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Harnessing the Value of a Developer Community

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Title: Harnessing the Value of a Developer Community


1
Harnessing the Value of a Developer Community
  • Gregory Stoner
  • Vice President of Business Development and
    Strategy

2
Corporate Profile
  • Leading manufacturer of professional software
    development tools
  • Headquarters Austin, Texas Employees
    Worldwide 550 (350 in RD)
  • Independent subsidiary of Motorola SPS September
    1999
  • Worldwide Presence more than 17 offices in 14
    countries

Sweden
Hong Kong
3
Selected Customers Partners
Transportation
Wireless
Networking
Entertainment
4
Building on the Successful Platforms
Strong experience enabling platforms, increasing
market success for platform device vendors
The majority of commercial Mac applications are
built with CodeWarrior tools.
Over 76 of Sony PlayStation 2 titles are built
with CodeWarrior tools.
CodeWarrior tools built the Palm OS platform.
Now have the largest community of Palm OS
developers.
5
Wireless Technology Leadership
  • Product Leadership
  • Second Java licensee from Sun in 1995
  • First to support J2ME MIDP and Personal Java
  • First to market a Wireless Development Kit
  • First to support KVM
  • First to support direct to device KVM debugging
  • Only Tool and Solution Vendor with GPRS and CDMA
    Wireless Lab
  • 80 Market share of Palm development tools
  • Selected tools provider by Symbian
  • Selected by Sun to develop only the Java Card
    development tools available
  • Selected tools provider for TAO/Intent
  • 400,000 CodeWarrior licenses sold worldwide
  • CodeWarrior dominates SONY PlayStation2 and
    Nintendo games development

6
Some our Current High Value Developer
Relationships
Eurocom Eidos Kuju Entertainment Kalisto
Entertainment DMA Design AOL Bethesda
Softworks Zipper Interactive High
Voltage Volition Criterion Software Kodiak
Interactive Rainbow Studios
Infogrames Sony Computer Entertainment Real
Networks Sega Titus Cryo Interactive Eden
Studios VIS Interactive Monolith/LithTech Sierra
Online Stormfront Studios Retro Studios
Nintendo of America Capcom Konami Electronic
Arts Koei LucasArts Rare Acclaim THQ Activision In
terplay Midway Ubisoft Intrinsic Graphics
7
Entertainment Statistics
  • 17.7 billion in 2001 Console Games Revenue
    10,000 Developers
  • Leverage Brand Equity longevity and Revenue
    Staying Power via a Franchise
  • James Bond 48 Years of Entertainment
  • Book novel Casino Royale (1953) ,
  • Radio
  • Movies First 1962
  • Game(N64,PSX, PC, Dreamcast, PS/2)
  • Metal Gear Solid First Game 1987-14 Years of
    service
  • First on SNES 1987
  • Smash Hit on PS/one 1998
  • 2001 PS/2 Debut
  • Sonic Hedgehog 10th Birthday this year
  • Mario Bros (began with Donkey Kong in the arcade
    and first console was
  • Atari 2600)
  • Zelda (SNES)
  • Number One Selling Christmas Entertainment Title
    December 1999 N64
  • Madden Football (Sega Genesis) 1989
  • Crash Bandicoot (Sony key property from PSX)

8
Gaming Success is also Mobile
  • Game Boy (Introduced 1989)
  • 8Bit Monochrome and Color Handheld Gaming Device
  • Total Number of Game Boy Software Unit sold
    Worldwide 400 Million
  • Average Number of Game Boy Software Units Sold
    every hour 1000 (July 2001)
  • Game Boy Color game Pokemon Crystal between July
    29th to Aug 4th sold 218,743 units at 6,107,782
    Million in revenue in the US Market
  • Current Generation Device Game Boy Advances May
    2002 30 Million Units Worldwide 11.3 Million
    Units North America
  • In the Second Quarter Top 2 Games Sold were for
    the Game Boy Advanced
  • DRAGONBALL Z GOKU 31 550,000 units sold 3 weeks
    (June2002) USD 17,050,000
  • SUPER MARIO ADVANCED 2 30 total units sold until
    March 2002 US 311,000 Units USD 9,330,000
  • Sega Sonic Advanced 39.95 1,000,000 Unit to
    Date (July 1 2002) USD 39,950,000

