Title: Sources, Patterns and Types of Innovation
1Sources, Patterns and Types of Innovation
2Invention and innovation
- Invention
- Creating new products and processes by developing
new knowledge or combining existing knowledge in
new ways - Innovation
- Initial commercialization of invention by
producing and marketing a new good or service or
by using a new method of production
3Innovation sources
4People innovate, though they may organize in
different ways
- At the root of any innovation is creative action
by individuals - What is creativity a function of?
- Knowledge sources of innovation
- Users
- Employees
- Academic Scientists
- However, linkages within and across institutions
enable innovations - Communities for innovation
5How are these innovators similar?
- In 1893, Josephine Cochrane unveiled the first
truly functional dishwasher at the Chicago World
Fair - A prominent socialite, she had grown tired of her
servants repeatedly breaking her 17th century
fine china "If nobody else is going to invent a
dishwashing machine, I'll do it myself" - Cochran's Crescent Washing Machine Company ?
KitchenAid - In 1994, E.E. Ph.D. candidates David Philo and
Jerry Yang, started a guide as a way to keep
track of their personal interests on the Internet - Jerry and David's Guide to the World Wide Web ?
Yahoo! - Individuals experienced a need in their
day-to-day lives, created a solution to that
need, and had a desire to share their solution
with others
6Employees as innovators
- the Fairchildren
- Employee innovation and entrepreneurship spawned
Silicon valley and the entire semiconductor
industry - Include Intel and AMD, the leading microprocessor
manufacturers - Apprenticeship at the best firms
- Common in knowledge and human-capital intensive
industries - Consulting, legal services
- Hair salons and restaurants too!
- Potentially, competitors OR collaborators
- Depends on space occupied in the value-chain
7Academic Scientists Innovation
8Linear or non-linear rules?
- Science push
- Scientific discovery ? invention?manufacturing ?
marketing - Linear model emphasizes supply side
- Demand pull
- Customer suggestions ? invention ? manufacturing
- Linear model emphasizes demand side
- The innovation process is more likely to be
non-linear, with multiple linkages across key
innovators occupying different roles - Most current research argues that innovation is
not so simple, and may originate from a variety
of sources and follow a variety of paths.
9Getting an Inside Look Given Imagings Camera
Pill
- The Camera Pill A capsule that is swallowed by
patient that broadcasts images of the small
intestine - Invented by Gavriel Iddan team of scientists
- Iddan was a missile engineer no medical
background - Project initiated by Dr. Scapa, a
gastroenterologist - Iddan applied guided missile concept to problem
of viewing the small intestine - Developing the Camera Pill
- Many hurdles to overcome size, image quality,
battery life - Formed partnership with Gavriel Meron (CEO of
Applitec) for capital to commercialize - Formed partnership with team of scientists lead
by Dr. C. Paul Swain to combine complementary
knowledge - Resulted in highly successful, revolutionary
product.
10Questions
- What roles (sources of innovation) can you
identify for the main people identified in this
article? - What factors do you think enabled Iddan, an
engineer with no medical background, to pioneer
the development of wireless endoscopy? - To what degree would you characterize Givens
development of the camera pill as science-push
versus demand-pull? - What were the advantages and disadvantages of
Iddan and Meron collaborating with Dr. Swains
team?
11Transforming Individual Creativity into
Organizational Innovation
- Organizational creativity is a function of
- Creativity of individuals within the organization
- Hiring the right people
- Social processes and contextual factors that
shape how those individuals interact and behave - Creating a culture that encourages (but doesnt
directly pay for) creativity - What are some examples of good (or bad)
institutional processes that you have encountered
in the workplace?
12Methods of encouraging/tapping organizational
creativity
- Better Examples
- Idea collection systems (e.g., suggestion box)
- Creativity training programs
- Open channels for communication
- Incentive alignment and resource provision
- Not so good methods
- Creating horse-races
- Top-down approaches
13In-house research considered most important
source of innovation
14However, collaborations are important as well
- Firm Linkages with Customers, Suppliers,
Competitors, and Complementors
15Benefiting from linkages requires internal
expertise, nonetheless
- External versus internal sourcing of innovation
may be setting up a false dichotomy - External and internal sources are often
complements - Firms with in-house RD also heaviest users of
external collaboration networks - In-house RD may help firm build absorptive
capacity that enables it to better use
information obtained externally.
