Motion Capture Animation - PowerPoint PPT Presentation

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Motion Capture Animation

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Motion Capture Animation & Procedural Animation Dr. Midori Kitagawa Arts and Technology Program University of Texas at Dallas Gif animations by Dax Norman – PowerPoint PPT presentation

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Title: Motion Capture Animation


1
Motion Capture Animation Procedural Animation
  • Dr. Midori Kitagawa
  • Arts and Technology Program
  • University of Texas at Dallas

Gif animations by Dax Norman
2
Three types of 3D computer animation
  • Keyframe animation
  • Motion capture animation
  • Procedural animation

3
Keyframe Animation
4
Keyframe animation
  • Keyframe is a drawing of a key moment in an
    animated sequence, where the motion is at its
    extreme.
  • Inbetweens fill the gaps between keyframes.
  • Every motion is created by animators.

5
Keyframe animation
  • To produce 3D keyframe animation, the animator
    builds the behavior of a 3D model by keying
    parameter values in key frames where the values
    are at their extremes.

6
Keyframe animation
  • 3D keyframe animation method is based on
    traditional hand-drawn 2D keyframe animation
    method.
  • Animation is manually produced from scratch.
  • Examples Pixar animations

7
Motion capture animation
8
Motion capture animation
  • To produce a motion capture animation, the motion
    of a capture subject is recorded as 3D data and
    applied to a 3D model.
  • The animation is produced from the capture
    subjects movement.

9
Motion capture animation
  • Although no 3D data is involved in rotoscoping,
    motion capture technology is sometimes referred
    as devils rotoscoping.
  • Examples Avatar (2009), How to Train Your Dragon
    2 (2014)

10
Procedural animation
11
Procedural animation
  • To produce a procedural animation, the animator
    defines a procedure or a set of operations to be
    performed.
  • Each operation can generate or alter data that
    passes through it and can be conditionally or
    non-conditionally executed.

12
Procedural animation
  • With procedural animation methods (e.g., particle
    systems, rigid dynamics and flexible dynamics),
    the user specifies a set of rules, initial
    conditions and parameter values and runs
    simulations.
  • Physics-based animation is a subset of procedural
    animation.

13
Procedural animation
  • Procedural methods can be used in any part of
    production pipeline to produce geometries,
    textures, lights, rigs, animation, composites,
    sounds and other elements.
  • Examples visual effects (e.g., smokes, steam,
    fire, clouds, dust, water, and plants) in live
    action films and 2D/3D animations.

14
ATEC 4371 Topics in Animation Procedural
Methods for Computer Animation
  • Fall 2015 Semester
  • Prerequisite ATEC 2326 Computer Animation
    Process
  • Textbook The Art of 3D Computer Animation and
    Effects, 4th Edition by Isaac Kerlow
  • Software Houdini (Side Effects Inc. ) which is
    node-based.

15
More about motion capture animatoin
16
What is Mocap?
  • Motion capture (mocap) is sampling and recording
    motion of humans, animals, and inanimate objects
    as 3D data.
  • The data can be used to study motion or to give
    an illusion of life to 3D computer models.

17
Applications
  • Entertainment
  • Medicine / Sports
  • Arts / Education
  • Science / Engineering

18
Entertainment Live Action Films

19
Entertainment 3D computer animations
20
Entertainment Video Games
21
Medicine / Sports
  • Medicine (e.g., gait analysis, rehabilitation)
  • Sports (e.g. injury prevention, performance
    analyses, performance enhancement)

22
Arts / Education
  • Dance and theatrical performances
  • Archiving (e.g., Marcel Marceau)

OSU/ACCAD
23
Science / Engineering
  • Engineering (e.g., biped robot developments)
  • Computer Science (e.g., human motion database,
    indexing, recognitions)
  • Design (e.g., ergonomic product design)
  • Military (e.g., field exercises, virtual
    instructors, and role-playing games)

24
Mocap animation
  • Motion capture animation is different from
    keyframe animation in terms of how motion is
    created.
  • Same principles of animations apply to mocap
    animation keyframe animation!
  • Combination of motion capture animation, keyframe
    animation and procedural animatoin is often used.

