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Quick and Easy Ways to Integrate Technology into Your Teaching

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Title: Quick and Easy Ways to Integrate Technology into Your Teaching


1
Quick and Easy Ways toIntegrate Technology into
Your Teaching
  • Kim Peacock, B.Ed., M.Ed.

2
Some Common Complaints About Technology
Integration
  • I dont have time to figure out how to do things.
  • I dont know what to do.
  • I dont know how to use computers well enough.
  • I dont have enough time in the computer lab with
    my class to do anything major.
  • Its hard to find stuff that fits with the
    curriculum.
  • The list goes on...

3
The Best Way to Integrate
  • Luckily, you dont really need a lot of
    experience to make some great technology oriented
    lessons.
  • The computer should be a means to an ends - the
    tool not the focus of the activity!

4
The following methods of technology integration
are no skills required (well, pretty much)
5
Scavenger Hunts
  • Scavenger hunts are a fun way to get students
    looking up facts or resources.
  • They often provide very clear questions and
    locations (links) for where to find the
    information.
  • Some higher level scavenger hunts have students
    use learned searching skills in search engines to
    find the correct information.

6
Integrating Scavenger Hunts
  • Scavenger hunts are well suited to any type of
    course.
  • Scavenger hunts are only effective at grade
    levels where students have basic Internet skills
    (i.e., they know how to enter a URL and follow a
    link) and basic reading and writing skills.
  • Scavenger hunts can be very short or very long
    depending on the number of questions they
    contain. It is reasonable to assume that a
    standard scavenger hunt will take one full class
    period.

7
Scavenger Hunt Examples
  • Science
  • ELA
  • Social Studies
  • Math

8
Teaching Tips
  • If you are doing a higher level searching
    scavenger hunt, do not assume that students know
    how to search the Internet effectively or
    properly. Leaving students on their own to search
    when they have not been taught searching
    techniques can lead to a great deal of student
    frustration.
  • If you are short on time and/or want to make sure
    students aren't slacking off, make it a
    competition - whoever finished the scavenger
    first with all the right answers gets some sort
    of reward.
  • Having students who are ahead in their studies
    create a scavenger hunt for the rest of the class
    is an excellent enrichment activity. If you are
    able, let the student have a free class period
    when all of the other students are doing the
    scavenger hunt.

9
Virtual Field Trips
  • Virtual field trips are exactly what they sound
    like - a trip to another place or time without
    leaving the computer.
  • Virtual field trips allow students to explore
    another location or period in time, often using
    images, sounds and movies to make the experience
    more realistic and enriching.

10
Integrating Virtual Field Trips
  • Virtual field trips are well suited to any
    subject area except math. Students can explore
    anything from Shakespeare's Globe Theatre to the
    Royal Tyrrell Museum!
  • Virtual field trips are well suited to students
    in grades 3 and up, as long as the students have
    appropriate Internet navigating skills (entering
    a URL, following a link, etc...).
  • Virtual field trips can vary in length, but a
    realistic amount of time to allot would be one
    class period.

11
Virtual Field Trip Examples
  • Landscapes of Nova Scotia
  • Museum of Civilization
  • The Exploratorium
  • The South Pole
  • Our Solar System

12
Teaching Tips
  • Like any real life field trip, virtual field
    trips should have context. They should be
    relevant to the curriculum and meaninful within
    the context of what you are currently teaching.
    Follow up activities are essential to create
    meaningful links to what is going on in the
    classroom.
  • Virtual field trips can be very effective if
    students are working in pairs.
  • Make the field trip itself "purposeful" rather
    than a "browsing" experience. Have students look
    for a favorite artifact, or something to do a
    project on later in the unit. Give them a reason
    for looking, or they may lose interest quickly.

13
Educational Games
  • Educational games are a great way of teaching
    either rote skills (i.e., practicing
    multiplication tables) or even higher order
    thinking (i.e., playing a survival game).
  • Although educational games have been created in
    every subject area, they tend to be more
    prevalent in areas that require rote
    memorization, such as math, science or social
    studies.

14
Integrating Educational Games
  • Educational games have been created for and are
    well suited to any grade level as long as they
    are used appropriately.
  • An educational game is very well suited to a
    smaller time frame such as part of a class
    period.
  • A common problem is actually allotting too much
    time to playing a game and then finding that
    after a bit of time, students are losing
    interest. Make sure you judge realistically
    whether your students will have the attention
    span to play the game for the time you have
    allotted to it.

15
Game Examples
  • Leon Math Movies
  • Power Proofreader
  • Math Baseball
  • Spelling Match
  • Game Goo

16
Teacher Tips
  • Although promises of games are seductive to
    younger grades, junior high and high school
    students may not be as keen if they think the
    game isn't entertaining or valuable. You're
    working with students who sometimes have very
    short attention spans - make sure that if you are
    going to spend time playing a game, it grabs
    their attention and has something to teach them.
  • It is unwise to spend a whole class period
    playing an educational game unless the game takes
    that long. Make sure that you take some time to
    provide context for the game and to outline
    clearly how your game fits in with what students
    are learning. Basing a follow up activity on a
    game is also an excellent way to get students
    connecting what they learned by playing the game
    to what they are studying in the classroom.

17
Simulations
  • Simulations take students through a scenario.
    Unlike games, where students must be actively
    involved throughout, simulations often either
    just show a process or have students make a
    series of decisions at the onset and then show
    the results of those decisions.
  • Simulations are well suited to courses that teach
    students scenarios, such as science or social
    studies, or to courses where there is a great
    deal of technical/mechanical knowledge to learn
    such as math, science or industrial arts.

18
Integrating Simulations
  • Simulations tend to be more appropriate for
    students from grade 4 and up. Students at lower
    levels sometimes have problems understanding the
    cause and effect nature of simulations, though
    this isn't always necessarily true assuming the
    simulation is clear and well developed.
  • Simulations are excellent for very small time
    periods (10-20 minutes). They are very effective
    as an introduction to a new concept, or as a
    final activity after students have learned about
    a new process or scenario.

19
Simulation Examples
  • Virtual Lemonade Stand
  • Soda Constructor
  • Virtual Pig Dissection
  • Virtual Frog Dissection
  • The Human Body

20
Teacher Tips
  • Simulations work very well for students working
    in pairs.
  • Let students share discoveries about the
    simulation they are doing. Sometimes creative
    students find unique solutions or scenarios to
    run through the simulation and sharing those
    ideas with the rest of the class can provide
    meaningful learning opportunities.
  • Some questions to ask students after doing a
    simulation
  • Did anything about the simulation surprise you?
  • Was anything about the simulation unclear?
  • Was seeing the process different from how you
    imagined it? How?

21
The End...
  • These are generally the easiest methods of
    integrating integrate technology out there.
  • These four work especially well when you have
    limited amounts of time (like in your APT and
    IPT).
  • There are lots of other, more complex ways to
    integrate technology, but those are for another
    time...
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