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EECS150 Digital Design Lecture 13 Final Project Description

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Everyone will design, debug, and demonstrate a Music Synthesizer ... tone quality or 'color' Different instruments have different timbres. ... – PowerPoint PPT presentation

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Title: EECS150 Digital Design Lecture 13 Final Project Description


1
EECS150 - Digital DesignLecture 13 - Final
Project Description
  • March 7, 2002
  • John Wawrzynek

2
Project
  • Everyone will design, debug, and demonstrate a
    Music Synthesizer
  • Operation based on principle of waveform
    synthesis or sampling.
  • Sounds from recordings of real musical
    instruments are stored in memory then
    pitch-shifted and played back in response to note
    commands.
  • 1 or 2 partners/group

3
Digital Waveforms
  • In digital systems waveforms are represented as a
    series of numbers, rather than a voltage or
    current, as in analog systems.
  • Example sound waveform
  • Sound can be produced by sending series of
    numbers to Digital to Analog converter, then to
    Amplifier, then to speaker.
  • In principle any sound can be produced.

Sampling rate 31.25KHz 16-bits per sample
4
Interfaces
  • MIDI Musical Instrument Digital Interface.
  • Commands are sent from a keyboard (or computer)
    to control the synthesizer.
  • Waveforms are stored in the ROM (read only
    memory).
  • Monophonic one voice at a time.

5
Theory of Sound and Music
  • Air vibrating in the frequency range of 20Hz to
    20KHz is perceived as sound.
  • The three important characteristics of perceived
    sound are
  • loudness (relates to amplitude)
  • pitch (relates to frequency)
  • timbre (relates to shape)
  • Human hearing is approximately logarithmic in
    perceiving loudness and pitch
  • we perceive the loudness as being prop to the log
    of the sound wave amplitude

6
Timbre
  • tone quality or color
  • Different instruments have different timbres.
  • We perceive timbre based on how a note begins,
    repeats, and ends.
  • For many instruments a simple model can be used
    to represent the shape of the waveform.
  • Attack, sustain, release (decay)
  • Works best for driven instruments woodwinds,
    brass, bowed strings.
  • Pluck and struck instruments dont have the
    sustain

picture
7
Pitch
  • Middle C has frequency of 261.63Hz.
  • MIDI encoding of 60
  • High C (an octave above middle C) has frequency
    523.25Hz
  • MIDI encoding of 72
  • Other tones can be produced by multiplying and
    dividing the frequency by factors of 12th root of
    2.
  • Pitch
  • 12 semi-tones form the chromatic scale of the
    western scale.
  • To move from one up to the next
  • freqnext freq 12th root of 2.
  • After 12 such multiplications we will have
    doubled the freq and reached the octave.
  • Most people can detect pitch differences as small
    as a few hundreds of a semi-tone (or a few times
    the 1200th root of 2)!

8
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9
Playing Notes
  • ROM used to store notes has limited capacity.
  • For notes with sustain portion, would like to
    vary note duration

10
Pitch Shifting
11
Pitch Shifting
12
Linear Interpolation
13
ROM (EEPROM) Layout
  • One stored note per instrument is never enough.
  • Timbre varies from note to note over the range of
    the instrument.
  • ROM holds directory with one entry per MIDI note
    number.
  • Entry holds pointer to note template and step
    size.
  • Note step sizes are precomputed (synthesizer does
    not need to do 12th root of 2 calculation.
  • One instrument per ROM (might change this later).

14
Directory Entry Layout
  • 20-bit template pointer
  • 12 bits of step size

15
Template Layout
16
Instrument Template Files
  • We will provide you with template files and a
    program for converting these to EPROM format.
  • We also have programs for taking instrument
    samples from standard file formats and converting
    them to our template format. You are encouraged
    to generate your own template files and EPROMs.
  • We might extend the format (and project) to allow
    for more than one instrument per EPROM.
  • Switch among the instruments either through dip
    switches or MIDI commands.

17
High-level Block Diagram
FSM and datapath for each block.
This is only a suggestion. Your organization is
up to you.
18
Checkpoints
  • 3/11 UART Design and Test
  • 3/18 ROM Interfacing
  • 3/25 Recess
  • 4/1 MIDI Interface
  • 4/1 Audio Stage
  • 4/8 Monotone Notes
  • 4/15 Notes of Arbitrary Frequency
  • 4/22 Velocity Sensitivity
  • 4/29 Spare
  • 5/6 Final Checkoff
  • Your are strongly suggested to work ahead.
  • These are only minimum requirements.
  • Completion of checkpoints are part of your
    project grade.
  • Project spec document online today.
  • All checkpoint write-ups available in next couple
    days (in draft form).

19
Extra Credit
  • Early Final Checkoff.
  • 1 week or more
  • Low CLB Count.
  • low quantified later
  • Interpolation
  • add linear interpolation for sample lookup
  • Polyphony.
  • The ability to play multiple keys at once
  • Velocity Sensitive Template Lookup.
  • Index templates not only on key number but also
    velocity.
  • Extra credit only considered for fully functional
    designs.
  • Point assignment announced later. Usually in the
    15 range.

20
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21
Connections
22
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23
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24
Note On
25
Note off
26
Keyboard Mapping
27
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28
Running Status
  • The MIDI standard convention allows a transmitter
    to compress the data stream by dropping status
    bytes.
  • A command without a status byte implicitly uses
    whatever status byte was most recently sent.
  • Therefore a keyboard can send a sequence of
    note-on and note-off commands only the first of
    which having a status byte.
  • Your synthesizer must conform to the running
    status convention.
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