Moraes
  • akom_at_cin.ufpe.br
  • Feb 12, 2006 Recife

2
Motivation
  • Size and complexity of software systems increases
  • Problems of developing large-scale software
    systems
  • Patterns have emerged informally over time
  • People recognize the need for a more disciplined
    approach

3
History Pre-1990
  • Dijkstra published the first paper to document
    the design of a software system using
    hierarchical layers Dijkstra, 1968
  • The first reference to Software Architecture
    NATO, 1969
  • Parnas described the use of modularization and
    information hiding Parnas, 1972
  • Stevens et al introduced the notions of module
    coupling and cohesion Stevens, 1974

4
History 1990-1998
  • Software Architecture as distinct discipline
  • The 1990s is the decade of software architecture
    Perry and Wolf, 1992
  • The first book on software architecture Witt,
    1994.
  • The first method of a SEI series was Software
    Architecture Analysis Method (SAAM) Kazman et
    al., 1994.
  • The 41 Model View Is published as architecture
    method of RUP Kruchten, 1995
  • Another book, The Art of System Architecting,
    nicely filled the gap between system and software
    Rechtin, 1997
  • Software architecture really started to bloom!

5
History 1990-2006
  • First IFIP Conference on Software Architecture
    (1999)
  • Software Architecture has emerged as apropriate
    level to deal software quality Dobrica et al.,
    2002
  • New methods such as SAAM Kazman et al., 1994,
    BAPO Obbink et al., 2000 and ATAM Clements et
    al., 2002 emerged or consolidated
  • From basic research to an essential element of
    software system design and construction Shaw and
    Clements, 2006

6
(No Transcript)
7
Definition
  • Consist of two parts Macroarchitecture and
    microarchitecture Dobrica et al., 2002
  • Perry and Wolf, 1992 Shaw and Garlan, 1996
  • The structure of components in a program or
    system, their interrelationships, and the
    principles and guides that control the design and
    evolution in time.
  • See http//www.sei.cmu.edu/architecture/definition
    s.html for 60 more definitions...

8
Definition
  • Clements et al., 1998
  • The software architecture of a program or
    computing system is the structure or structures
    of the system, which comprise software
    components, the externally visible properties of
    those components, and the relationships among
    them.

9
Software architecture
  • Most definitions indicate that an architecture
    Eeles
  • is concerned with both structure and behavior
  • is concerned with significant decisions only
  • may conform to an architectural style
  • is influenced by its stakeholders and its
    environment,
  • embodies decisions based on rationale.

10
Roles of a SA
  • Communication among stakeholders
  • Early design decisions
  • Reuse on several levels
  • First approach to achieving quality attributes
  • Basis for system analysis

11
An architecture defines structure
  • Defines the composition of structural elements,
    their relationships, their interfaces, and their
    partitioning.

12
An architecture defines structure
  • A structural element may be
  • a subsystem
  • a process
  • a library
  • a database
  • a computational node
  • a legacy system
  • an off-the-shelf product

13
An architecture defines behavior
  • An architecture defines the interactions between
    these structural elements
  • These interactions that provide the desired
    system behavior

14
An architecture focuses on significant elements
  • It is not concerned with defining all of the
    structure and all of the behavior
  • Significant elements are those that have a long
    and lasting effect, such as the major structural
    elements, those elements associated with
    essential behavior, and those elements that
    address significant qualities such as reliability
    and scalability
  • An architecture is an abstraction of the system
    that helps an architect manage complexity.

15
Architecture vs. Design
  • Architecture
  • Specify the properties of components and their
    interactions
  • Design
  • Involves algorithm, data structures, and
    realization

16
An architecture embodies decisions based on
rationale
  • An important aspect of an architecture is not
    just the end result, the architecture itself, but
    the rationale for why it is the way it is.
  • Document the decisions that have led to this
    architecture and the rationale for those
    decisions.

17
An architecture may conform to an architectural
style
  • Many systems have a similar solution structure
  • This similarity can be described as an
    architectural style, which can be thought of as a
    particular kind of pattern
  • Problems in practice already solved
  • Like a pattern, an architectural style represents
    a codification of experience, and it is good
    practice for architects to look for opportunities
    to reuse such experience.

18
A style consists of
  • a set of component types (e.g., process,
    procedure) that perform some function at runtime
  • a topological layout of the components showing
    their runtime relationships
  • a set of semantic constraints
  • a set of connectors (e.g., data streams, sockets)
    that mediate communication among components

19
Styles Garlan and Shaw, 1994
  • Pipes and Filters
  • Data Abstraction and Object-Oriented Organization
  • Event-based, Implicit Invocation
  • Layered Systems
  • Repositories
  • Table Driven Interpreters
  • Heterogeneous Style

20
  • Pipes and Filters
  • Advantages
  • understand the overall input/output behavior
  • reuse
  • systems can be easily maintained
  • Disadvantages
  • batch organization of processing
  • performance

21
An architecture balances stakeholder needs
  • Created to ultimately address a set of
    stakeholder needs
  • The end user is concerned with intuitive and
    correct behavior, performance, reliability,
    usability, availability, and security.
  • The system administrator is concerned with
    intuitive behavior, administration, and tools to
    aid monitoring.
  • The marketer is concerned with competitive
    features, time to market, positioning with other
    products, and cost.
  • The customer is concerned with cost, stability,
    and schedule.
  • The developer is concerned with clear
    requirements, and a simple and consistent design
    approach.
  • The project manager is concerned with
    predictability in the tracking of the project,
    schedule, productive use of resources, and
    budget.
  • The maintainer is concerned with a
    comprehensible, consistent, and documented design
    approach, and the ease with which modifications
    can be made.

