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SNHU EFL 537 CALL by Lyra Riabov

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Title: SNHU EFL 537 CALL by Lyra Riabov


1
SNHU EFL 537 CALLby Lyra Riabov
  • Authentic Tasks
  • Internet and Language Learning

Presented by Ozlem Durmus Lynette Chen Cindy Yu
2
Topics Overview
  • Authentic Language Learning Tasks (Ozlem)
  • Communicative Skill Building Tasks (Cindy)
  • Content Area Tasks (Cindy)
  • Instructional Aspects of Software Evaluation
    (Ozlem)
  • Technology and Second Language Teaching (Lynette)
  • Computers and Language Learning (Lynette)

3
Authentic Language Learning Tasks
4
What is a task?
  • Classroom activity
  • Must have a goal
  • Carried out through engagement in goal-oriented
    behavior

5
Task in the language classroom
  • Learners must use the target language to
    accomplish the task
  • Communicative task involves construction and
    interpretation of linguistic meanings
  • Example finding out about prices of plane
    tickets to a specific destination

6
Authenticity
  • Language and tasks that are likely to be
    encountered out of class
  • Authentic language in classroom? (teachers decide
    and assign grades)
  • Classroom tasks are more narrowly focused than
    out-of class tasks

7
Frames of a Second Language Task
  • Goal
  • Process
  • Topic
  • Location
  • Duration
  • Examples
  • http//webquest.org/
  • http//www.ardecol.ac-grenoble.fr/english/ellisisl
    andwebquest.htm

8
Empirical Investigation of Oral Texts
  • Describing students classroom language and
    behavior
  • Mainly oral language is examined

9
Aspects of InvestigationL2 Task-based Texts
  • Input to the learner comprehension of messages,
    acquisition of L2 forms, pragmatics
  • ? Comprehensible Input (Krashen, 1982)
  • Learners output morphology and syntax
  • Interaction between learner and interlocutor

10
Benefits of output
  • Comprehensible output production of language in
    order to achieve a communicative task goal
  • Output? feedback ? modification ?
  • Internalization of new forms, and
  • Improvement of accuracy

11
Interaction
  • Modification requests
  • Clarification request
  • Restatement
  • Definition
  • Explanation
  • ? Enhancing understanding

12
Descriptive Categories for ELL
  • Pragmatic function
  • Linguistic characteristics
  • Quantity
  • Nonlinguistic moves and forms
  • Medium

13
Ex Oral interaction during jigsaw activity
14
Communicative Skill-building and Content-area
Tasks
15
Communicative Skill-building Tasks in CALL
Environments
  • Teaching Reading Skills with Technology
  • Teaching Writing Skills with Technology
  • Teaching Listening Skills with Technology
  • Teaching Speaking Skills with Technology
  • Teaching Grammar with Technology
  • Vocabulary Teaching with Technology

16
Reading Skills of Finding Information
17
Teaching Writing Skills with Technology
  • Teachers are constantly looking for ways to
    motivate writers to reach inside themselves,
    connect to what they are writing and touch their
    audience so that they can make writing a
    communicative and authentic task.

18
Increase Motivation
  • Have students write E-mail to Keypal
  • Class projects can be put in public space, such
    as newsletter distributed in the library or
    published on the World Wide Web
  • Students can participate in mailing lists or
    newsgroups or post a message to a class newsgroup.

19
Improving Communication
  • Prewriting
  • Establishing and visualizing the audience
  • Writing to expectations, particularly academic
    and business expectations
  • Using peer review
  • Revising
  • Editing

20
Example Website and Software
  • Website
  • Online Writing Lab http//owl.english.purdue.edu
    /owl/
  • Software
  • Audio Recording
  • Online dictionaries, thesauruses, and style and
    grammar checkers

21
Teaching Listening Skills with Technology
22
Teaching Speaking Skills with Technology
23
Teaching Grammar with Technology
24
Content-area Tasks in CALL Environments
  • The software of both liberal arts and science
    that support authentic task and activities for
    the language learn at a wide variety of levels in
    all content areas.

