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The Effects of Virtual Reality Training on the Performance of Corneal Laceration Repair

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Title: The Effects of Virtual Reality Training on the Performance of Corneal Laceration Repair


1
The Effects of Virtual Reality Training on the
Performance of Corneal Laceration Repair
  • Brad Feldman, MD, Reecha Sachdeva, BS,
    Jennifer Ake, MD, Sarah Brown, Yasmeen Mahmood,
    BS, Amir Faghfoory, BS, Adam Braganza, MD,
    Melissa Moncavage, MD, Dhanu Meleth, MD, Craig
    Geist, MD
  • Department of Ophthalmology
  • George Washington University
  • George Washington School of Medicine
  • George Washington University, Washington, DC
  • INOVA Fairfax Hospital, Fairfax, Virginia
  • Statistical analysis provided by Stacie
    Trollinger, Department of Biostatistics, George
    Washington University

2
BACKGROUND
  • Surgical virtual reality simulation offers the
    exciting prospect of transferring the burden of
    psychomotor skill acquisition from high stakes
    environment of the OR to the safe environment of
    the simulator.
  • VRMAGICs EYESI ophthalmosurgical simulator
    simulates both vitreoretinal and anterior segment
    surgical techniques, including membrane peels,
    capsulorrhexis, and phacoemulsification.
  • No randomized studies have determined if training
    on the EYESI can improve the surgical skills of
    trainees.
  • .

3
PURPOSE
  • To evaluate the effects of training with an
    ophthalmic surgical simulator (EYESI) on the
    acquisition of the microsurgical skills necessary
    to repair a corneal laceration.

4
METHODS
  • Pre-medical undergraduate and 1st or 2nd medical
    students without prior surgical experience were
    recruited from George Washington University.
  • Participants were assessed performing a
    standardized ovine corneal laceration repair.
  • The participants were randomized to either 3
    hours of training on the EYESI ophthalmosurgical
    simulator or to a control group assigned 1 hour
    of reading on corneal laceration repair. The
    EYESI training modules used in this study
    simulated intraocular surgery but did not
    directly simulate corneal laceration repair.

5
METHODS
  • Following training, both groups were re-assessed
    performing ovine corneal laceration repair in
    order to evaluate interval improvement.
  • Performance was evaluated using an objective
    grading scale, the Corneal Laceration Repair
    Assessment (CLARA)
  • Improvement on the Corneal Laceration Repair
    Assessment (CLARA) was assessed by subtracting
    each of the seven baseline results from the
    corresponding second round result. These
    categories were
  • time in seconds, number of sutures, suture
    re-throws, distance between suture score, bite
    size score, depth score, and overall score

6
Ovine Corneal Laceration Repair
  • Participants were instructed to suture a
    full-thickness corneal wound with 4 throws of
    interrupted 6-0 Vicryl suture using a CastroViejo
    0.12mm forceps, a needle-holder and Westcott
    scissors under a surgical microscope
  • The goals of the exercise were to insert and exit
    with precision at 1 mm from the laceration edge
    with
  • 1 mm between sutures
  • The sutures were to be placed at 90 of corneal
    thickness in the deep stroma. No knots were to be
    tied.
  • The time limit was 15 minutes.
  • The pictures above demonstrate a study
    participant placing sutures through a corneal
    laceration on a sheeps eye.

7
Corneal Laceration Repair Assessment
These were the objective criteria used to score
participant performance. Criteria for sutures
3-4 were identical to those shown for 1-2. Each
column corrresponds to a score of 0-4, from left
to right.
8
RESULTS
  • Forty-three students were randomized to the
    simulator group (n22) and the control group
    (n-21).
  • Table 1 shows the baseline CLARA results by group
    and reveals that the initial performances of the
    simulator and control groups were similar. There
    were no significant differences in any of the
    CLARA criteria between the simulator and control
    groups.

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10
RESULTS
  • Table 2 shows the improvement in CLARA scores
    (Session 2- Session 1) for the simulator and
    control groups.
  • Mean improvement of the simulator and control
    groups was not significantly different for any of
    the CLARA criteria.

11
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12
DISCUSSION
  • This study, the only randomized controlled trial
    to evaluate the effect of virtual reality
    training with the EYESI, found no difference in
    improvement in corneal laceration repair between
    EYESI-trained participants versus controls
  • These results suggest that 3 hours of EYESI
    training is not effective in teaching the
    fundamental microsurgical skills necessary to a
    perform corneal laceration repair
  • We believe the EYESI will be proven a useful
    tool. Limitations of this study are as follows
  • A single 3 hour session may be an inadequate
    amount of time to teach fundamental microsurgical
    skills
  • The EYESI may be more effective in improving
    skills on one of the tasks that it attempts to
    simulate, such as capsulorrhexis creation.
    Unfortunately, the limitation in studying such
    tasks is the very reason why the EYESI was
    created--they are difficult to simulate outside
    the living human eye.
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