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Managing Innovation and New Industrial Product Development

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Title: Managing Innovation and New Industrial Product Development


1
0
Chapter 8 Managing Innovation and New
Industrial Product Development
PowerPoint by Ray A. DeCormier, Ph.D. Central
Connecticut State University
2
Chapter Topics
0
  1. Strategic processes through which product
    innovations take shape
  2. Characteristics of innovation winners in
    high-technology markets
  3. Factors that drive a firms new product
    performance
  4. Determinants of new product success and timeliness

3
Derivation of Sales Profits
0
  • Many firms derive their sales and profits from
    recently introduced products.
  • From products commercialized within the last 5
    years, best-practice firms
  • Generate 48 of sales
  • Generate 45 of profits

4
Risk, Reward Failure
0
  • But, the risks of product innovation are high,
    significant investment is required, and the
    likelihood of failure is high.
  • However, due to
  • Shorter product life cycles
  • Accelerating technological advances,
  • Speed Agility is central to success.

5
James Quinn asserts
0
  • Innovation tends to be
  • Individually motivated
  • Opportunistic
  • Customer Responsive
  • Non-linear
  • Interactive
  • Clearly though, some new-product-development is
    an outgrowth of deliberate strategies.

6
Innovations Start Out Chaotic
0
  • Generally, innovations start out chaotic.
  • As a project (product development) progresses and
    as the costs go up, more formal planning and
    controls come in.
  • Still, flexibility must be inherent in the
    project.
  • There are two broad categories of strategic
    behavior
  • Induced
  • Autonomous

7
Induced Strategic Behavior
0
  • Most large companies employ induced strategic
    behavior.
  • This is a planned form of influence upon the
    workforce to come up with innovative thinking
    around (say) their present product line for their
    customary markets.

8
Autonomous Strategic Behavior
0
  • Large resource-rich companies employ autonomous
    strategic activities.
  • This is a situation where employees are allow to
    think creatively about innovation outside of
    their present products. They can think about
    products that theyd like to create.

9
0
Autonomous Strategic Behavior
  • This approach often employs a product or project
    champion who is also referred to as an
    intrepreneur or entrepreneur.
  • Product Champion is one who
  • Creates, defines or adopts an idea for innovation
  • Willingly assumes significant risk (loss of
    prestige even their job)
  • to successfully implement the innovation.

10
Product Champion
0
  • A product champion is an individual who
  • Takes on a central role in sensing a marketing
    opportunity
  • Mobilizes an informal network to assess the
    opportunities via their
  • Technical feasibility
  • Financial opportunity
  • Is willing to take on risk (reputation) to bring
    the project to light

11
Entrepreneurial Motivation
0
  • Entrepreneurial motivation can be nurtured and
    encouraged based on
  • Availability of rewards
  • Senior managements encouragement support
  • Resource availability including release time to
    work on entrepreneurial projects
  • Organizational structure that promotes
    entrepreneurialism by providing an administrative
    mechanism that brings others into the innovative
    process when needed
  • Two other influences are
  • Intrinsic motivation
  • Work design availability of challenging projects

12
Induced vs. Autonomous Behavior
0
  • Activation of the Strategic Decision Process
  • Induced Manager defines the market that is in
    line with the organizations strategy
  • Autonomous Managers define a market that
    diverges from the organizations strategy
  • Nature of Screening Process
  • Induced Formal screening
  • Autonomous Informal network that assesses new
    ideas

13
Induced vs. Autonomous Behavior
0
  • Type of Innovation
  • Induced Incremental to present products
  • Autonomous Major whole new product lines
  • Nature of Communication
  • Induced Consistent with organizational work flow
  • Autonomous Departs from work flow in early
    stages of the decision process

14
Induced vs. Autonomous Behavior
0
  • Major Actors
  • Induced Formal as prescribed by the organization
  • Autonomous Informal network and furthered by a
    so-called Champion
  • Decision Roles
  • Induced Roles and responsibilities are well
    defined
  • Autonomous Roles and responsibilities are
    loosely defined in early stages but become more
    defined as the project progresses

15
Induced vs. Autonomous Behavior
0
  • Implications for Strategy
  • Induced Strategic alternatives are considered
    and a commitment to a particular strategy evolves
  • Autonomous Commitment to a particular strategy
    emerges during the early stages as the project
    progresses through sponsorship of the Product
    Champion