25
Games for Language and Strategy
  • Games that Improve estimating abilities,
    deductive and inductive reasoning, and prediction
    strategies, such as Thinkin Things Collections,
    meet many criteria for authentic tasks.
  • Word games, such as Hangman or Hangman Plus, and
    crossword puzzle software can help students
    practice vocabulary.
  • Language games can be used in content courses to
    help students practice definitions, collocations.
    part-to-whole relations, and so on.

26
Simulations for the Social Sciences
  • Low level-The goal of SimCity is to handle the
    results of the council's decisions during
    construction.
  • Advanced level- extend the concept of the case
    study by providing enormous amounts of data with
    experiment and offering changes based on
    students input, such as Capitalist Pig and
    American Online.
  • Tom Snyder Productions (TSP) and Decisions,
    Decisions, suitable for high school students,
    encourage them think via decide-making process.

27
Search and Research in the Sciences
  • The best programs with the multimedia support
    makes students appropriate to a sheltered
    language context.
  • TSP and cultural debates, mainly for Grades K-12
    but adaptable for adult learners, are
    particularly good sources of science materials.
  • Steck-Vaughn/Edunetics product, Message in a
    Fossil and Destination Rain Forest (Ocean) for
    middle schoolers, can be enjoyed in a whole
    language approach.

28
The
Arts
  • Music
  • Art
  • Literature

29
Reference Software and Web Sites for Content
Searches
  • Teachers must develop lesson plans incorporating
    authentic tasks that will motivate students to
    seek the information of reference software and
    website.

30
Content-based Tasks for On-line Learning
  • On-line learning can not only enhance students
    language practice but also gain extracurricular
    knowledge on it.

31
Instructions of Content-based Multimedia Task
  • Define a topic, describing what you already know
    and what you hope to discover.
  • Perform research within certain parameters.
    Describe how and where you searched and what
    resources were most useful.
  • Present the results of the search.

32
Curricular Exchanges at a Distance
  • The success of the project depends less on the
    technology than on teachers communicating clearly
    about goals, scheduling , and the content of the
    curriculum.

33
Discussion Question
  • How can EFL teachers use all of technologies in
    reading, writing, listening, speaking, grammar,
    and vocabulary in the CALL environment?
  • Self-correct is a process on learning language.
    How can these software boost students evaluating
    their own learning?

34
Instructional Aspects of Software Evaluation
35
Points to consider
  • Replacing the human teacher???
  • Setting independent lab study, at home,
    classroom, computer lab
  • Determine goals
  • Examine the presentation audio, video,
    vocabulary, context, etc.

36
Criteria for Software Evaluation- FEASIBILITY
  • Will the software run on your computer and
    platform? (operating system, RAM, CD-ROM drive,
    etc. )
  • Will the software run on your network? (network
    or stand-alone version)
  • Can the software be made available to many
    students?
  • Does the software require internet access?
    (plug-ins Shockwave, etc.)
  • Can you afford the software?

37
Criteria for Software Evaluation- QUALITY
  • CONTENT
  • What is the goal of the software? Is it
    consistent with yours and that of your students?
  • Is the level appropriate?
  • Is the content accurate?
  • Is the material culturally appropriate?
  • Does the software accommodate the students
    learning styles and preferences?
  • Is the software interesting?
  • How flexible is the sofware?

38
Criteria for Software Evaluation- QUALITY
  • FORMAT
  • Is the interface consistent?
  • Is the screen display effective?
  • In drill software, are the motivational devices
    effective?

39
Criteria for Software Evaluation- QUALITY
  • OPERATION
  • Is the software easy to use? Are the tasks and
    directions clear?
  • Does the software allow text and graphics to be
    printed?
  • How much control are the learners allowed?
  • Are the quality and degree of feedback adequate?
  • What kinds of records does the software keep?

40
Technology and Second Language Teaching by
Mark Warschauer and Carla Meskill
  • Presented by
  • Lynette Li-hui Chen
  • Date January 26, 2006

41
Networked multimedia computing and the Internet
  • What have students done with technology in
    language learning ?
  • Use e-mail with counterparts to plan a bilingual
    Web site.
  • Conduct online news groups to learn background
    cultural.
  • Use real-time computer-assisted discussion to
    gain additional writing practice in class.

