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Welcome to the first release of the

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Rights-free, high quality music compatible with PC and Xbox platforms (to date) Platform ... MMOG's/MMORPG's. Piracy. Marketing and Operations CRM and Data ... – PowerPoint PPT presentation

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Title: Welcome to the first release of the


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WELCOME
  • Welcome to the first release of the
  • Game Technology Report
  • Commissioned by National Research Council IRAP
  • and conducted by New Media BC

3
Scope of the Study
  • To map the size of the industry
  • To profile select game technology companies in BC
  • To show where these technologies fit in the value
    chain

4
Why Game Technology?
  • BC is a hotbed for game development
  • 31 million consoles in North American homes
  • Over 6.9 billion worth of games software sold in
    the U.S alone in 2002
  • Were home to international players such as
    Radical Entertainment and Electronic Arts Canada
  • We have an abundance of entrepreneurial energy,
    innovative spirit and technical competence

5
Value Chain
6
Strong Links in the Chain
  • Boutique software development
  • Strong cluster of game developers
  • Innovative - fast moving mobile games companies
  • Limited game hardware expertise

7
Why a Market Map?
8
What The Market Map Tells Us
  • Significant number of game developers working on
    multiple platforms
  • Many developers have secondary lines of
    complementary business
  • Smaller group of primary software providers
  • Very limited hardware offerings

9
Technology on the Map
  • Smaller sub-set of companies developing software
    and hardware solutions
  • Hardware companies are relatively well
    established in international markets
  • Mobile software developers are generating both
    titles and software
  • Platform software developers are extremely
    innovative and need early adopters
  • Game software developers are building internal
    tools for commercialization

10
Competence and Challenge
  • Innovative
  • Entrepreneurial
  • Visibility
  • Big Fat Hairy Markets

11
Hardware
  • Phoenix Technologies Incorporated
  • Visualeyez
  • Wide-angle, high speed, high accuracy and high
    resolution active optical real-time motion
    tracking system
  • Game companies already using this technology,
    such as Radical and Koei
  • Among top 4 players in the motion capture market

12
Hardware
  • Nokia Canada
  • One of the largest mobile device hardware
    manufacturers
  • 600,000 nGage phones shipped since Fall 2003,
    Next version has been refined
  • Developing a broad range of game technologies

13
Mobile
  • AirGames Wireless
  • Old-timer in the mobile games market, Founded in
    2000
  • Publisher and developer, with custom embedded
    platforms that are proven and stable
  • 500 products with 70carriers

14
Mobile
  • Exponentia
  • Digital Media Pass platform TV audience
    interaction with live web/mobile content.
  • Proprietary game engine and content management
    software for web and wireless
  • Recently signed a major deal with TSN

15
Mobile
  • IUGO
  • Multiplayer mobile games and applications
  • Developing a toolkit for mmmg massively
    multiplayer mobile games
  • Platform/Carrier independent technology players
    can play across networks

16
Platform
  • Condition30
  • Platform technology that automates rich content,
    such as music, animation, traffic control
  • Zenstrings game engine provides contextual,
    evolving music
  • Rights-free, high quality music compatible with
    PC and Xbox platforms (to date)

17
Platform
  • Gekido Design Group Inc.
  • Reality Factory Game Creation Suite, open source
    tool suite for developers
  • Pro-sumer/Prototyping applications
  • Game engine designed for non-programmers

18
Platform
  • Singular Inversions
  • FaceGen a full 3D authoring tool for human
    faces- The only statistically based tool
  • Creates 3D faces from 1-2 random photos with full
    shape and colouring controls
  • Applies face to any polygonal mesh and UV map,
    recognizable face coding in 130 bytes

19
Platform
  • Sxip
  • Single Sign On and Personal Identity Management
    for the web
  • Single sign-on solution across multiple gaming
    titles for subscription-based services
  • Early innovator addressing a critical and growing
    need

20
Software
  • Factory1 Games
  • Console development toolkit with engines and
    editors for prototyping and developing
  • Core engine, libraries, game definition language,
    graphic program, AI library, FE library
  • Also a game developer working on a Street Soccer
    title

21
Software
  • Ludicorp
  • Game and applications developer, focus on real
    time mmpog (Game Neverending)
  • Game engine supports mmpog requirements and
    enables a rich level of interactivity
  • Also developing network software, content
    development software, wireless software and
    Internet distribution software

22
Software
  • Next Level
  • Technology suite for full service game
    development including multiplatform rendering
    systems, world object manager, cross-platform
    controller modules, skeletal animation system,
    inventory systems, core library, animation
    viewers, converters
  • Strong gameplay animation system, self shadowing
    and player on player shadowing
  • Experienced company with early success and proven
    track record

23
Software
  • Relic
  • One of BCs most established developers, recently
    announced acquisition by THQ
  • Proprietary engine for real time strategy
    development
  • Multiple components that can be used separately
    or together with a primary or foundation code
    line that can be customized

24
Overall Trends
  • Predominantly SMEs
  • Benefit from the type of support that NRC
    provides
  • Access to resources, human and financial,
    critical
  • Highly skilled and very talented
  • Speed to market is imperative

25
Opportunities
  • Global transparency of game development
  • Green business for a new economy
  • Technical expertise and support for innovation
  • Access to talent and need for increased
    availability
  • Relative ease of reaching international markets
  • Inter-regional alliances
  • Market demand
  • A long history of fusing content with technology

26
Beyond BC
  • Linkages and Opportunities with Asia Pacific
  • Partner report from Asia Pacific Research Group
  • Identified trends, needs and opportunities

27
The Asia Pacific Game Industry
  • Trent Smith, Partner Director
  • APRP, Singapore Office
  • The Asia Pacific Game Industry
  • Headlines and Opportunities for BC Firms

28
The APAC Game Markets Key Drivers
  • Online Games! MMOGs/MMORPGs
  • Piracy
  • Marketing and Operations CRM and Data Mining
  • Disintermediation
  • Game Network Operator
  • Infrastructure Publisher Liaison
  • Customer Service/Game Master
  • Server/Network Manage
  • Billing/Payment Systems
  • Digital Rights Management

29
Revenue Models
  • Revenue Sharing/Licensing Fees
  • Taiwan trend towards revenue sharing rather
    than licensing to diversify risk, especially for
    Mainland China
  • Mainland China
  • o       License fees 1.5 million
  • o       Minimum guarantee 500k
  • o       Revenue sharing 30-70 split
    publisher/developer
  • MMOG packages and subscriptions
  • o       Korea 30/month
  • o       Taiwan 20-25/month
  • o       Singapore/Malaysia 15-20/month
  • o       Mainland China 7-8/month

30
Opportunities for BC Firms
  • Online Distribution
  • Localization
  • Access to the Mainland Chinese market
  • Licensing/Purchasing Middleware
  • CRM and Data Mining
  • Network Technology
  • Game Engines
  • Regional IP Development/Licensing

31
Final Recommendations
  • Grow and nurture present and emerging talent
  • Continue to gather and analyze market
    intelligence and sector needs
  • Ensure that financial and human resources ready
  • Encourage and stimulate continued innnovation

32
Whats Next for New Media BC
  • Vancouver International Digital Festival
    www.vidfest.com
  • Driving the growth of the new media industry
    locally, nationally and internationally
  • Lynda Brown, Executive Director
  • 604-739-9878 Lynda_at_newmediabc.com
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