25
Advantages of mocap animation
  • Faster to create (only if an established
    production pipeline exists.)
  • Secondary motions and all the subtle motions are
    captured.
  • -gt more realism
  • Physical interactions between performers and
    props can be captured.
  • -gt more realism

26
Disadvantages of mocap animation
  • Cost.
  • Manipulating mocap data is often difficult -gt
    Re-capturing or key framing a shot with bad data
    is often easier.
  • Mapping mocap data of a performer to a 3D
    character with a different proportion may cause
    issues.

27
Popular types of mocap equipment
  • Magnetic systems
  • Mechanical systems
  • Optical systems

28
Magnetic systems
  • Utilize sensors placed on the body to measure the
    magnetic field generated by a transmitter source.

29
Magnetic systems
  • ? Require no special lighting condition.
  • ? Sensors are never occluded.
  • X Affected by electromagnetic force.

30
Mechanical systems
  • Exoskeleton with angle sensors.

31
Mechanical systems
  • ? Measure joint angles (no marker ID problems).
  • ? Sensors are never occluded.
  • X Breakable!
  • X Configuration of sensors is fixed.
  • X Constrains on joints.

32
Optical systems
  • The cameras are equipped with infrared LED's and
    filters.
  • The cameras see reflector markers.

33
Optical systems
  • ? Higher sampling rate.
  • ? Larger capture space.
  • X Markers are sometimes occluded -gt marker ID
    problems.
  • X Provide only positional data -gt joint angles
    need to be computed.

34
Mocap system at UTD
  • Vicon optical system
  • 8 high-speed MX 13 (up to 10,000 fps) and 8
    high-resolution MX 40 (4 megapixels) cameras.
  • Capture up to 5 performers at once.

35
Mocap animation courses
  • Graduate level ATEC 6352 UG level ATEC 4345
  • Group project based
  • Group of 3 to 5 members
  • Semester long project
  • Pre-requisite
  • ATEC 3317 Modeling and texturing
  • OR
  • ATEC 3327 Lighting and composition
  • Recommended
  • ATEC 3328 Rigging I
  • ATEC 4337 Computer Animation

36
Mocap animation pipeline
  • Preproduction

Capture -gt data cleaning -gt retargeting Modeling
-gt rigging -----------------------------
mocap animation Keyframe animation Effect
animation Sound design Texturing/lighting -gt
Rendering -gt Composition
  • Post-production
  • Tasks that everyone should be involved.
  • Tasks that can be designated to a member or
    members.

37

2D Image -gt 2D Camera Data -gt 3D Markers
Positions -gt Trajectories -gt Recon Skeleton -gt
Solver Skeleton
System Calibration and Capturing and Processing
Data
FBX
Triangulation
Reconstruction
Circle fitting
Skeleton with subjects size proportion and
motion data
BLADE

Subject Calibration
VSK
MOTION BUILDER
VST (subject template)
  • Capture Range of Motion (ROM)
  • Reconstruct trajectories of ROM
  • Label markers

Skeleton with subjects size proportion
Mocap Pipeline Flow Chart
Character Setup
The processes that you go through for each
character
  • Correlate
  • Character
  • Character
  • (FBX)
  • Edit motion
  • Bake motion data to the skeleton

FBX
Character Setup
  • Create a skeleton
  • Bind skin to the skeleton
  • Rig the character

Skeleton with 3D characters size proportion
(and skin)
MAYA
The processes that you repeat for each shot
FBX
Rendering
  • Marge the rigged character (MB) and the skeleton
    with motion data (FBX)
  • Edit motion (IK/FK blend, Trax)
  • Render

MB
Skeleton with motion data 3D characters size
proportion
Maya Scene File
38
UG Mocap Procedural Animation course schedule
  • Summer 2015 ATEC 4345 Motion Capture Animation
  • Prerequisite ATEC 3317 Modeling and texturing
  • OR
  • Prerequisite ATEC 3327 Lighting and composition
  • Mondays 1- 5 pm
  • Fall 2015 ATEC 4371 Topics Procedural Methods
  • Prerequisite ATEC 2326 Computer Animation
    Process
  • Mondays 1 345 pm
  • Spring 2016 ATEC 4345 Motion Capture Animation

39
  • Dr. Midori Kitagawa
  • midori_at_utdallas.edu
  • ATEC 1.909
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