16
Patterns of Strategic Behavior
0
Induced vs. Autonomous Strategic Behavior
Selected
Characteristics of Marketing Strategy Formulation
Process
Table 12.1 7th ed
Developed by Cool Pictures and MultiMedia
Presentations
17
Championing a Product
0
Senior management at 3M Company will not commit
to a project unless a Product Champion emerges
and will not abandon the effort unless the
champion gets tired.
18
Managing Technology
0
  • According to Michael Porter
  • Technological change is the great equalizer
  • Can erode the competitive advantage of even the
    most established competitors
  • Can propel even the smallest companies to the
    forefront

19
Managing Technology
0
  • Many of the great companies we see today grew out
    of technological changes that they were able to
    exploit.
  • Long run competitiveness depends upon how they
  • Manage,
  • Increase, and
  • Exploit their technology base.
  • Lets start by classifying development projects!

20
Four Types Development Projects
0
  • Derivative projects center on incremental
    product enhancements, incremental process
    improvements, or incremental changes on both
    dimensions.

Platform projects create design and components
shared by set of products.
Breakthrough projects establish new core
products and new core processes that differ
fundamentally from previous generation of process
and product.
Research and development creates knowledge of
new materials and technologies that eventually
leads to commercial developmentmore like pure
science.
21
Product Families
0
  • Products that share common platform but have
    different specific features and enhancements
    required for different consumer sets.
  • Strategists argue that firms should move away
    from planning emphases that center on single
    products and focus on a family of products that
    share a common platform.
  • The move toward product family perspective
    requires close inter-functional working
    relationships, long-term technology strategy
    view, and multiple-year resource commitment.

22
Disruptive Innovation
0
  • Disruptive innovation occurs when a totally new
    innovative product is developed that interrupts
    the way business and society does things.
  • Examples Train, automobile, telephone, birth
    control pill, plastics, and computers.
  • Usually disruptive products start out small but
    grow to overshoot the market.

23
The Disruptive Innovation Model
0
Performance
Pace of Technological Progress
Sustaining Innovations
Range of Performance that Customers Can Utilize
Performance that Customers Can Utilize or Absorb
Disruptive Innovations
Time
Source Clayton M. Christensen and Michael E.
Raynor, The Innovators Solution Creating and
Sustaining Successful Growth (Boston Harvard
Business School Press, 2003), p. 33.
24
Disruptive vs. Sustaining Innovation
0
  • Looking at the Disruptive Innovations model, we
    see that sustaining product innovation often
    leads to product developments that offer much
    more capacity than the mainstream market needs.
  • Sustaining innovation is designed for the heavy
    user. In computer technology, we see heavy use
    by the government.
  • Disruptive innovation is usually simpler, but
    still changes the world as we know it.
  • Ex We once used pens to write until typewriters
    disrupted that, then computers disrupted
    typewriters.

25
Low End Disruptive Situation
0
  • Low End Disruption There is a market who wants
    the new technology but not as much as is
    available.
  • Low End Strategy Test
  • There needs to be an adequate number of customers
    who want a low version of the technology
    (product).
  • The company must be able to create a business
    model and discounted product to meet that need
    profitably.

26
0
New-Market Disruptions
  • New-market disruptions are new products that
    change the way people do business but the market
    historically lacked the resources to procure it
    (non-consumption).
  • New-market strategy test
  • A large number of customers are unable to
    financially procure the product.
  • It is inconvenient for present customers to use.

27
Salesforce.com
0
  • One way to find a disruptive idea is to do what
    competitors want.
  • A new-market disruption is a situation where
    there is non-consumption. Customers wanted a
    sophisticated CRM program but they were too
    expensive or too difficult for most customers to
    pursue.
  • Salesforce.com provided a Web based, relatively
    inexpensive, CRM program for businesses to use.
  • It resides on a centralized (virtual) computer
  • Easy access by everyone worldwide
  • Easy to use

28
Disruptive Innovation Litmus Test
0
  • The final test of innovation is how disruptive
    the product is and how it affects competitors.
  • If it is truly a new innovation, and there are no
    competitive players pursing the strategy, then we
    truly have a DISRUPTIVE INNOVATION.

