Title: Here to Stay: Designing for Psychological Well-Being for Long Duration Stays on Moon and Mars
1Here to Stay Designing for Psychological
Well-Being for Long Duration Stays on Moon and
Mars
2Key Factors
- Reliance on technology
- Physical/social isolation confinement
- High risk cost of failure
- High physiological, psychological, psychosocial
cognitive demands - Need for human-human, human-technology
human-environmental interfaces - Need for team coordination, cooperation
communication
3Key Questions
- What are the effects?
- Do they impair functioning?
- Are they self-limiting or progressive?
- Are they reversible and when?
- What are the countermeasures?
4Research Areas
- Individual Characteristics
- Personality
- Hardiness
- Stress/Coping
- Leadership Style
- Interpersonal Orientation
- Performance
- Group Characteristics
- Group Dynamics (relationships, conflict,
cooperation, compatibility) - Group Composition (Gender, Skills, Nationality)
- Group Performance
- Group Identity
- Group Fission and Fusion Factors
5Key Concepts
- Impact of isolation and confinement
underestimated - Group/social interaction and well being in
isolated, confined environments have
commonalities. Allows extrapolation from analogs
(polar bases, submarines, closed chambers) to
spaceflight
US Reported Problems Mir Space Subs Polar
Sims Interper. conflict x x x x x Somatic
Complts x x x x x Sleep Disturbance x x
x x Boredom, restless x x x
x x Decrements in perf x x x x x
Decline in group compatibility x x x x
x Substance abuse - - ? x -
6Summary Across Expeditions
Cave Divers Antarctica Australia Polar Expeditions Simulations
RESULTS
Mixed Gendered, Inter-national Males Only, Monoculture Mixed Gendered, Inter-national Males Only, Monoculture Mixed Gendered, Monoculture
/- Personality X X X X X
Mismatches b/w stress - X X X -
Differential Group Morale X X X X X
Performance decrements X X X X X
Duration 6 w 11 m 10 d 2-4 w 2-4 w
7Behavioral Health Design
- Since 1980s, 14 behavioral issues with design
implications have been repeatedly identified as
critical issues related to space - Sleep
- Personal Hygiene
- Clothing
- Exercise
- Leisure activities
- Medical support
- Food
- Group interaction
- Habitat aesthetics
- Outside communication
- Privacy and personal space
- Waste disposal and management
- Onboard training, simulation and task preparation
- Behavioral issues related to microgravity
environments
8Habitat esthetics and well being
- Structural layout and habitat design can address
behavioral issues - Maximize habitable volume with configurations
that are perceived as more spacious. - Utilize multiple compartments for variety and
segregated use. - Use color lighting to enhance desirable moods,
reduce feelings of crowding physiological
normality (e.g., entrain sleep cycles) - Use methodologies to counter feelings of
confinement and monotony, provide visual depth. - Multiple uses of plant production spaces food
production, leisure activities, stress reduction,
crafts, gardening, small group interaction,
exposure to full spectrum lighting, natural
fractals.
9Group Interaction
- Group Fusion social bonding, group
identification, social support - Group Fission tension, conflict, discord, social
isolation, scapegoating, miscommunication.
10Privacy and Personal Space
- Separation of private functions from public is
critical - Need flexible, definable redefinable interior
environments - meet needs for solitude, privacy
- limit social interaction individual control
over amount of contact with others - provides for group as well as individual activity
- moderates feelings of crowding, confinement
- allows for individual personalization (e.g.,
decoration) and individual differences
11Sleep
- Closed loop environments are inherently noisy due
to dependency on life support and result in
significant impacts to sleep. - Countermeasures
- Use of phase shifting to reset synchronicity or
- Prevention via entrainment of sleep with
artificial light/ dark cues, scheduled meals,
exercise and other activities, pharmaceutical
assists.
12Hygiene
- Adherence to hygiene standards considered
important for health and self-esteem as well as
enhanced morale and standards of personal decorum
and respect for others. - Previous habitats characterized by facilities
that were laborious to use, lacked privacy,
cumbersome and cramped.
- No. of Impact
- Mission Phase incidents Low Mod. High
- Preflight Training 9 6 3 0
- Inflight Operations 26 9 12 5
- Payload/Experiments 4 1 3 0
- Housekeeping 5 1 3 1
- Personal Hygiene 5 1 3 1
- Postflight Activities 7 3 4 0
- Totals 42 18 19 5
- Santy PA, Holland AW, Looper L and
Marcondes-North R. 1993
13Clothing
- Variety and stimulation enhanced by personal
décor. - Recommendations minimum of weekly changes of
outer garments, daily changes of undergarments,
clothing for exercise - Variety of colors and adjustable.