9
Where we are at in the Mobile Wireless Market
  • Limited Story on how you are going to build
    advanced content on the mobile devices
  • No Clear Story for productizing and delivery
    these advanced products
  • No Clear Story on how you get to market with your
    products and services
  • Weak Story on promotion and marketing around
    software that publisher bring in to support the
    wireless market.
  • Weak story how you are going to attach and
    collect revenues from the products and services
  • Current developer/publishing market and the
    consumer are dazed and confused buy all the hype
  • For example Game Boy and Playstation II
  • Nintendo and Sony have strong developer program
    which comprise of the following
  • Clear Story on how to Create Advanced Content
  • Developer Program, Regional Developer
    Conference, Tools, continually upgraded SDK,
    Middleware, Training, Developer System available
    to them prior to Launch, Business Support
  • Clear Product Delivery Mechanisms physical media
    (CD, DVD, Cartridge) in Packaging
  • Clear path to Market Publisher access the
    consumer via established traditional retail and
    online retail channels
  • Clear Story on the promotion and marketing of
    device and software that support it
  • PR Campaigns, Trade Shows E3, Review Placement,
    Website Campaigns, etc
  • Clear Story how Revenues are comes back to the
    Publisher

10
Understand the Developer Business Models
  • A point to think about First
  • For Electronic Arts to agree to publish a console
    title they are look for a minimum of 20 Million
    Dollar Payback against the current worldwide
    console market.
  • What does that mean to you for high value content
    you need to consider true cost of bring a product
    to market.
  • What the developer/publisher needs to cover
  • Intellectual Property License Fees and Royalties,
    Developer Costs, Overheads, Marketing Cost,
    Operating Costs etc.
  • 3 Applications developed 2 Engineers 75,000 Per
    Year, 250,000 Marketing Costs, 1,000,000 IP
    License(Payed over 4 years), Operating Costs
    200,000
  • 150,000 250,000 250,000 200,000 850,000
    USD Break Even Revenues First Year
  • Revenue with 40 Percent Margin. 1,190,000 USD

11
Why do Carriers Need a Managed Developer Program?
  • Create a portfolio of value-added high impact
    applications, products, and services to drive
    economic growth through your products
  • Bringing Business Opportunities to promote the
    success of new Business Partners
  • Developing and Distributing tools for the
    creation of value added complements which drive
    the platforms vendors vision (SDKs and DDKs)
  • Build External Trust of the Development Community
  • Creation of Competitive Stimulus/Catalyst to help
    drive standards and which help developers move up
    to the next level of innovation
  • Create a compelling and loyal community of
    Customers, Developers and Partners
  • Provide a highly effective channel for
    communications to help drive current and new
    platform initiatives which are agnostic to the
    changes in technology.
  • Provide a responsive support environment for the
    needs of Enterprise Customers, Developers and
    Partners
  • Bottom line Increase profits Increased brand
    awareness

12
Finite Number of Developer spread into
Overlapping Developer Communities
Java Developer Community
Unix Linux Developer Community
Enterprise Developer Community
Win32 Developer Community
GAME Developer Community
PALM
Windows CE
APPLE MACINTOSH
Embedded Community
Game Console and Apple
13
Drive Customer Attachment through Managed
Digital Content Ecosystem
Content Creation
Monetization
Distribution
Technologies
Content Services
Platforms
Content Delivery
Content Aggregation
14
The cooperative value chain Carrier Developer
Wireless application value chain
Concepts Prototypes Enablers Technologies
Physical work space
Virtual work space
Developer relations
Technical support for toolkits, handsets,
platforms, enablers, technologies, APIs
Test labs, Prototype Handsets,
Consultancy, Hands-on training classes,
Certification services
Marketing, Events, Conferences, Newsletters,
Open days, Advertising
Web site, Documents, White papers,
Discussion forums, FAQs
Professional Software Development Toolkits
Carrier value chain

