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Sources, Patterns and Types of Innovation

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Title: Sources, Patterns and Types of Innovation


1
Sources, Patterns and Types of Innovation
  • Rajshree Agarwal

2
Invention and innovation
  • Invention
  • Creating new products and processes by developing
    new knowledge or combining existing knowledge in
    new ways
  • Innovation
  • Initial commercialization of invention by
    producing and marketing a new good or service or
    by using a new method of production

3
Innovation sources
4
People innovate, though they may organize in
different ways
  • At the root of any innovation is creative action
    by individuals
  • What is creativity a function of?
  • Knowledge sources of innovation
  • Users
  • Employees
  • Academic Scientists
  • However, linkages within and across institutions
    enable innovations
  • Communities for innovation

5
How are these innovators similar?
  • In 1893, Josephine Cochrane unveiled the first
    truly functional dishwasher at the Chicago World
    Fair
  • A prominent socialite, she had grown tired of her
    servants repeatedly breaking her 17th century
    fine china "If nobody else is going to invent a
    dishwashing machine, I'll do it myself"
  • Cochran's Crescent Washing Machine Company ?
    KitchenAid
  • In 1994, E.E. Ph.D. candidates David Philo and
    Jerry Yang, started a guide as a way to keep
    track of their personal interests on the Internet
  • Jerry and David's Guide to the World Wide Web ?
    Yahoo!
  • Individuals experienced a need in their
    day-to-day lives, created a solution to that
    need, and had a desire to share their solution
    with others

6
Employees as innovators
  • the Fairchildren
  • Employee innovation and entrepreneurship spawned
    Silicon valley and the entire semiconductor
    industry
  • Include Intel and AMD, the leading microprocessor
    manufacturers
  • Apprenticeship at the best firms
  • Common in knowledge and human-capital intensive
    industries
  • Consulting, legal services
  • Hair salons and restaurants too!
  • Potentially, competitors OR collaborators
  • Depends on space occupied in the value-chain

7
Academic Scientists Innovation
8
Linear or non-linear rules?
  • Science push
  • Scientific discovery ? invention?manufacturing ?
    marketing
  • Linear model emphasizes supply side
  • Demand pull
  • Customer suggestions ? invention ? manufacturing
  • Linear model emphasizes demand side
  • The innovation process is more likely to be
    non-linear, with multiple linkages across key
    innovators occupying different roles
  • Most current research argues that innovation is
    not so simple, and may originate from a variety
    of sources and follow a variety of paths.

9
Getting an Inside Look Given Imagings Camera
Pill
  • The Camera Pill A capsule that is swallowed by
    patient that broadcasts images of the small
    intestine
  • Invented by Gavriel Iddan team of scientists
  • Iddan was a missile engineer no medical
    background
  • Project initiated by Dr. Scapa, a
    gastroenterologist
  • Iddan applied guided missile concept to problem
    of viewing the small intestine
  • Developing the Camera Pill
  • Many hurdles to overcome size, image quality,
    battery life
  • Formed partnership with Gavriel Meron (CEO of
    Applitec) for capital to commercialize
  • Formed partnership with team of scientists lead
    by Dr. C. Paul Swain to combine complementary
    knowledge
  • Resulted in highly successful, revolutionary
    product.

10
Questions
  • What roles (sources of innovation) can you
    identify for the main people identified in this
    article?
  • What factors do you think enabled Iddan, an
    engineer with no medical background, to pioneer
    the development of wireless endoscopy?
  • To what degree would you characterize Givens
    development of the camera pill as science-push
    versus demand-pull?
  • What were the advantages and disadvantages of
    Iddan and Meron collaborating with Dr. Swains
    team?

11
Transforming Individual Creativity into
Organizational Innovation
  • Organizational creativity is a function of
  • Creativity of individuals within the organization
  • Hiring the right people
  • Social processes and contextual factors that
    shape how those individuals interact and behave
  • Creating a culture that encourages (but doesnt
    directly pay for) creativity
  • What are some examples of good (or bad)
    institutional processes that you have encountered
    in the workplace?

12
Methods of encouraging/tapping organizational
creativity
  • Better Examples
  • Idea collection systems (e.g., suggestion box)
  • Creativity training programs
  • Open channels for communication
  • Incentive alignment and resource provision
  • Not so good methods
  • Creating horse-races
  • Top-down approaches

13
In-house research considered most important
source of innovation
14
However, collaborations are important as well
  • Firm Linkages with Customers, Suppliers,
    Competitors, and Complementors

15
Benefiting from linkages requires internal
expertise, nonetheless
  • External versus internal sourcing of innovation
    may be setting up a false dichotomy
  • External and internal sources are often
    complements
  • Firms with in-house RD also heaviest users of
    external collaboration networks
  • In-house RD may help firm build absorptive
    capacity that enables it to better use
    information obtained externally.

