Title: Augmented Reality Market Size, Growth, AR Industry Trends, Analysis and Forecast to 2022 Report
1Augmented Reality (AR) Market Shares,
Strategies, and Forecasts, Worldwide, 2016 to 2022
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2Augmented Reality (AR) Market Shares,
Strategies, and Forecasts, Worldwide, 2016 to 2022
- The Augmented Reality (AR) market size at USD
659.7 million in 2015 is anticipated to reach
80.8 billion by 2022. The Augmented Reality (AR)
market goes from 659.7 million in 2015 to 2.6
billion in 2016.Worldwide Augmented Reality (AR)
markets are poised to achieve significant growth
with the use of smartphone apps and headsets or
glasses that are platforms to project digital
information as images onto a game image or a work
situation. The increasing scope of applications
across different industries, manufacturing,
medical, retail, game, and automotive, all
industries really, is expected to drive demand
over the forecast period to these unprecedented
levels, reaching into the trillion dollar market
arenas soon. AR technology is in the nascent
stage with a huge growth potential, and has
attracted large investments contributing to the
industry growth. -
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3Augmented Reality (AR) Market Shares,
Strategies, and Forecasts, Worldwide, 2016 to 2022
- Key Topics Covered under Augmented Reality (AR)
Market Report- - Augmented Reality
- AR
- Pokemon Go
- Digital Workflow
- Smart Headset
- Smart Glasses
- Internet of Things
- Shopfloor AR
- Wearable Computer
- Process Image
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4Augmented Reality (AR) Market Shares,
Strategies, and Forecasts, Worldwide, 2016 to 2022
- AR is in the early stages of an explosive growth
cycle. The Pokemon Go phenomenon raid adoption
raised awareness and expectation for the vision
of augmented reality AR and digital enhancement
of the surroundings. Digital enhancement as AR is
just human explanation of our existing
surroundings. Digital enhancement provides human
explanations of the innate natural world and of
the machines we use to perform work. - AR digital enhancement provides explanations and
process predictions. Google pointed the way, as
it so often does, to the AR opportunity with
Google glass which failed, but spawned a large
number of projects that have succeeded. All the
AR vendors will reap the benefits of the Google
original Google Glass huge AR marketing
investment. - These game based and industrial end-to-end
process IoT augmented reality modular AR markets
are anticipated to reach 7 trillion by 2027,
growing in some cases at the same pace we have
seen from Pokemon Go augmented reality. Pokémon
Go grew to a massive 45 million daily active
users per day after two months in the market,
with the market reaching 250 million for the
vendor Niantic by September 2016 after two months
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5Augmented Reality (AR) Market Shares,
Strategies, and Forecasts, Worldwide, 2016 to 2022
- Companies Profiled
- Market Leaders
- Niantic, Sieko Epson, Microsoft, Sony, PTC,
Daqri, Google, Infinity Augmented Reality, Total
Immersion, Wikitude, Bippar, Atheer, ODG, Vuzix - Selected Market Participants
- ACEP / Try Live, Apple Augmented Reality (AR),
APX Labs, Atheer, Augmate, Augmedix, Blippar,,
Layar, CastAR, Daqri, Esri, Essence, Facebook /
Oculus, General Electric, Google, HP Aurasma, HP
Autonomy, HTC, IBM Watson Augmented Reality and
more.. - Complete TOC with 183 Tables and Figures
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6Augmented Reality (AR) Market Shares,
Strategies, and Forecasts, Worldwide, 2016 to 2022
- Major Points from Table of Contents
- Augmented Reality And Map Based Gaming Market
Description And Market DynamicsAugmented Reality
Market Shares And ForecastsAugmented Reality And
Map Based Gaming Product Description Augmented
Reality Research And TechnologyAugmented Reality
Company Profiles - Browse All Reports on IT Telecommunication
Market Research.
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