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Physical Based Modeling and Animation of Fire

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Deflagrations : low speed events with chemical reactions. converting fuel into hot gaseous products, ... Fire is a blackbody radiator and a participating medium ... – PowerPoint PPT presentation

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Title: Physical Based Modeling and Animation of Fire


1
Physical Based Modeling and Animation of Fire
2
Overview
Physical Based Modeling and Animation of Fire
Introduction
Physical Based Model
Level-set Implementation
Rendering of Fire
Animation Results
3
Introduction
Introduction
-Deflagrations low speed events with chemical
reactions converting fuel into hot gaseous
products, such as fire and flame. They can be
modeled as an incompressible and inviscid (less
viscous) flow -Detonations high speed events
with chemical reactions converting fuel into
hot gaseous productions with very short period
of time, such as explosions (shock-wave and
compressible effects are important)
4
Introduction
How to model?
-Introduce a dynamic implicit surface to track
the reaction zone where the gaseous fuel is
converted into the hot gaseous products -The
gaseous fuel and hot gaseous zones are modeled
separately by using independent sets of
incompressible flow equations. -Coupling the
separate equations by considering the mass and
momentum balances along the reaction interface
(the surface)
5
Physically Based Model
Temperature
blue core
T max
gas fuel
ignition
solid fuel
gas products
time
gas to solid phase change
6
Physically Based Model
Soot emit blackbody radiation that illuminates
smoke
Hot gaseous products
Blue core
7
Physically Based Model-Blue core
Blue or bluish-green core
vfAf SAs
Vf is the speed of fuel injected, Af is the cross
section area of cylindrical injection
S
Reacted gaseous fuel
As
Implicit surface
Af
Un-reacted gaseous fuel
vf
8
Physically Based Model-Blue core
S is small and core is large
S is large and core is small
Blue reaction zone cores with increased speed S
(left) with decreased speed S (right)
9
Physically Based Model-Blue core
Premixed flame and diffusion flame
-fuel and oxidizer are premixed and gas is ready
for combustion
-non-premixed (diffusion)
premixed flame
diffusion flame
oxidizer
fuel
fuel
Location of blue reaction zone
10
Physically Based Model-Hot Gaseous Products
Hot Gaseous Products
- Expansion parameter rf/rh
  • rf is the density of the gaseous fuel
  • rh is the density of the hot gaseous product

rf1.0
rh0.2 0.1 0.02
11
Physically Based Model-Hot Gaseous Products
Hot Gaseous Products
- Mass and momentum conservation require
rh(Vh-D)rf(Vf-D) rh (Vh-D)2 ph rf(Vf-D)2pf
Vf and Vh are the normal velocities of fuel and
hot gaseous D Vf -S speed of implicit surface
direction
12
Physically Based Model-Hot Gaseous Products
Solid fuel
Use boundary as reaction front
rf (Vf-D)rs (Vs-D) VfVs(rs /rf-1)S
rs and Vs are the density and the normal
velocity of solid fuel
Solid fuel
13
Implementation
Level Set Equation
-Discretization of physical domain into N3 voxels
(grids) with uniform spacing -Computati
onal variables implicit surface, temperature,
density, and pressure, fi,j,k, Ti,j,k, ri,j,k,
and pi,j,k -Track reaction zone using level-set
methods, f,-, and 0, representing space with
fuel, without fuel, and reaction zone -Implicit
surface moves with velocity wufsn, so the
surface can be governed by
fnewfold ?t(w1fx w2fy w3fz)
14
Implementation
Incompressible Flow
ut -(u ?) u - ?p/r f u u - ?t?p/r ?u?
u - ?t?(?p/r) ?(?p/r) ? u/?t fbuoy
a(T-Tair)z fconf eh(N??)
?u 0
15
Implementation
Temperature and density
Yt -(u?)Y -k
rt -(u?) r
16
Rendering of Fire
Light Scattering in a Fire Medium
Fire participating medium -Light energy -Bright
enough to our eyes adapt its color -Chromatic
adaptation -Approaches -Simulating the scattering
of the light within a fire medium -Properly
integrating the spectral distribution of the
power in the fire and account for chromatic
adaptation
17
Rendering of Fire
Light Scattering in a Fire Medium
Light Scattering in a fire medium -Fire is a
blackbody radiator and a participating
medium -Properties of participating are described
by -Scattering and its coefficient -Absorption
and its coefficient -Extinction
coefficient -Emission -These coefficients specify
the amount of scattering, absorption and
extinction per unit-distance for a beam of light
moving through the medium
18
Rendering of Fire
Light Scattering in a Fire Medium
Phase function p(g, w) is introduced to address
the distribution of scatter light, where g(-1,0)
(for backward scattering anisotropic medium) g(0)
(isotropic medium), and g(0,1) (for forward
scattering anisotropic medium)
19
Rendering of Fire
Light Scattering in a Fire Medium
Light transport in participating medium is
described by an integro-differential equation
20
Rendering of Fire
Light Scattering in a Fire Medium
Light transport in participating medium is
described by an integro-differential equation
T is the temperature C1 3.7418 10-16Wm2 C2
1.4388 10-2moK
21
Rendering of Fire
Reproducing the color of fire
-Full spectral distribution --- using Plancks
formula for spectral radiance in ray
machining -The spectrum can be converted to RGB
before being displaying on a monitor -Need to
computer the chromatic adaptation for fire ---
hereby using a transformation Fairchild 1998)
22
Rendering of Fire
Reproducing the color of fire
-Assumption eye is adapted to the color of the
spectrum for maximum temperature presented in
the fire -Map the spectrum of this white point to
LMS cone responsivities (Lw, Mw, Sw)
(Fairchild s book color appearance model,
1998)
23
Results
Results
-Domain 8 meters long with 160 grids (increment
h0.05m) -Vf30m/s Af0.4m -S0.1m/s -rf1 -rh0.0
1 -Ct3000K/s -a0.15 m/(Ks2) -e 16 (gaseous
fuel) -e 60 (hot gaseous products)
24
Results
Results
A metal ball passing through and interacts with a
gas flame
25
Results
Results
A flammable ball passes through a gas flame and
catches on fire
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