Analysis of technical fit
Analysis of strategic fit
Business model
Integration
Partnerships
Deployment
15
MDP accelerates evolution of Carriers chosen
platforms!!
Revenue/profit
Critical Mass of Mass Market Application
Developers
Critical Mass of Enterprise Developers
Critical Mass of Third Party Developers
Critical Mass of Middleware Vendors
Critical Mass of First Party Developers
Platform Creation
15
16
Drive to a Systematic Application Delivery
Process
Metrowerks Applications and Developers sourcing
Carrier Commercial Relationship
Tech support
Training
Developer program relationship Identify
interesting developers/ applications
  • Evaluate potential partners
  • Technical
  • Commercial

Finalize business case and business model
Web site
Developer Community
Contractual agreement
Commercial Launch
IDEs and SDKs
Handsets
Wireless lab
Commercial Opportunity
17
Bounding the ISV and Middleware Vendors
Recruitment - A Tiered Approach
Budget Focus
  • 1 to 1 marketing
  • Vendor brought into Strategic
  • Customer Account

Tier 1 Cornerstone
80
  • Strategic Partnerships with ISV
  • Participate in product definitions
  • Will fund if necessary
  • ISV Delivers High Value Content or Service
  • Marketing Driven Driven
  • i.e.. Direct Email, Direct Mail
  • Electronic Catalog
  • Joint promotion program
  • Run Feature ISV in
  • Quarterly customer newsletter

Tier 2 Strategic Nice-to-Have
  • ISV Commented Long term Marketing
  • and Development resources
  • Early access to Product specs
  • May fund if necessary
  • May Give ISV Goods and Services

15
Tier 3 Tactical Opportunistic
  • Member of the Entry Level Developer Program
  • Self promoted and funded
  • Access to product specs of announced products
  • Vendors purchases Training and Development
    Boards and Tools

5
18
In Entertainment Key Brand are Critical to
Success of Our Products
Titles
Revenues
60
25
15
19
Need for a Controlled Product Release for
Consumer Entertainment Products
Maximize Revenue via controlled release of High
Value Properties minimizing the dilution to many
choice
Large
Optimal for Premium Content and Good Business
Dynamics
Revenue
Revenue/Title
Small
Large
Number of Title
Small
20
What is a Managed Developer Program?
A robust service platform that enables ATT
Wireless to nurture and cultivate profitable
developer relationships!!!
Metrowerks Services
Typical Carrier Services
Developer Support
Application Business
  • Application Publishing/ Distribution
  • Digital Download
  • Billing Services
  • Revenue Sharing
  • Development tools
  • Compelling Business Model
  • Unified web presence
  • Tech support
  • Pre-Launch Device access
  • Evangelism and Seminars
  • Technical Documentation
  • Developer open days
  • Conference Participation
  • Application Testing
  • Certification
  • Training
  • Consultancy
  • Global Lab Access

Investment
Cost Recovery
Revenue
Increasing Developer Loyalty
21
MDP Program Components
Marketing Services
Technical Support
Developer Strategy
IT Integration
Account Management
People
Process
Application Sourcing
Engineering Development
Project Management
Community Management
Content Creation Services
Managed Developer Program
Developer Community MGT
Alliance Mgmt
Data Mining
Integration Labs
Tools
Customer Relationship Mgmt
Technology
ECommerce
Certification Systems
Learning Management Systems
MDP Web System
Analytics
22
Developer Program Portfolio
MDP Products Services
  • Industry Leading Wireless Tools
  • Developer Support
  • Field Application Engineers
  • Developer Portals/Communities
  • Training, Developer Education
  • Application Test Labs
  • Applications Mining
  • Applications Certification
  • Early Device Access
  • SDK Development and Support
  • Go to Market Strategies
  • Academic Programs
  • Comprehensive Partner Program
  • Application Libraries (3rd party apps)
  • Program Marketing
  • Worldwide Presence