16Innovation in Collaborative Networks
- Collaborations include (but are not limited to)
- Joint ventures
- Licensing and second-sourcing agreements
- Research associations
- Government-sponsored joint research programs
- Value-added networks for technical and scientific
exchange - Informal networks
- Collaborative networks are especially important
in high-technology sectors where individual firms
rarely possess all necessary resources and
capabilities
17Technology Clusters as innovation hotbeds
- Regional clustering of firms that have a
connection to a common technology - Network of suppliers, customers, or complements.
- Advantages of clustering
- Facilitates knowledge exchange.
- Attracts other firms to area.
- Supplier and distributor markets grow to service
the cluster. - Local labor pool more valuable by giving them
experience. - Leads to infrastructure improvements (e.g.,
better roads, utilities, schools, etc.) - Many advantages may also be disadvantages
- Facilitates knowledge exchange, attracts other
firms, competition for local labor pool
18Patterns and Types of Innovation
19Patterns of Innovation
- Key Industry trend variables
- Industry Sales
- Take-off, Growth, Maturity, Withdrawal
- Number of Firms
- Take-off, Growth, Shake-out, Maturity
- Price
- Declining trend
- Technological Change
- Technology S curves
20The Languages of New Product Development
Successful Product
21The Product Life Cycle (in marketing)
Sales
time
22The Product Life Cycle (in economics)
Number of Firms
Peak
Shakeout
Growth
Maturity
Introduction
Invention
time
23The Popular Press
Business Week, 4/10/00
24Examples of the Sales Takeoff
Sales
Sales
There is considerable variation in sales takeoff
times across innovations
25Firm Takeoff Always Precedes Sales Takeoff
Firms
Sales
26Descriptive Statistics (mean and 95 confidence
interval)
time
Invention
Commercialization
Firm Takeoff
Sales Takeoff
Sales Peak
Firm Peak
2611 years
104 years
83 years
389 years
1410 years
27Whats happening to Prices over time?
Personal Computer
Price
Sales
28Why are prices declining over time?
- Increasing competition
- As firms enter, supply increases, causing
downward pressure on price - But
- Can mere capacity increases explain the magnitude
of declines? - Rapid pace of technology development is key!
29Technology S-curves
Technology Development
Smooth trajectory
Multiple Generations
Invention
time
30Example Disk drive Industry
31Typical Pattern of Innovation
- Emergence of an innovative product
- Fluid Phase or period of ferment
- Many alternative designs are attempted, many
firms enter and exit the industry - Transitional Phase
- A dominant design emerges around a set of
features that all products must offer - Specific Phase or period of incremental change
- Industry characterized by a fairly stable set of
firms designing products following the dominant
design, concentrating on efficient production
32Industry Life-Cycle Rates of Innovation
Product Innovation
Process Innovation
Rate of Major Innovation
Fluid Phase
Transitional Phase
Specific Phase
Abernathy Utterback 1978
33Product versus Process Innovation
- Product innovations are embodied in the outputs
of an organization its goods or services. - Process innovations are innovations in the way an
organization conducts its business, such as in
techniques of producing or marketing goods or
services. - Product innovations can enable process
innovations and vice versa.
34Product or process?
- What is a product innovation for one organization
might be a process innovation for another - E.g., UPS creates a new distribution service
(product innovation) that enables its customers
to distribute their goods more widely or more
easily (process innovation)
35Dominant Design
- A generally adopted configuration of components
that defines the look, functionality, and
production criteria for a product. - Qwerty typewriter
- 35 mm camera
- IBM PC mini computer
36Effect of Innovation
- When both product and process innovations are
considered, industries show constant innovation - Innovations can be characterized by their effect
on - technology
- system design
- target markets
- capabilities
37Types of Innovation
38In-class Activity
- What type would you characterize the following
innovations to be - Hybrid Electric vehicles
- Introduction of the 1 inch diameter in the disk
drive industry - Increase in the resolution of a computer monitor
- Digital Cameras
- Combining PDA, Camera, phone features in one
product - Other?
39Summary Take-aways
- Sources of innovation include users, employees
and academic scientists - Innovation is fostered by creativity
- Important for firms to institute a culture that
encourages creativity and collaboration, both
internally and externally - Impressive body of evidence that industries
follow a systematic pattern of innovative cycle
that manifests itself in trends of - Number of firms
- Sales
- Price
- Innovation can be classified into different types
based on their effect on key dimensions