29
Three Approaches to Creating New-Growth Businesses
0
Table 8.2
New-Market Disruptions Lower performance
in traditional attributes, but improved
performance in new attributestypically simplicity
and convenience. Targets non-consumption cus
tomers who historically lacked money or skill to
buy and use product. Business model must
make money at lower price per unit sold, and at
unit production volumes that will initially be
small. Gross margin dollars per unit sold will be
significantly lower.
Low-End Disruptions Performance good enough
along traditional metrics of performance at low
end of mainstream market. Over-served
customers in low end of mainstream market. Use
s new operating or financial approach or
both different combination of lower gross
profit margins and higher asset utilization can
earn attractive returns at discount prices
required to win business at low end of market.
Sustaining Innovations Performance
improvement in attributes most valued
by industrys most demanding customers. These
improvements may be incremental or
break- through. The most attractive
(i.e., profitable) customers in mainstream
markets who will pay for improved performance. Im
proves or maintains profit margins by exploiting
existing processes and cost structure and making
better use of current competitive advantages.
Dimensions Targeted perform- ance of product or
service Targeted customers or market
application Effect on required business
model (processes and cost structure)
Source Clayton M. Christensen and Michael E.
Raynor, The Innovators Solution Creating and
Sustaining Successful Growth (Boston Harvard
Business School Press, 2003), p. 51.
30
How High-Tech Innovators Win
0
  • To win in the high tech game, which experiences
  • Stiff competition
  • Short life-cycled products
  • High velocity industry
  • A high tech firm needs to
  • Stay aligned with the market
  • Must continually innovate
  • Be responsive (on schedule, on time on targets
    needs)
  • Anticipate customer needs

31
Successful High-Tech Companies Win Because
0
1. Limited Structure Creating successful
products to meet changing customer needs requires
flexibility, but successful product innovators
combine this flexibility with a few rules that
are never broken. 2. Real Time Communication and
Improvisation Improvisation involves design and
execution of actions that converge with each
other in time. 3. Experimentation Probing into
the Future Successful product portfolio
creators did not invest in any one version of a
future product but instead used a variety of
low-cost probes to create options for the
future. 4. Time Pacing Product innovators
carefully manage transitions between current and
future projects, while less successful innovators
let each project unfold according to its own
schedule.
32
Patching - A New Strategy in Dynamic Markets
0
  • Eisenhardt Brown contend that traditional
    corporate planning and resource allocation are
    not effective in volatile markets.
  • Clear-cut partitioning of business into neat
    squares on the organizational chart is obsolete.
  • Instead, the organization needs to manage change
    and quickly realign itself (patching) to capture
    market opportunities faster than the competition.
  • Patching is the strategic process of quickly
    realigning or remapping businesses by adding,
    dividing, transferring, exiting or combining
    pieces to take advantage of opportunities as they
    emerge in new markets.

33
New Product Development Process
0
  • To sustain new product success companies
  • Make new product development a top priority
  • Directly involve managers and employees to make
    decisions and speed up action
  • Because of substantial risks and/or incredible
    opportunities, companies employ systematic
    thinking about new product development.

34
40 of Industrial Products Fail
0
  • Although definitions of failure is somewhat
    elusive, research suggests that 40 of industrial
    products fail to meet successful objectives.
  • Yet, new products are the life blood for
    companies.
  • Without new (or updated) products, eventually a
    company will fail!

35
Critical Success Factors
0
  • Critical success factors that drive a firms new
    product performance are
  • Quality of the new product development process
  • Resource commitments to new product development
  • New product strategy

36
New Product Strategy
0
Top companies have a clear and visible new
product strategy.
They set aggressive new product performance goals
as their basic corporate goal and communicate
them to all employees.
37
Major Drivers of Firms New Product Performance
0
38
New Product Development Process
0
  • Successful companies that employ a high-quality
    new product development process give careful
    attention to execution of activities and decision
    points. Benchmarking characteristics include
  • Firms emphasis on upfront market and technical
    assessments before starting the development
    process.
  • Process featuring complete descriptions of
    product concepts, product benefits and
    positioning to target markets before starting the
    development process.
  • Process includes tough project go/kill decision
    points.
  • New product process is flexible.