42
A Brief History of Technology and Language
Learning
  • The grammar-translation method have made some
    changes
  • from blackboard? overhead projector ? early
    computer software programs.
  • The audiolingual method - repetition drills - the
    1970s and '80s .
  • By the late 1970s, repetitive drills which
    focused only on language form and ignored
    communicative meaning achieved poor results.
  • The 1980s and 1990s - Communicative Language
    Teaching.
  • - emphasizes student engagement in
    authentic, meaningful interaction.
  • - There are two distinct
    perspectives are emphasized
  • (1) Cognitive Approaches
  • (2) Sociocognitive Approaches.

43
Cognitive Approaches
  • An individual psycholinguistic act.
  • A mental model of a language system.
  • Errors are seen as natural by-products.
  • Learners can construct their own cognitive models
    of the language.

44
How Do Technologies Support a Cognitive Approach
to Language Learning ?
  • Allow learners maximum opportunity to be exposed
    to language in meaningful context.
  • Construct learners own individual knowledge.
  • Examples
  • What types of technologies are mentioned?
  • a. Text-reconstruction software.
  • b. Concordancing software.
  • c. Multimedia simulation software.

45
  • a. Text-reconstruction Software
  • - allows teachers to provide students
    various texts in which letters or words are
    either missing or scrambled. Students work alone
    or in groups to complete or re-arrange the texts,
    thus supporting a process of mental construction
    of the linguistic system.
  • Example
  • Missing Letters of the Alphabet
  • http//www.kidport.com/Grade1/LanguageArts/Workbo
    ok/Lang1_MissingLetter.htm
  • Unscramble the Words
  • http//www.kidport.com/Grade1/LanguageArt
    s/Workbook/Lang1_Unscramble.htm

46
  • b. Concordancing Software
  • allows teachers or students to search through
    small or large texts to
  • look for instances of the actual use of
    particular words.
  • Concordancers are supplements to dictionaries in
    that they help
  • illustrate the usage of a word, rather than
    just its definition.
  • Example
  • The Free Dictionary By Farlex
  • http//www.thefreedictionary.com/regardless
  • WordReference.com
  • http//forum.wordreference.com/showthread.ph
    p?t18988

47
  • c. Multimedia Simulation Software
  • - allows learners to enter into computerized
    microworlds with
  • exposure to language and culture in a
    meaningful audio-
  • visual context.
  • Example
  • Latest News In Video and Audio ????
  • http//www.ftvn.com.tw/
  • FTV English News Edition (Formosa News)
  • http//englishnews.ftv.com.tw/index.asp

48
Sociocognitive Approaches
  • emphasize the social aspect of language
    acquisition
  • learning a language is viewed as a process of
    apprenticeship or socialization into particular
    discourse communities (Schieffelin Ochs, 1986
    Gee, 1996).
  • Lesson 1 Making Breakfast ???
  • http//www.liveabc.com/site/Online_Store/resource/
    essential_english/essential_dialog.asp?sort????l
    esson01courseMaking20Breakfast20???seq1
  • http//www.liveabc.com/index.asp
  • students need to be given maximum opportunity for
    authentic social interaction, not only to provide
    comprehensible input but also to give students
    practice in the kinds of communication they will
    later engage in outside the classroom.
  • Advantages of using LiveABCs CD-ROM learning
    programs
  • http//www.liveabc.com/english/cd.asp