- Laundry facilities improves opportunity for
variability and reinforces hygiene.
14Exercise
- Exercise primary countermeasure for bone
decalcification and muscle atrophy. - Amt of exercise required in lunar gravity is
under investigation. - Need exercise systems equipment that are
intrinsically motivating inherently fun. - Equipment located close to hygiene facilities
related work (e.g., studies) but away from sleep
facilities labs concerned with biological or
vibration contamination.
15Food
- Food and eating are central events and major
sources of stimulation and variety - Variety and quality of food important
- Meals promote orientation to group welfare,
provide opportunities for face-to-face social
exchange associates satiation of physiological
needs with group interaction. - Need individual selection, snacking, sharing of
food preparation tasks. - Opportunities to contribute to food resources
through individual gardening activities provide
sources of intrinsic and extrinsic rewards and
group recognition.
16Leisure
- Leisure activities should not include overtly
interpersonally competitive activities. - Beating personal bests, activities that offer
opportunities for growth or testing and improving
mission related skills preferred. - Use of immersive virtual reality systems may
provide stimulating games or pleasurable
activities. - Listening to music or viewing movies both
privately and as a group. - Preparing media, presentations will be strong
work-leisure activity. - Events and holidays should be scheduled as well
as spontaneous. - Groups will develop own variety of sports,
games and holidays. - Provisions for crafting and gardening important.
17Communication
- Private send receive, full fidelity
audio/video/3D immersion via virtual
reality/telepresence technology - Minimally, personal encryption codes to ensure
confidentiality, open channels to Earthside,
maximized use of email, store and
forward/retrieve audio/video with family/
friends/ colleagues. - Protocols for communication of negative news
should be in place, understood and agreed upon by
crews. - Maintenance of remote command and control
relationship with MC is critical requires
attention/ training on both sides.
18Work, Training, Simulation Preparation
- EVAs will be major source of stimulation
- All members should have EVA roles and participate
in scientific discovery. - Personal growth opportunities will be critical
for learning new skills relevant to the mission
personal interests. - Facilities on-site should provide for training,
access of databases, applications accessible from
labs, workspaces and private quarters. - Schedules should be oriented on achieving goals
leave timing and micromanagement to crew. - Protection of non-work and leisure time must be
in place and enforced. - Use of production spaces and maintenance tasks
must be shared equitably.
19Monitoring and support
- Distance key- Mars requires greater self-support
and monitoring capabilities than Moon - Moon requires more than previous stations
- Monitoring support is both passive and active
- Need real-time feedback capability for crew self
monitoring to enable first line crew control and
response for adaptation implementation of
countermeasures (e.g., stress).
20Project Boreas
- Mars Polar Base 5 modules (smaller consumables
cache module) arranged around a 6th central
growth module provides maximum accessibility and
multiple choices for traffic flow, reducing
potential conflicts over intrusions and
accessibility restrictions.
21Project Boreas
- Plant greenery in Growth Module provides
- ecological fractal properties,
- terrestrially familiar and restful surroundings,
- stress reduction,
- full spectrum Earth normal lighting (required
for plants), - water features (dual use of hydroponics system),
- workbench for creative construction and crafting
activities, - spaces between plantings for semi-private
gatherings.
Recreation / private
Recreation / communal
Work
Communal work / recreation
22Project Boreas Sleep Module
- Each module core decorated in different
environmental theme (e.g., forest, cityscape,
prairie, mountains, seashore). - Fostered perceptions of changing environment
going from one module to another. - Use of immersive virtual reality systems in a
Biotrope system digital reality themed media
(e.g., sounds of ocean waves) linked to real
environments on Earth updated periodically or
in continuous real-time transmission provided
greater variety and stimulus.
23Project Boreas
- Windows in both side walls and ceilings in most
chambers at different heights provides visual
variety. Exterior lighting outside hab provides
visual detail and wayfinding elements. - Each module core decorated in different
environmental theme. - http//www.bis-spaceflight.com/sitesia.aspx/page/1
70/id/980/l/en
24Conclusions
- Habitat design can significantly contribute to
psychosocial countermeasures - Attention to mission scheduling and protocols to
minimize overwork, command control conflicts,
displacement, communication breakdowns. - Enabling technology should minimize burdensome
tasks, maximize immersive capabilities and group
individual performance.
25Acknowledgements
- Project Boreas
- Mark Greene
- ANY. Limited. Design studios.
- University of the Arts, London, England
26Questions?
Mona Lisa Project, MDRS, May 2005