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Videogames to teach science

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To belonged by Government of Jalisco, Mexico. Located in Guadalajara city ... Ludic. Replay or inclusive no ending. Videogames to teach science ... – PowerPoint PPT presentation

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Title: Videogames to teach science


1
Videogames to teach science Standards to
produce virtual exhibits
Surface 10ha m2
  • Gabriel Morales Vega
  • Coordinación de Multimedios
  • Trompo Mágico Museo Interactivo
  • 30 de Mayo de 2008

2
Videogames to teach science Standards to
produce virtual exhibits
  • To belonged by Government of Jalisco, Mexico
  • Located in Guadalajara city
  • Over a surface 10,000 m2
  • It has been opened 5 years ago
  • It has been visited by near of 2 million person
  • The educative project is for children
  • All the concept, activities and software are
    created by the own team

3
Videogames to teach science
Index
  • The importance of videogames
  • Educative theories related to videogames
  • What has to be considered when designing?
  • Examples of software and interfaces

4
Videogames to teach science
The importance of the videogames
  • Nobody discusses
  • that you cant learn playing
  • (Gros Salvat, 2000)

5
Videogames to teach science
The importance of the videogames
Estimate in time consume of audiovisuals and
interactivity in Spain in 2007
Source MCultura/Uve/DeSe
6
Videogames to teach science
The importance of the videogames
Movie Titanic 1,150 MDE
Budget 150 MDE
7
Videogames to teach science
The importance of the videogames
Why are they so attractive?
  • Challenge, strategy, competence, reward
  • Advance simulation
  • (not only replicas but constructions)
  • Hi level of Interaction
  • Rich language
  • (graphic design, animation, sound, etc.)
  • Action
  • Ludic
  • Replay or inclusive no ending

8
Videogames to teach science
The importance of the videogames
What characteristics make it a powerful
educational tool?
  • Flexibility (themes, dynamics)
  • Abilities / knowledge / values
  • Conduction flow of success
  • Gradual increment of challenge
  • Time control
  • Non lineal sequence
  • Experimentation (test / retest)
  • Motivation
  • Self-esteem
  • Procedure aspects
  • Registry

9
Videogames to teach science
The importance of the videogames
What advantage has its digital format?
  • Storage
  • Reproduction
  • Distribution
  • Connectivity
  • - Between players
  • - Distributed content
  • - Feedback

10
Videogames to teach science
The importance of the videogames
Videogames is not a toy
11
Videogames to teach science
The importance of the videogames
They are powerful means of communication
12
Videogames to teach science
Educative theories
Level 1 Actual development Alone capacity
Vygotsky
13
Videogames to teach science
Educative theories
People
Technology
Language
Relations through ....
14
Videogames to teach science
Educative theories
Game
Exhibit
Videogame
15
Videogames to teach science
Educative theories
Componentes
Loose / win Rules Recreation
  • Game
  • Videogame
  • Exhibit

Game Hardware Software
Contemplative objects Mechanic Electric-electronic
Multimedia content Videogame
16
Videogames to teach science
Educative theories
Interactivity - Game
Two way communication Multiplicity of options
  • Manual
  • Mental
  • Emotional
  • Social

Discovery process Simulated situation
Esthetical enjoyment Appellation to sensitivity
Shared knowledge through contact with fathers,
friends, teachers, guides...
17
Videogames to teach science
To be considered when designing videogames
Design - Information
Group of age Contents
SEP programs (education national
institute) Objectives Investigation Theme
selection Synthesis Adaptation to game (did you
know, questions, dialog, etc.)
18
Videogames to teach science
To be considered when designing videogames
Museographic
Operative
  • Short help at the beginning
  • Duration (15 min.)
  • Automatic restart
  • Dont permit system exit
  • Decoration (furniture)
  • Physic interface
  • Attraction mode
  • Hide keyboard and CPU

19
Videogames to teach science
To be considered when designing videogames
Design - Technical
Type of game and graphics Gameplay
Interface Replay Value Help - tutor
Editable content (content update, language)
System requirements
20
Videogames to teach science
Examples of Software
  • Pacman
  • Character
  • AI
  • For all ages and genres
  • Levels, points, lives

21
Videogames to teach science
Examples of Software
  • Pacman Cuida tu salud

22
Videogames to teach science
To be considered when designing videogames
Videojuego
23
Videogames to teach science
60 videogames
24
Videogames to teach science
20 Multimedia software
25
Videogames to teach science
20 Remasterizations
26
Videogames to teach science
6 Physical interfaces of control
  • Sensors

Webcam
27
Videogames to teach science
6 Physical interfaces of control
  • Sensors

28
Videogames to teach science
6 Physical interfaces of control
  • Webcam

29
End of the first presentation
www.trompomagico.com.mx gabriel.morales_at_jalisco.go
b.mx
30
Standards to produce virtual exhibits
  • Gabriel Morales Vega
  • Coordinación de Multimedios
  • Trompo Mágico Museo Interactivo
  • 30 de Mayo de 2008

31
Standards to produce virtual exhibits
Why we dont work together?
32
Standards to produce virtual exhibits
What is a virtual exhibit? (Knowledge multimedia
units)
Is an exhibit based on software
33
Standards to produce virtual exhibits
What does a virtual exhibit contents?
Contents multimedia (text, images, sound,
video) Software (Multiedia or videogames)
34
Standards to produce virtual exhibits
Definition of structure and thematic axes by ages
35
Standards to produce virtual exhibits
Products
CS
CS
CS
Contentes Script (what?) Interactive Script
(how?) Multimedia Software
IS
IS
IS
MS
MS
MS
MS
36
Standards to produce virtual exhibits
Website
For discussion, meeting point, share, and
administrate the project
- Standards to work together - Store the
products - Review the products - Download the
products - Feed back
37
Work together
www.trompomagico.com.mx gabriel.morales_at_jalisco.go
b.mx
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