49
Why is the Internet a powerful tool for assisting
a sociocognitive approach to language teaching?
  • The Internet is a vast interactive medium which
    can be used in a myriad of ways.
  • (1) Computer-Mediated Communication in a
    Classroom
  • - using the Internet to facilitate
    interaction within and across
  • discourse communities.
  • How does it work?
  • a. Through computer-assisted classroom
    discussion, such as
  • Daedalus Interchange by Daedalus,
    Inc. It is a program that
  • mimics other on-line chat or
    discussion environments.
  • (http//cai.ucdavis.edu/instruction/
    guide/chapter4.html)
  • The class
  • (1) meets in a networked computer
    lab,
  • (2) communicates through writing,
  • (3) types in their messages,
  • (4) and hits a key to instantly send
    the message to the rest of the class.
  • All the messages are listed
    chronologically on the top half of the screen and
  • can be easily scrolled through and
    re-read.
  • b. Through outside-of-class discussion.
    For example E-MAIL or
  • conferencing systems. Special lists
    can be set up so that

50
  • (2) Computer-Mediated Communication for Long
    Distance
  • Exchange
  • - it allows students the opportunity for
    target language
  • practice in situations where such practice
    might
  • otherwise be difficult.
  • - using e-mail and Web-based conferencing
    systems or
  • various types of software for synchronous
    chatting.
  • - the most effective exchange projects are
    ones that are
  • well-integrated into the course goals and
    are based on
  • purposeful investigation such as joint
    exploration of
  • culture, social conditions, film, or
    literature and often
  • result in some kind of collaborative
    publication (for
  • examples and discussion, see Cummins
    Sayers,
  • 1997 Sayers, 1993 Warschauer, 1995a
    1995b).

51
  • (3) Accessing Resources and Publishing on the
    World Wide Web
  • - The World Wide Web offers a vast array of
    resources from
  • throughout the world.
  • - in language education, it supports a
    sociocognitive approach by helping immerse
    students in discourses that extend well beyond
    the classroom, their immediate communities, and
    their language textbook.
  • - Students can use Web pages as authentic
    materials for conducting research on culture and
    current events (see for example Lixl-Purcell,
    1995 Osuna Meskill, 1998) or for gathering
    material for class projects and simulations (see
    for example Deguchi, 1995 Rosen, 1995).
  • - Students can also publish their own work on
    the World Wide Web, thus enabling writing for a
    real audience.

52
Whether or not technologies truly "work?
  • Advantages
  • 1.The world of online communication is a
  • vast new medium
  • 2. New communications technologies are part
  • of the broader ecology of life at the turn
  • of the century.
  • 3. The computer is a powerful tool for this
  • process as it allows students access to
  • online environments of international
  • communication.
  • Disadvantages
  • 1. Investment of Money
  • Implementing new technologies in
  • education is expensive, such as
  • expenses for hardware, software,
  • staff training, and computer
  • laboratory maintenance.
  • 2. Investment of Time
  • Spending enormous amounts of
  • time learning constantly-changing
  • software programs and trying to
  • figure out the best way to use
  • them in the classroom.
  • Taichung Municipal Hui-wen High School
  • http//mail.hwsh.tc.edu.tw/93web/students/index1.
    htm
  • 3. Uncertainty of Result

53
Conclusions
  • When appropriately implemented, new technologies
    provide the means to help reshape both the
    content and processes of language education.
  • Appropriate use of new technologies allows for a
    more thorough integration of language, content,
    and culture than ever before and provides
    students with unprecedented opportunities for
    autonomous learning.
  • Siomon
  • http//www.hwsh.tc.edu.tw/teaching/english/in
    dex.htm
  • The key to successful use of technology in
    language teaching lies not in hardware or
    software but in "humanware"? (our human capacity
    as teachers to plan, design, and implement
    effective educational activity.)

54
QUESTIONS
  • How can out-of-class (speaking) tasks be
    evaluated in terms of effectiveness?
  • How valuable are student- created language tasks?
  • What type/parts of software can you imagine
    integrating into your syllabus?
  • How can EFL teachers use all of the technologies
    in reading, writing, listening, speaking,
    grammar, and vocabulary in the CALL environment?
  • Self-correction is a process in language
    learning. How can these software boost students
    evaluation of their own learning?
  • What can we do if some of our students dont have
    a computer at home or dont have an access to go
    online to do their assignment?
  • Do you have an approach or suggestions to
    evaluate the improvement of students four skills
    in learning a language? Listening, speaking,
    reading, and writing?
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