23
Rollout Professional Development Solution to
Third Parties Early in your Mobile Platform
Development Cycle
  • Example
  • Enterprise APP
  • J2ME Game
  • Example
  • Native App
  • GAME
  • PV APP
  • Middleware
  • General Consumption
  • Mainstream Production
  • Version X.01 Community Tools
  • Example
  • PV Codec Development
  • Beatnik Codec
  • MMI
  • VM
  • Beta
  • Engineering Samples
  • Beta Community Tools
  • Limited First Party Content Developer
  • ALPHA
  • Development System
  • Platform Development Tools
  • Limited Number of First Party Systems Developers

24
Metrowerks Wireless Development Solutions
  • Optimized Development Solutions for Wireless
    Developers
  • Enable Faster Time to Market
  • Handset with or without carrier service
  • Development Tools
  • Symbian and J2ME Development SDKs
  • Cables and Gateways
  • Complete Documentation
  • Vertical Market Focused Kits
  • Enterprise
  • Gaming
  • Messaging

25
Wireless Tools Leadership
  • Metrowerks delivers a comprehensive portfolio of
    software and hardware development tools for
    wireless developers
  • Symbian OS tools (official toolset for Symbian
    OS)
  • Java tools (1st to comprehensively support J2ME
    PersonalJava)
  • Palm OS tools (de facto standard toolset for Palm
    OS)
  • Linux tools (best-selling commercial toolset for
    Linux)
  • Java Card tools (1st integrated toolset for Java
    Card)
  • Core Processor Tools (ARM, Dragonball, Xscale,
    Hitachi, M-Core, StarCore, DSPs, and others)

25
26
CodeWarrior University
  • CodeWarriorU.com
  • Worlds largest source for online training in
    programming
  • Approximately 100,000 registrations to date
  • Free instructor-led courses
  • Current Courses for Wireless Developers
  • C and C
  • Palm OS
  • Java certification
  • J2ME

27
Academic Initiatives
  • Over 1,400 educational institutions teach
    Computer Science with CodeWarrior
  • CS Advanced Placement (AP) Exam was ported from
    Pascal to C using CodeWarrior
  • Free Online programming courses offered at
    CodeWarriorU.com
  • Largest education website worldwide for learning
    how to program
  • 40,000 registered students in first 12 weeks

28
CodeWarrior Wireless Studio
  • CodeWarrior
  • Wireless Studio 7

The Ultimate Wireless Development Tool
CodeWarrior Wireless Studio 7 is the most
advanced development tool for wireless Java
development including J2ME and Personal
Java Integrated support for creating
applications for every major handset,
Java-enabled Palm, Linux and PocketPC device
29
Java VMs and Emulators
  • Sun Java JDK up to version 1.4.0 ()
  • Sun Wireless Toolkit ()
  • Sun PersonalJava Emulator PJEE 3.1 ()
  • Motorola J2ME SDK 1.0
  • MotoSDK 7.5
  • Nokia Developer Suite (-)
  • Sony-Ericsson Device Support
  • Siemens Mobility Toolkit for M50
  • Sprint-PCS Development Kit
  • Insignias Jeode PersonalJava VM (-)
  • (-) SDK supported but not shipped with
    product () SDK on tools CD

30
CodeWarrior for Symbian OS
  • Metrowerks is Symbians strategic tools partner
  • Professional and OEM tools to enable device
    creation
  • Designed specifically for Symbian OS device
    creation community
  • Delivered earlier than corresponding OS release
  • ISV Tools to enable applications development
  • Derivatives of Professional and OEM product lines
  • Arrangement between Metrowerks and licensee
  • Delivered in line with ISV SDK schedules
  • CodeWarrior Java support
  • CodeWarrior is the Tool Chain of the Future
  • - Collin Meyers, CEO - Symbian

