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Destiny

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Destiny's founder Entrepreneur ... Destiny's client list included three of top ten credit card issuers ... Destiny's game plan to stay ahead of the market ... – PowerPoint PPT presentation

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Title: Destiny


1
Destiny
  • Presented By
  • Daniel Caratini
  • Jacob Bunyan
  • Linda Hardman

April 6, 2005
2
The Game Plan
  • Team History
  • The Players
  • The Game
  • The Play Patterns
  • The Competition
  • The Challenges
  • The Playbook
  • The Post-game

3
Team History
  • Entrepreneurial IT organization
  • Constantly changing business focus
  • Freelance software
  • Home banking products
  • Credit card products
  • Consulting services
  • Always trying to stay ahead of commoditization
    curve

4
The Players
  • Lester Shuda
  • Villanova University
  • MS Computer Science
  • Artificial intelligence
  • Natural language processing
  • Destinys founder Entrepreneur
  • Chief Technological Officer Looks towards
    future of technology and using IT in new ways to
    develop new products

5
The Players
  • Russell Holt
  • Purdue University BS in
  • Computer Science
  • Dreamer The futurist
  • of Destiny
  • Imaginative
  • Mind behind the pattern language server
  • Award 30 under 30 to watch in High Tech

6
The Players
  • Lucinda Duncalfe
  • MBA Wharton School
  • Entrepreneurial Management
  • Background in marketing and
  • finance
  • Started with Destiny as CEO
  • Award Entrepreneur of the Year

7
The Game - Preview
8
The Game 1st Quarter
  • Destinys Genesis
  • Lester Shuda founded Destiny
  • Software consulting company
  • Russell Holt hired as 2nd employee
  • First contract Vanguard Group
  • Developed content area on AOL
  • Tried to obtain intellectual property rights to
    product ideas
  • Received grant money from the Franklin Fund
    (25,000)

9
The Game 2nd Quarter
  • New Client AOL
  • Develop BofA content area on AOL
  • Destiny to retain intellectual property rights if
    system completed by June 1996
  • Added 5 contractors
  • Destinys First Transition
  • From software consulting to a home banking
    products
  • Lucinda Duncalfe was hired as CEO
  • Received grant money (100,000) and private
    venture funding (1.4 Million)
  • Company was hiring as client list grew

10
The Game 3rd Quarter
  • Home banking business was attracting heavyweight
    players
  • Destinys client list included three of top ten
    credit card issuers
  • Product licenses not selling well
  • Destinys Second Transition
  • From home banking products to credit card
    products
  • Developed more clearly defined products
  • Secured financing of 2.5 Million

11
The Game 4th Quarter
  • Management realized they had not yet fully
    achieved the status of product company
  • As in the home banking business, competitors were
    offering similar products
  • Destinys Third Transition
  • From credit card products to consulting
  • Pattern Language Server was created
  • Employees use Patterns to solve problems and gain
    expertise

12
The Play Patterns
  • Destinys use of Patterns
  • Was developed from the architectural theory of
    Christopher Alexander
  • Arose from the need to retain core competency in
    customization
  • Maintained higher levels of quality, speed and
    innovation

13
The Play Patterns
  • A pattern is a lesson learned
  • Its true meaning is abstract
  • Describes the essential qualities of what they
    build
  • No two patterns are the same and they vary in
    their quality
  • Patterns are made of artifacts
  • Specific examples of things that fit the pattern

14
The Play Patterns
15
The Play Patterns
  • Destiny created a pattern language server
  • Master-Apprentice relationship
  • Method of spreading knowledge to new or
    experience-lacking employees
  • An internal resource virtual Master
  • Any employee (apprentice) can read, add and edit
    patterns
  • Team in place to review and promote patterns
  • Destinys game plan to stay ahead of the market
    their differentiator

16
The Competition
  • IT Consulting growth10 by end of 1999
  • Systems Integrators
  • Management Consultants
  • Web Design Firms
  • E-business growth60 by end of 1999
  • Interactive Agencies
  • Pure Internet Players

17
The Challenges
  • Company of dreamers (Holt, Shuda)
  • Focused on creative thinking new ideas
  • Lucinda was the coach trying to keep things
    concentrated on business
  • We need to sell something!

18
The Challenges
  • Destiny changing business models at will
  • Anticipate changing market environment
  • Never fully developed a real product that could
    compete

Deciding
Sensing
Deciding
Acting
Acting
Environment
Environment
19
The Challenges
  • Destiny changing business models at will
  • Porters Model
  • Transitions
  • 2nd Edify, Security First
  • 3rd IBM

Threat of substitutes
Threat of substitutes
Rivalry among competitors
Rivalry among competitors
  • Transitions
  • 2nd MS, Intuit
  • 3rd IBM, Andersen Consulting

Threat of new entrants
Threat of new entrants
20
The Challenges
  • Destiny changing business model at will
  • Expand their Web designing to IT Systems 1st
    transition
  • Enhance their IT System to incorporate credit
    cards 2nd transition
  • Extend their offering to consulting through the
    use of the Pattern Language Server 3rd
    transition

21
The Challenges
  • Other consultants use methodologies
  • Methodologies are familiar and comfortable to
    clients Patterns are not
  • Idea of Patterns was hard to sell
  • The Pattern Server isnt totally developed
  • The developers didnt fully understand the
    capabilities of the Pattern Server

22
The Playbook
  • Continue developing the Pattern Server to add
    value to consulting services
  • Continue consulting changing from Pattern Server
    technology to methodologies which are more
    familiar to customers
  • Go back to offering web products for financial
    services
  • Sell the company or merge

23
The Final Play
  • Continue developing the Pattern Server to add
    value to consulting services

24
The Post-game Review
  • Destiny dissolves in 2002

25
The Post-game Review
  • Lester Shuda began Team and A Dream (after
    Post Destiny) as an entrepreneurial consultant
    to new companies
  • Russell Holt left the company
  • married Lucinda they have 2 children
  • he is a stay at home dad
  • Lucinda left the company
  • CEO of TurnTide a company which was eventually
    sold to Symantec

26
Post-game Review Destiny vs. Jamcracker
  • Similarities
  • Economies of Style no barriers to entry
  • Sea of ideas with no previous experience
  • No sustainable competitive advantage low
    barriers to entry
  • Entrepreneurial spirit
  • Intermediaries
  • Differences
  • Destiny Radical Jamcracker Conservative
  • Jamcracker sold out to the devil Destiny held
    on to the bitter end
  • Jamcrackers competitors seen as partners
    Destiny saw them as the devil

27
Questions
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