16
Innovation in Collaborative Networks
  • Collaborations include (but are not limited to)
  • Joint ventures
  • Licensing and second-sourcing agreements
  • Research associations
  • Government-sponsored joint research programs
  • Value-added networks for technical and scientific
    exchange
  • Informal networks
  • Collaborative networks are especially important
    in high-technology sectors where individual firms
    rarely possess all necessary resources and
    capabilities

17
Technology Clusters as innovation hotbeds
  • Regional clustering of firms that have a
    connection to a common technology
  • Network of suppliers, customers, or complements.
  • Advantages of clustering
  • Facilitates knowledge exchange.
  • Attracts other firms to area.
  • Supplier and distributor markets grow to service
    the cluster.
  • Local labor pool more valuable by giving them
    experience.
  • Leads to infrastructure improvements (e.g.,
    better roads, utilities, schools, etc.)
  • Many advantages may also be disadvantages
  • Facilitates knowledge exchange, attracts other
    firms, competition for local labor pool

18
Patterns and Types of Innovation
  • Rajshree Agarwal

19
Patterns of Innovation
  • Key Industry trend variables
  • Industry Sales
  • Take-off, Growth, Maturity, Withdrawal
  • Number of Firms
  • Take-off, Growth, Shake-out, Maturity
  • Price
  • Declining trend
  • Technological Change
  • Technology S curves

20
The Languages of New Product Development
Successful Product
21
The Product Life Cycle (in marketing)
Sales
time
22
The Product Life Cycle (in economics)
Number of Firms
Peak
Shakeout
Growth
Maturity
Introduction
Invention
time
23
The Popular Press
Business Week, 4/10/00
24
Examples of the Sales Takeoff
Sales
Sales
There is considerable variation in sales takeoff
times across innovations
25
Firm Takeoff Always Precedes Sales Takeoff
Firms
Sales
26
Descriptive Statistics (mean and 95 confidence
interval)
time
Invention
Commercialization
Firm Takeoff
Sales Takeoff
Sales Peak
Firm Peak
2611 years
104 years
83 years
389 years
1410 years
27
Whats happening to Prices over time?
Personal Computer
Price
Sales
28
Why are prices declining over time?
  • Increasing competition
  • As firms enter, supply increases, causing
    downward pressure on price
  • But
  • Can mere capacity increases explain the magnitude
    of declines?
  • Rapid pace of technology development is key!

29
Technology S-curves
Technology Development
Smooth trajectory
Multiple Generations
Invention
time
30
Example Disk drive Industry
31
Typical Pattern of Innovation
  • Emergence of an innovative product
  • Fluid Phase or period of ferment
  • Many alternative designs are attempted, many
    firms enter and exit the industry
  • Transitional Phase
  • A dominant design emerges around a set of
    features that all products must offer
  • Specific Phase or period of incremental change
  • Industry characterized by a fairly stable set of
    firms designing products following the dominant
    design, concentrating on efficient production

32
Industry Life-Cycle Rates of Innovation
Product Innovation
Process Innovation
Rate of Major Innovation
Fluid Phase
Transitional Phase
Specific Phase
Abernathy Utterback 1978
33
Product versus Process Innovation
  • Product innovations are embodied in the outputs
    of an organization its goods or services.
  • Process innovations are innovations in the way an
    organization conducts its business, such as in
    techniques of producing or marketing goods or
    services.
  • Product innovations can enable process
    innovations and vice versa.

34
Product or process?
  • What is a product innovation for one organization
    might be a process innovation for another
  • E.g., UPS creates a new distribution service
    (product innovation) that enables its customers
    to distribute their goods more widely or more
    easily (process innovation)

35
Dominant Design
  • A generally adopted configuration of components
    that defines the look, functionality, and
    production criteria for a product.
  • Qwerty typewriter
  • 35 mm camera
  • IBM PC mini computer

36
Effect of Innovation
  • When both product and process innovations are
    considered, industries show constant innovation
  • Innovations can be characterized by their effect
    on
  • technology
  • system design
  • target markets
  • capabilities

37
Types of Innovation
38
In-class Activity
  • What type would you characterize the following
    innovations to be
  • Hybrid Electric vehicles
  • Introduction of the 1 inch diameter in the disk
    drive industry
  • Increase in the resolution of a computer monitor
  • Digital Cameras
  • Combining PDA, Camera, phone features in one
    product
  • Other?

39
Summary Take-aways
  • Sources of innovation include users, employees
    and academic scientists
  • Innovation is fostered by creativity
  • Important for firms to institute a culture that
    encourages creativity and collaboration, both
    internally and externally
  • Impressive body of evidence that industries
    follow a systematic pattern of innovative cycle
    that manifests itself in trends of
  • Number of firms
  • Sales
  • Price
  • Innovation can be classified into different types
    based on their effect on key dimensions
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