31
CodeWarrior for Palm OS
  • CodeWarrior
  • The Essential Tool for Palm OS Development
  • 80 of Palm Development Tools Market
  • (Gartner, Oct2001)
  • ..the development tool of choice among
  • Palm OS platform developers
  • ..the most convenient and powerful way
  • to develop C/C Palm software.
  • Top Pick 5 stars
  • The Best overall development tool for Palm OS
  • Handheld Computing, December 2001

Java Symbian Palm OS Java Card ARM intent
32
Back Up Slides
33
Product Family
  • CodeWarrior for Java
  • CodeWarrior for Symbian OS
  • CodeWarrior for Palm OS
  • CodeWarrior for Java Card
  • CodeWarrior for ARM Embedded
  • CodeWarrior for intent

34
Features Overview
  • Powerful J2ME development
  • Compile, Preverify, Obfuscate, Package and Run or
    Emulate your application in a single step
  • Supports J2ME, Personal Java and J2SE
  • Support for most devices
  • Includes SDKs from Sun, Motorola, Siemens, Sony
    Ericsson, Sprint
  • Works with Nokia, Insignia, Kada, Esmertec,
    Savaje, Zentek
  • JDK switching, multiple targets for same
    application
  • Unrivaled Testing and Debugging
  • On device debugging conditional breakpoints,
    watchpoints, etc.
  • Productivity
  • Code Completion, Class Browser, Wizards,
    Stationery
  • RAD tools for drag and drop MIDP LCDUI / AWT
    development

35
CodeWarrior Wireless Studio Features
  • Powerful J2ME development
  • Compile, Preverify, Obfuscate, Package and Run or
    Emulate your application in a single step
  • Supports J2ME, Personal Java and J2SE
  • Support for most devices
  • Includes SDKs from Sun, Motorola, Siemens,
  • Sony Ericsson, Sprint
  • Works with Nokia, Insignia, Kada, Esmertec,
  • Savaje, Zentek
  • JDK switching, multiple targets for same
    application
  • Unrivaled Testing and Debugging
  • On device debugging conditional breakpoints,
    watchpoints, etc.
  • Productivity
  • Code Completion, Class Browser, Wizards,
    Stationery
  • RAD tools for drag and drop MIDP LCDUI / AWT
    development

36
CodeWarrior Wireless Studio Features
  • Create applications that connect to the
    Enterprise
  • PointBase Micro 100 Java powerful database
  • XML parser and SOAP implementations for J2ME
  • Softwired iBUS//Mobile JMS for powerful, reliable
    messaging
  • Award Winning CodeWarrior IDE
  • Fully customizable, scriptable, modular IDE
  • Blazing fast, mature and proven

37
Wireless Studio Endorsement
  • "I believe developers will be impressed with the
    wide functionality and testing abilities found in
    this latest version of CodeWarrior, the
    CodeWarrior Wireless Studio 7. -C. Enrique
    Ortiz, Co-author of the MIDP for J2ME
    Professional Developer's Guide
  • Developers who want to be successful in the
    wireless industry should look to CodeWarrior
    Wireless Studio 7 as their standard development
    tool. Joe Colletta, VP of Applications,
    Motorola PCS
  • Developers can't go wrong with CodeWarrior
    Wireless Studio. - Clint Patterson, VP,
    Handango
  • "Metrowerks' strong support for J2ME,
    PersonalJava, and the Java Card platform, will go
    a long way in helping developers create
    applications and content for a wide variety of
    Java technology-based wireless devices," said Ken
    Tallman, Group Manager for Java Software at Sun
    Microsystems, Inc.
  • "We believe CodeWarrior Wireless Studio 7 is the
    most advanced development tool for wireless Java
    technology," said Cameron McEachern, EVP, Sales
    and Marketing for PointBase.
  • the best development tool for creating Java
    applications that run on devices such as the
    Compaq iPAQ and Sharp's Zaurus. - Mark McMillan,
    president, Insignia Solutions.
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