Interaction: devices, technologies, and techniques New Interaction Techniques Roope Raisamo rrcs'uta - PowerPoint PPT Presentation

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Interaction: devices, technologies, and techniques New Interaction Techniques Roope Raisamo rrcs'uta

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Based on many different ways of sensing the user and giving feedback or ... earphones. loudspeakers. force feedback devices. haptic devices. dolls (e.g, Barney) ... – PowerPoint PPT presentation

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Title: Interaction: devices, technologies, and techniques New Interaction Techniques Roope Raisamo rrcs'uta


1
Interaction devices, technologies, and
techniquesNew Interaction Techniques Roope
Raisamo (rr_at_cs.uta.fi) Department of Computer
and Information SciencesUniversity of Tampere,
Finland
2
Interaction Overview
  • Human-Computer Interaction
  • Interaction devices
  • Interaction technologies
  • Interaction techniques
  • Examples

3
A model of human-computer interaction
MIAMI, 1995
4
Input and output
MIAMI, 1995
5
Interaction devices
  • Interaction devices
  • Input devices
  • Output devices
  • often the both sides are present in the same
    device
  • Based on many different ways of sensing the user
    and giving feedback or presenting information to
    the user

6
Input devices
  • Input devices
  • indirect pointing devices
  • direct pointing devices
  • keyboards
  • microphones
  • video cameras
  • body sensors
  • RF tags
  • dolls (e.g., Barney)

7
Input devices
  • Indirect pointing devices
  • mice
  • trackballs
  • trackpoints
  • joysticks
  • Direct pointing devices
  • tablets
  • touchscreens
  • touchpads

8
Input technologies
  • Input technologies
  • speech recognition
  • speaker recognition
  • machine vision
  • eye tracking
  • head tracking
  • gesture tracking
  • touch sensing
  • pressure sensing

9
Output devices
  • Output devices
  • monitors
  • earphones
  • loudspeakers
  • force feedback devices
  • haptic devices
  • dolls (e.g, Barney)

10
Output hardware
  • Output processing hardware
  • sound cards
  • graphics cards
  • interface cards
  • ...

11
Output technologies
  • Output technologies
  • speech synthesis
  • audio-visual speech synthesis (e.g., a talking
    head, an artificial person)
  • haptic/tactile feedback
  • stereoscopic displays

12
Levels of input abstractions
  • Foley et al., 1990, pp. 394-395
  • Binding level
  • hardware primitives are bound to software events
  • Sequencing level
  • combining data to obtain the complete command,
    special emphasis on the synchronization of input
    events
  • Functional level
  • what information is needed for each operation on
    the object, how to handle the errors, and what
    the results of an operation are

13
Interaction techniques
  • Robert Jacob 1993
  • An interaction technique represents an
    abstraction of some common class of interactive
    task, for example, choosing one of several
    objects shown on a display screen. Research in
    this area studies the primitive elements of
    human-computer dialogues, which apply across a
    wide variety of individual applications.

14
Interaction techniques
  • Foley et al. 1990
  • An interaction technique is a way of using a
    physical input device to perform a generic task
    in a human-computer dialogue.
  • Our definition on this course Raisamo, 2000
  • An interaction technique is a way to carry out an
    interactive task. It is defined in the binding,
    sequencing, and functional levels, and is based
    on using a set of input and output devices or
    technologies.

15
Examples
  • CHI99 Video Proceedings Touch-Sensing Input
    Devices (242)
  • UIST98 Video Proceedings Path Drawing in 3D
    Walk Through (530)
  • CHI98 Video Proceedings Triangles Tangible
    Interface for Manipulation and Exploration of
    Digital Information Topography (200)
  • CHI97 Video Proceedings A GUI Paradigm Using
    Tablets, Two hands, and Transparency (1018)

16
Homework (18.1.)
  • Read Rob Jacobs article The future of input
    devices, http//www.cs.tufts.edu/jacob/papers/s
    dcr_final_paper.html
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