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Current Military Wargaming Use

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The marriage of operational and mathematical science flourished in World War II ... Address the full spectrum of military operations. Fixate on the Fulda Gap ... – PowerPoint PPT presentation

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Title: Current Military Wargaming Use


1
Current Military Wargaming Use
  • A View from the United States Military Academy
  • Dr. Paul D. WestDepartment of Systems Engineering

2
Agenda
  • Where weve been
  • Where we are
  • Where were going
  • Contact info

3
Where Weve Been
  • Combat wargaming has been around since just after
    Cain slew Abel (I think)
  • Mathematical analysis of combat grew considerably
    from the early 1900s (Lanchester)
  • The marriage of operational and mathematical
    science flourished in World War II
  • Operational and RDTE analysis have been
    increasingly interwoven since then

4
Where We Are
  • Analysis of tactics, techniques, procedures
  • Education and Training
  • Analysis of material solutions (RDTE)
  • Recruiting
  • Analysis of MS capabilities in rapidly changing,
    high-technology world
  • LZ X-Ray, Troy, D-Day

5
MS in Eduction
6
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7
Americas Army
8
Americas Army
Concept developed by West Points Office of
Economic and Manpower Analysis as a recruiting
analysis tool Now more than 9 million registered
players
9
Historical Simulation
  • Identifies capability gaps in wargames and
    simulations
  • Allows for multiple what-if scenarios
  • Provides a reasonable testbed for evolving TTPs
    and capabilities
  • Examples
  • LZ X-Ray, Ia Drang Valley, Vietnam
  • Troy
  • Pegasus Bridge, Normandy, D-Day

10
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11
Purpose of the Work
Phase 1
Explore the feasibility of replicating a
Vietnam-erabattle in simulation, using 1960s and
Land Warriortechnologies
Phase 2
Given feasibility, recreate a Vietnam-era
infantry battle to provide vignettes for
comparingLand Warrior and non-Land Warrior
equipped forces
12
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13
  • Why
  • recreate history in simulation?
  • Troy?
  • Where
  • Was Troy and what did it look like?
  • Who
  • were the combatants and how many were there?
  • What
  • factors need to be modeled?
  • How
  • can modern combat simulations model the Trojan
    War?

14
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15
(No Transcript)
16
Where Were Going
  • Increased reliance on high-quality AI
  • Autonomous behaviors
  • Interactivity High-Fidelity First-Person Shooter
  • Highly customizable scenarios
  • TTPs in theater have a two-week lifespan
  • Scenarios must keep pace with technology
    infusions
  • Rapid system modeling
  • Analyst level, GUI driven

17
Contact Info
Dr. Paul D. West Department of Systems
Engineering United States Military Academy West
Point, New York 10996 Paul.West_at_usma.edu Paul.D.W
est_at_us.army.smil.mil (845) 938-5871 (845)
729-3634 Mobile
18
Parting Shots
Do
Dont
  • Provide analysts and trainers with maximum
    flexibility
  • Program in single solutions
  • Maximize interoperabilty
  • Force single solutions
  • Remember that wargaming is all about analysis
  • Restrict analysis to AARs
  • Combine visual and database fidelity
  • Shortchange soldiers / leaders or analysts
  • Address the full spectrum of military operations
  • Fixate on the Fulda Gap or Baghdad
  • Rapidly field tools we can use
  • Think BA to DOA
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