Virtual Reality (VR) Headsets Market is Going to Boom 2022 | Facebook, Google, Fove, Inc - PowerPoint PPT Presentation

About This Presentation
Title:

Virtual Reality (VR) Headsets Market is Going to Boom 2022 | Facebook, Google, Fove, Inc

Description:

Market Research Future published a half cooked research report on “Global Virtual Reality Headsets Market Research Report - Forecast to 2022”– Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2022 Get Complete Report @ – PowerPoint PPT presentation

Number of Views:122
Slides: 7
Provided by: ShashieMRFR
Category: Other

less

Transcript and Presenter's Notes

Title: Virtual Reality (VR) Headsets Market is Going to Boom 2022 | Facebook, Google, Fove, Inc


1
Virtual Reality (VR) Headsets Market is Going to
Boom 2022 Facebook, Google, Fove, Inc
Industry Survey, Growth, Competitive
Landscapeand Forecasts to 2022
2
Virtual Reality (VR) Headsets Market

Market Research Future published a half cooked
research report on Global Virtual Reality
Headsets Market Research Report - Forecast to
2022 Market Analysis, Scope, Stake, Progress,
Trends and Forecast to 2022 Sony Corporation
(Japan), Samsung electronics ltd. (South Korea),
HTC Corporation (Taiwan), Facebook (U.S.), Google
(U.S.), Microsoft Corporation (U.S.), Fove, Inc.
(U.S.), Oculus VR, LLC (U.S.), LG Electronics,
Inc. (South Korea), and Avegant Corporation
(U.S.) are some of the prominent players profiled
in MRFR Analysis and are at the forefront of
competition in the Global Mobile Security
Market. Global Virtual Reality Headsets Market  
- Overview A virtual reality (or VR) headset is a
device that you wear over eyes like a pair of
goggles. VR headset consists of an Organic
Light-Emitting Diode (OLED) or Liquid Crystal
Display (LCD) screen, and head motion tracking
sensor to provide effective 3D picture. This
sensor tracks the head motion and provides 3D
image with up to 360 degree field of view as per
head movement. VR headsets are widely used with
computer games but they are also used in other
applications, including simulators and
trainers. VR companies seek to cover all home
activities together with VR products sports,
shopping, and theme parks. Virtual reality will
touch and cover any possible social activity. For
instance, currently, there are several companies
developing VR software that will bridge the gap
between the old and the new way of sport gaming
that are known as vSports games and experiences
that take the competitive and physical nature of
traditional sports and merge it with the digital
immersiveness of virtual reality. Virtual reality
technology can enable gamers to indulge in an
imaginary setting where the gamers physical
presence is simulated to be a part of the
three-dimensional environment. With VR equipment
and accessories, the user can view, move around,
and even interact with the objects within the
game. Several start-ups are developing prototypes
for using the virtual reality technology in video
games, which is expected to impact the growth
favourably over the years to come. Get Free
Sample Report _at_ https//www.marketresearchfuture.c
om/sample_request/1714
3
Virtual Reality (VR) Headsets Market

Global Virtual Reality Headsets Market   -
Segmentation The virtual reality headsets Market
can be segmented in to 4 key dynamics for the
convenience of the report and enhanced
understanding Segmentation by type Comprises
handheld, smartphone enabled, and
PC-connected. Segmentation by component
Comprises Head-mounted display, stereo sound
system, head motion tracking sensor, controllers,
and, display screen among others. Segmentation by
Application Comprises consumer electronics,
healthcare, games entertainment, automobile,
and education among others. Segmentation by
Regions Comprises Geographical regions - North
America, Europe, Asia Pacific and Rest of the
World. Global Virtual Reality Headsets Market   -
Regional Analysis North-America is dominating the
global virtual reality headset market with the
largest market share due to growing investment in
technologies and high demand by films, education
system and military to develop and improve visual
experience and therefore is expected to grow with
highest revenue by 2022.  Virtual Reality
Headsets Market in Asia-Pacific market is
expected to grow at with a highest CAGR due to
growing technological advancement in the
region. Get Complete Report _at_ https//www.marketre
searchfuture.com/reports/virtual-reality-headsets-
market-1714
4
Virtual Reality (VR) Headsets Market

The quality of visual effects delivered by VR
headset is a major concern. If VR system is too
sluggish to react with head movement, it causes
concussion to user. In addition, VR headset are
capable of stretching single display across a
wide field of view causing magnification defect
in display quality. Furthermore, the VR headset
devices are expensive and time consuming to
develop. All these factors are expected to
restrain the growth of VR headset market during
forecast period. Industry News Oct. 2017 - MEL
Science started out making and shipping chemistry
kits to subscribers. Each kit contains several
experiments and all the supplies a family needs
to conduct them at home. MEL Science raised 2.2
million in venture funding to bring virtual
reality chemistry lessons to schools in the U.S.
The capital will go toward developing new content
and chemistry sets for schools and making
educators aware of MEL Science curriculum. 30
Oct. 2017 - Deloitte has purchased boutique
software firm Well Placed Cactus to enhance the
firm's interactive and digital development
skills. Well Placed Cactus is a team of
programmers based in Melbourne and Brisbane which
creates interactive instalments and games using
existing and new technologies such as virtual-
and augmented-reality headsets. Global Virtual
Reality Headsets Market - Competitive
Analysis The Market of virtual reality headsets
market appears to be highly competitive. To
maintain their market position and to drive the
market growth, various dynamic and diversified
international organizations, domestic
organizations and as well as new entrants form a
competitive landscape. Market leaders are
innovating continuously and increasingly seeking
market expansion through various strategic
mergers and acquisitions, innovation, increasing
investments in research and development and
cost-effective product portfolio. Major players
are investing on internal RD and, most of all,
in acquiring other firms.
5
ABOUT US
MARKET RESEARCH FUTURE At Market Research Future
(MRFR), we enable our customers to unravel the
complexity of various industries through our
Cooked Research Report (CRR), Half-Cooked
Research Reports (HCRR), Raw Research Reports
(3R), Continuous-Feed Research (CFR), and Market
Research Consulting Services. MRFR team have
supreme objective to provide the optimum quality
market research and intelligence services to our
clients. Our market research studies by products,
services, technologies, applications, end users,
and market players for global, regional, and
country level market segments, enable our clients
to see more, know more, and do more, which help
to answer all their most important questions. In
order to stay updated with technology and work
process of the industry, MRFR often plans
conducts meet with the industry experts and
industrial visits for its research analyst
members. For more information kindly visit
www.marketresearchfuture.com or contact us at
info_at_marketresearchfuture.com Copyright 2018
Market Research Future All Rights Reserved. This
document contains highly confidential information
and is the sole property of Market Research
Future. No part of it may be circulated, copied,
quoted, or otherwise reproduced without the
written approval of Market Research Future.
6
(No Transcript)
Write a Comment
User Comments (0)
About PowerShow.com