22
  • Software architecture as a bridge Garlan, 2000

23
An architecture influences team structure
  • Conways Law (1968)
  • Organizations which design systems are
    constrained to produce designs which are copies
    of the communication structures of these
    organizations.
  • If you have four groups working on a compiler,
    you'll get a 4-pass compiler.
  • Ovaska et al., 2003
  • Architecture as a Coordination Tool in Multi-site
    Software Development

24
Characteristics of a software architect
  • He is a technical leader
  • The architect role may be fulfilled by a team
  • Understands the software development process
  • Has knowledge of the business domain
  • Has technology knowledge
  • However, architects do not need to be technology
    experts

25
Characteristics of a software architect
  • Has design skills
  • Has programming skills
  • Is a good communicator
  • Is a negotiator
  • Makes decisions

26
Architectual Design Activities
27
Attribute-Based Design
  • RiSEs Seminars
  • Basss book Chapter 07
  • Eduardo Cruz

28
Summary
  • Designing the Architecture (Chapter 7)
  • Evolutionary Delivery Life Cycle
  • When Can I begin Designing?
  • How to identify the architectural drivers?
  • Attribute-Driven Design

29
Evolutionary Delivery Life Cycle
30
Evolutionary Delivery Life Cycle
Designing the Architecture Chapter 7
  • Goal
  • To get user and customer feedback
  • Microsoft strategy
  • Skeletal system
  • Early
  • Low-fidelity
  • Updates

31
How to identify the architectural drivers?
Designing the Architecture Chapter 7
  • To priorize business goals few
  • To put these business goals into quality
    scenarios or use cases
  • Scenarys template
  • To choose the most importants
  • Impact on the architecture

32
Attribute-Driven Design
Designing the Architecture Chapter 7
  • Approach to define a software architecture that
    bases the decomposition process on the quality
    attributes the software has to fulfill
  • Recursive decomposition process
  • Use
  • Tatics
  • Architectural Patterns
  • Systematic approach

33
Attribute-Driven Design (cont.)
Designing the Architecture Chapter 7
  • To satisfy quality attributes and functional
    requirements
  • RUPs extension
  • High-level design
  • Detailed design and implementation
  • ADD
  • Detailed high-level Rational
  • Input
  • Functional requirements
  • Constraints
  • Quality attributes scenarios

34
ADD Steps (p. 157)
  • Choose the module to decompose
  • Module the system
  • Inputs requirements, quality attributes,
    constraints
  • Quality attributes scenarios
  • Refine the module
  • Choose the architectural drivers from the set of
    concrete quality scenarios and functional
    requirements
  • Choose an architectural pattern that satisfies
    the architectural drivers
  • Instantiate modules and allocate functionality
    from the use cases
  • Define interfaces of the child modules
  • Verify and refine use cases and quality scenaries
  • Repeat the steps above for every module that
    needs further decomposition

35
ADD Steps
  • Choose the module to decompose
  • System
  • Subsystem
  • Submodules
  • Choose the architectural drivers
  • Combination of functional and quality
    requirements that shape the architecture or the
    particular module under considerations
  • It is not always a top-down process
  • Prototype
  • Decomposition criterias
  • Based on architectural drivers
  • Requirements priorization

36
ADD Steps (cont.)
  • Choose an Architectural Pattern
  • Goal To establish an overall architectural
    pattern consisting of module types
  • Quality attributes -gt Tatics -gt Patterns
  • Instantiate Modules and Allocate Functionality
    using Multiple Views
  • Instantiate module
  • Use of responsability
  • Allocate functionality
  • Based on Use cases
  • Represent the architecture with views
    (flexibility)
  • Iterative process
  • One view is normally sufficient
  • Module decomposition
  • Concurrency
  • Deployment
  • Others aspects can be used

37
ADD Steps (cont.)
  • Define Interfaces of the Child Modules
  • Documentation aspects
  • Verify and Refine Use cases and Quality Scenarios
    as Constraints for the Child Modules
  • Functional requirements
  • Requirements use cases -gt module
  • Constraints
  • The decomposition satisfies the constraint
  • The constraint is satisfied by a single child
    module
  • The constraint is satisfied by multiple child
    module

38
ADD Steps (cont.)
  • Quality scenarios
  • A quality scenario may be completely satisfied by
    the decomposition without any additional impact
  • A quality scenario may be satisfied by the
    current decomposition with constraints on child
    modules
  • The decomposition may be neutral with respect to
    a quality scenario
  • A quality scenario may not be satisfiable with
    the current decompostion
  • Result
  • Child module
  • Responsability
  • Use cases
  • Interfaces
  • Quality scenario
  • Constraints

39
References
  • L. Bass, P. C. Clements, R. Kazman. Software
    Architecture in Practice. Second Edition,
    Addison-Wesley, 2003.
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