39
Resource Commitments
0
  • Three main ingredients
  • 1. Top management commits resources necessary to
    meet firms objectives for total product effort.
  • 2. RD budgets are adequate and aligned with
    stated new product objectives.
  • 3. Necessary personnel are relieved from other
    duties and assigned specifically to the new
    product effort.

40
0
Anticipating Competitive Reaction
  • New products trigger reactions from competitors
    when the
  • New product threatens their market
  • Product is in a rapid growth market
  • Selling firm communicates the new product too
    strongly
  • To quell competitive reaction to some degree,
    companies
  • Put into action a strong competitor
    orientation before and during implementation
  • Promote to niche markets instead of the whole
    market

41
Sources of New Product Ideas
0
  • Internally from
  • Salespeople
  • Employees
  • RD
  • Marketing Research
  • Serendipity
  • Externally from
  • Channel Members
  • Competitive Moves
  • Industrial Customers
  • Ultimate Consumers

42
Lead Users
0
  • Since many industrial markets consist of a small
    number of high volume firms, special attention
    must be given to the needs of lead users.
  • Lead Users are small, highly influential buying
    organizations that consistently adopt new
    technologies earlier than most users.
  • Example If an auto manufacturer wanted a new
    breaking system, they might ask a racing team to
    help them develop the product.

43
Lead User Projects
0
  • Lead user projects are conducted by a
    cross-functional team that includes four to six
    managers from marketing and technical
    departments.
  • One member serves as the project leader.
  • Team members typically spend 12 to 15 hours per
    week on projects.

44
Lead User Method
0
45
Staying Ahead of Customers
0
  • Visit with the customer
  • Cross-functional teams actually go out, watch and
    ask buying influentials what they are doing so as
    to uncover
  • User problems
  • Needs
  • Desires
  • Instead of asking customers
  • What do you want? they ask
  • Where do you want to go?

46
Staying Ahead of Customers
0
  • Since a marketer job is to know their customers
    situation better than they know it themselves,
    progressive companies figure out where customers
    might (should) want to go (what are the
    possibilities) and develop products accordingly.
  • Recognizing the customers ability to innovate,
    many companies have developed tool kits and have
    invited customers to design their own customized
    products.

47
Determinants of Success
0
  • For a successful product development strategy to
    occur, a company has to employ proper strategic
    factors and be proficient at executing them.
  • The 4 strategic factors are

48
Four Strategic Factorsfor New Product Success
0
Product advantage refers to customers
perceptions of product superiority with respect
to quality, cost-performance ratio, or function
relative to competitors products.
Marketing synergy represents the degree of fit
between project needs and the firms resources
and marketing skills.
International orientation New products designed
and developed to meet foreign requirements and
targeted at world or nearest-neighbor export
markets.
Technical synergy comes from the fit between
project needs and the firms RD resources and
competencies.
49
Proficiencies
0
  • In addition to a successful strategy, various
    proficiencies are important. They include
  • Pre-Development
  • Market Knowledge
  • Technical Knowledge

50
Pre-Development Proficiency
0
  • Pre-development proficiency involves several
    tasks
  • Initial screening
  • Preliminary market technical assessment
  • Detailed market research study
  • Preliminary business/financial analysis

51
Marketing Proficiency
0
  • Involves understanding about
  • What does the customer need, want and prefer?
  • What is customers buying behavior?
  • What is customers sensitivity to price?
  • What is the size of the market?
  • What are the trends?
  • Who and what is the competition?
  • Know how to launch a well planned and targeted
    campaign backed with appropriate resources.

52
Technical Proficiency
0
  • Involves having the technical experience to bring
    a product from idea to reality by bringing the
    product through the various technical stages such
    as
  • Product development
  • Prototype testing
  • Pilot production
  • Production start-up
  • Full production (including quality control)

53
Fast-Paced Development
0
Developing products quickly contributes
advantageously to product development success.
Successful companies match the approach to the
developmental task at hand. Successful strategies
include
  • Compression Strategy
  • This strategy views development as a predictable
    number of steps (approach) that can be compressed
    (task).
  • Experiential Strategy
  • This strategy acknowledges that developing a new
    product is foggy at best. Therefore, use
    intuition, learn quickly, and be flexible to
    shift depending upon the environment.
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